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<configs>
<append xpath="/windows">
<window name="windowToolbeltSDX" width="678" height="78" depth="5" anchor="CenterBottom" pos="-313, 78" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" >
<rect>
<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid depth="10" name="inventory" rows="1" cols="10" pos="-72,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
<item_stack name="0"/>
</grid>
<!-- on line 3 changed second value of pos from 87 to 78 -->
<sprite depth="2" pos="-75,6" height="8" width="751" type="sliced" foregroundlayer="true" color="0,0,0,255" />
<sprite depth="3" pos="-72,4" height="6" width="748" color="[darkGrey]" foregroundlayer="true" type="sliced" />
<sprite depth="4" pos="-72,4" height="6" width="748" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" />
<!--
<rect width="303" height="7" pos="-73,-76" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,255" type="sliced"/>
<sprite depth="2" name="background" color="0,0,0,255" type="sliced" />
<filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="5" name="BarContent" color="0,255,54,128" width="375" type="filled" fill="0" />
<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
<filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
</rect>
<rect width="300" height="7" pos="301,-76" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,255" type="sliced"/>
<sprite depth="2" name="background" color="0,0,0,255" type="sliced" />
<filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="5" name="BarContent" color="0,54,255,128" width="375" type="filled" fill="0" />
<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
<filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
<filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
</rect>
-->
</rect>
</window>
</append>
</configs>
Nope.Hey Khaine, love your mods, but I got a question. Any chance you could make a modlet of your advanced forge from DF? Would love a forge that doesnt require fuel
Anyways, keep up the awesome work!
It SHOULDN'T be needed as of b173.Is there any big change or disadvantage to using the Zombie Stutter mod? How exactly does it work?
Just tested it and it's working fine in A19b173.Hi, i'm fairly new to 7d2d and modding in general. I tried installing the HP bar mod today and no matter what i did i couldn't get it to work. I know that the mod manages to load up because there is a constant translucent bar at the top of the middle of the screen, exactly as it is in your video. However, when i get close to zombies or start attacking them it just stays like that. There is no text and nor does it change red.
There's less of them for A18, but they're here.Hi KhaineGB
I am still playing the default Steam version (18.4) . You mention these mods are based on your Alpha18 versions, is there a download link for the Alpha 18 versions; would love to add them to my game.
Thanks in advance
Nope. It doesn't break steam achievements.stupid question maybe but do these all disable achievements on steam?
I want to play legit as possible but the base game backpack sizes are F'ING CANCER. I don't have any idea why the devs can't see that in a looting game with thousands of items, an inventory with an effective ~12 slots for loot is asinine... :faceplam: :classic_angry: