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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

Right, couldn't post here because the forums were RIP and b173 came out right as I was going to bed.

But the modlets all work fine on 173. :)

 
I'm using your 96 slot backpack with food/water bars along with your 10 slot toolbar. Thing is I still get the food and water bars under the toolbelt. This makes the toolbelt overlap the back pack window slightly. I'm pretty sure the bars are being added back in by the 10 slot toolbelt. Is there a version of the 10 slot without the default bars? 

Edit

Took a stab at it and was able fix it. Here's what I did:

Code:
<configs>
	<append xpath="/windows">
		<window name="windowToolbeltSDX" width="678" height="78" depth="5" anchor="CenterBottom" pos="-313, 78" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" >
			<rect>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid depth="10" name="inventory" rows="1" cols="10" pos="-72,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
					<item_stack name="0"/>
				</grid>
<!-- on line 3 changed second value of pos from 87 to 78 -->
				<sprite depth="2" pos="-75,6" height="8" width="751" type="sliced" foregroundlayer="true" color="0,0,0,255" />
				<sprite depth="3" pos="-72,4" height="6" width="748" color="[darkGrey]" foregroundlayer="true" type="sliced" />
				<sprite depth="4" pos="-72,4" height="6" width="748" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" />
<!--
				<rect width="303" height="7" pos="-73,-76" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
					<sprite depth="1" name="border" color="0,0,0,255" type="sliced"/>
					<sprite depth="2" name="background" color="0,0,0,255" type="sliced" />

					<filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" />

					<filledsprite depth="5" name="BarContent" color="0,255,54,128" width="375" type="filled" fill="0"  />

					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
					<filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
					<filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
				</rect>

				<rect width="300" height="7" pos="301,-76" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
					<sprite depth="1" name="border" color="0,0,0,255" type="sliced"/>
					<sprite depth="2" name="background" color="0,0,0,255" type="sliced" />

					<filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" />

					<filledsprite depth="5" name="BarContent" color="0,54,255,128" width="375" type="filled" fill="0"  />

					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
					<filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
					<filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
				</rect>
-->				
			</rect>
		</window>
	</append>
</configs>
 
Last edited by a moderator:
I left them in on the toolbelt so UI makers can use that harmony patch + their own UI to fix it up however they want.

 
Hey Khaine, love your mods, but I got a question. Any chance you could make a modlet of your advanced forge from DF? Would love a forge that doesnt require fuel 😛

Anyways, keep up the awesome work!

 
Hey Khaine, love your mods, but I got a question. Any chance you could make a modlet of your advanced forge from DF? Would love a forge that doesnt require fuel 😛

Anyways, keep up the awesome work!
Nope. 😛

Is there any big change or disadvantage to using the Zombie Stutter mod? How exactly does it work?
It SHOULDN'T be needed as of b173.

But it just forces the game to load zombies into RAM. So you'll use more RAM but that's about it.

 
Since they're just XML, I don't see any reason why not :)
Process should be the same but paths might be different.

 
thanks mate Ill give it a go this weekend and if there is any discrepancy in the path of the file folder's ill be sure to note it and share . im on a dual boot machine , running linux and windows i recently caved to windows for better controller support and post scriptum , oh my god windows is mediocre for an OS that one has to pay for , i run at 130 fps solid on linux ,and barely maintain 90fps on windows and there is terrible screen tearing and ghosting . so if any one out there is on a min spec machine consider getting an 250g SSD and put linux ubuntu 20.04 on it . your keys are good for either OS. oops i drifted off topic...... Any how , Khaine much appreciate your time making the mods , vids and responses your legendary mate.

 
I'm the other way around. I have a dual boot on my dev machine and I actually have LESS FPS on Linux than I do on windows (for 7DTD).

So I only use it for testing.

No ghosting or screen tearing on windows either, but then I have 100hz panel in the laptop (actually 60hz but messed with the display settings to set 100hz and it's stable). Only time i've ever had screen tearing or ghosting on ANY app on windows was running FPS higher than the refresh rate of the monitor.

But that's what gsync/freesync is for.

