shadow0727
New member
Ty. I just stole the ui mod jawoodle uses and removed all of the localization, etc just to get the left side modlet lol
Make when you open the folder for the inventory lock mod, there isnt a 2nd folder before you see the config. Having the extra folder means the game doesnt think you have a mod installedI have tried to install the Mod to lock the inventory slots but can't seem to make it work, Can someone please help?
I have download it from here https://7daystodiemods.com/lockable-inventory-slots/
I unzipped the file and placed the new file into D:\Steam\steamapps\common\7 Days To Die\Mods
After loading the game I don't have the lockable buttons?
Do I need a folder for my config to be inside of. I just have the config and xml straight under the Mods folder. Is the naming for the mods folder case sensitive also?Make when you open the folder for the inventory lock mod, there isnt a 2nd folder before you see the config. Having the extra folder means the game doesnt think you have a mod installed
Basically what I do when I install mods, when I download the mod I use 7zip to extract so it makes a folder that is the name of the mod. Once the folder of the mod is made in it will be the config folder and the .xml folder, don't touch the .xml file and the config folder. All you need to do is copy the folder that was created by 7zip and pasted in the Mods folder in the 7daystodie directory. Go into your save game and bam it should be there.Do I need a folder for my config to be inside of. I just have the config and xml straight under the Mods folder. Is the naming for the mods folder case sensitive also?
Yes they do. According to TFP's XML, the normal was supposed to have 5k HP, so I set it to that.do the behemoth and radiated behemoth have high HP?
i like the crimson red texture on this version alot better than the original yellow. Nice jobPushed a small patch for the behemoth because it's hits were wonky. Just an XML tweak.
Side note, I had to increase it's range, which means it'll struggle to hit you if you get close.
does the behemoth mod need to be loaded on both server and client side? reason i ask is, the mod loads fine on the server no errors..... but when i attempt to spawn in either zed, i get an error on the client side:In other news, added a modlet to the first post to put these back in...
<behemoth image>
Random spawn in the wasteland and also spawn on horde nights. I kept them as close to "as TFP intended" as possible, which means they WILL kill you in one hit and they WILL tear your base apart.
Have fun.![]()