• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

I have tried to install the Mod to lock the inventory slots but can't seem to make it work, Can someone please help?

I have download it from here https://7daystodiemods.com/lockable-inventory-slots/

I unzipped the file and placed the new file into D:\Steam\steamapps\common\7 Days To Die\Mods

After loading the game I don't have the lockable buttons?
Make when you open the folder for the inventory lock mod, there isnt a 2nd folder before you see the config. Having the extra folder means the game doesnt think you have a mod installed

 
Make when you open the folder for the inventory lock mod, there isnt a 2nd folder before you see the config. Having the extra folder means the game doesnt think you have a mod installed
 Do I need a folder for my config to be inside of. I just have the config and xml straight under the Mods folder.  Is the naming for the mods folder case sensitive also?

 
Last edited by a moderator:
 Do I need a folder for my config to be inside of. I just have the config and xml straight under the Mods folder.  Is the naming for the mods folder case sensitive also?
Basically what I do when I install mods, when I download the mod I use 7zip to extract so it makes a folder that is the name of the mod. Once the folder of the mod is made in it will be the config folder and the .xml folder, don't touch the .xml file and the config folder. All you need to do is copy the folder that was created by 7zip and pasted in the Mods folder in the 7daystodie directory. Go into your save game and bam it should be there.

 
So I have been trying to use your backpack button mods as well as the 96 slot backpack mod and for some reason I cant get it into my game. I have a few other War3zuk mods that are working in my game save but I can't get these two to work. I have tried using them from the vanilla steam launcher as well as tried to download them through the 7d2d mod launcher app and same results. Any ideas what could be the issue.

 
Backpack mods often can't be added to an already running game, from my own testing. Seems to need a new save.

In other news, added a modlet to the first post to put these back in...

7DaysToDie_UkgtAceQyh.png

Random spawn in the wasteland and also spawn on horde nights. I kept them as close to "as TFP intended" as possible, which means they WILL kill you in one hit and they WILL tear your base apart.

Have fun. ;)

 
do the behemoth and radiated behemoth have high HP?
Yes they do. According to TFP's XML, the normal was supposed to have 5k HP, so I set it to that.

I set the radiated to 8k because I thought that was reasonable. It's adjustable by XML if you want/need to though.

 
And here's another one for folks!

7DaysToDie_j99kRVBKuI.png

Remember this little @%$# from A15 and earlier? It's back and working. ;) Link added to first post. Does not spawn on horde nights. Only spawns in the Forest biome as an "enemy animal". Harvesting it gives honey, just like it used to.

And yes, the god awful sounds from A15 are back too.

 
Pushed a small patch for the behemoth because it's hits were wonky. Just an XML tweak.

Side note, I had to increase it's range, which means it'll struggle to hit you if you get close.

 
Pushed a small patch for the behemoth because it's hits were wonky. Just an XML tweak.

Side note, I had to increase it's range, which means it'll struggle to hit you if you get close.
i like the crimson red texture on this version alot better than the original yellow. Nice job

 
In other news, added a modlet to the first post to put these back in...

<behemoth image>

Random spawn in the wasteland and also spawn on horde nights. I kept them as close to "as TFP intended" as possible, which means they WILL kill you in one hit and they WILL tear your base apart.

Have fun. ;)
does the behemoth mod need to be loaded on both server and client side? reason i ask is, the mod loads fine on the server no errors..... but when i attempt to spawn in either zed, i get an error on the client side:

2021-03-26T20:17:30 51.232 WRN [MODS] Mod reference for a mod that is not loaded: TFP Behemoths
2021-03-26T20:17:30 51.232 WRN [MODS] Trying to guess path from mod name: #E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d?p_onFire2
Unable to open archive file: E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d

(Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2021-03-26T20:17:30 51.233 ERR Loading AssetBundle "E:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/TFP Behemoths/Assets/p_onFire2.unity3d" failed!




but on the server, there are no errors in the log....

 
Yes, it needs to be on both client and server due to "new" models.

 
Last edited by a moderator:
Nope. Turrets can only have one "ammo" type, unfortunately. I'd need to make a new turret specifically for the steel ammo

 
Back
Top