 
So are you using the Vulkan or GLcore cause im using Vulkan its that, that's getting me those high frames.  On GLcore its about the same as windows and for some reason Vulkan doesn't work with windows and GLcore has a bunch of static racing across the ground textures , so im using DX11 , im on a 6 core ryzen 3600 with 64 gig RAM and a MSI RX5700 with 8 gigs , and DX11 Can't touch Vulkan . so my point is if you haven't tried the  (not fully supported) Vulkan Render try it just don't use it to generate a map thats where it all falls apart but once a map is generated it runs better on Vulkan , im excited to see Vulkan get more wide spread support it work great with Linux . BTW everything is working tip top i followed your instruction to a Tee and i am glad to report the file pathing is exactly the same so you instruction are good for both windows and Linux users . couldn't help but giggle at the sigh of the 96 slot BP lol .
      One last question if im running a coop game i assume any one who join will need to down load the modlets ? or is only applied to my player?

 
That'll be why.

You're on AMD. I'm on nVidia. nVidia sucks for linux.

And since they're XML modlets, no-one needs them if they join you. The game sends the patched XML to anyone joining.

 
Last edited by a moderator:
Hi, i'm fairly new to 7d2d and modding in general. I tried installing the HP bar mod today and no matter what i did i couldn't get it to work. I know that the mod manages to load up because there is a constant translucent bar at the top of the middle of the screen, exactly as it is in your video. However, when i get close to zombies or start attacking them it just stays like that. There is no text and nor does it change red.

 
Hi KhaineGB

I am still playing the default Steam version (18.4) .  You mention these mods are based on your Alpha18 versions, is there a download  link for the Alpha 18 versions;  would love to add them to my game.

Thanks in advance

 
stupid question maybe but do these all disable achievements on steam?

I want to play legit as possible but the base game backpack sizes are F'ING CANCER. I don't have any idea why the devs can't see that in a looting game with thousands of items, an inventory with an effective ~12 slots for loot is asinine... :faceplam: :classic_angry:

 
Hi, i'm fairly new to 7d2d and modding in general. I tried installing the HP bar mod today and no matter what i did i couldn't get it to work. I know that the mod manages to load up because there is a constant translucent bar at the top of the middle of the screen, exactly as it is in your video. However, when i get close to zombies or start attacking them it just stays like that. There is no text and nor does it change red.
Just tested it and it's working fine in A19b173.

Hi KhaineGB

I am still playing the default Steam version (18.4) .  You mention these mods are based on your Alpha18 versions, is there a download  link for the Alpha 18 versions;  would love to add them to my game.

Thanks in advance
There's less of them for A18, but they're here.

https://gitlab.com/KhaineGB/khainemodlets

stupid question maybe but do these all disable achievements on steam?

I want to play legit as possible but the base game backpack sizes are F'ING CANCER. I don't have any idea why the devs can't see that in a looting game with thousands of items, an inventory with an effective ~12 slots for loot is asinine... :faceplam: :classic_angry:
Nope. It doesn't break steam achievements.

 
it Doesnt?????? hooooly crap! I would be SO happy if so! I made another new save last night... a 100% legit vanilla experience in latest experimental. Watched the achievements unlock for once. But My dear gosh the last 2 hrs of my playtime was struggling with backpack size lol. TYVM!

Huh I installed 3 of them, 96 backpack, stash icons, and zomb/animal spawning and something seems to have broke the game. After launching it just hangs on the title screen. 

Edit2: Alright I watched the vid. I was under the impression these were called 'modlets' I guess because they were just/// 'XML edits' as OP specified. Which, in essence they are but they still require a folder called 'mods' lol. I was comparing the specified XMLs the game showed as erroneous lol uh wtf obviously this isnt right.

Okay, but, so... youre SURE these don't disable steam achievements now? I mean I restarted like 6x in the last 2 days just trying to make stuff work. Lots of stuff says 'ANY MODS WHATSOEVER, ANYTING THAT ISNT VANILLA WILL DISABLE ACHIEVEMENTS'. Im sorry to doubt you, but please understand I can only start over so many times before going crazy

 
Last edited by a moderator:
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