Zagan
New member
Can anyone convert this mod over to make it work in the new beta 17? It was a fairly simple item.xml and recipe.xml addition before but I don't understand this new system at all. I'd love to have this as a modlet.
Perhaps if I could look at how this is done i could understand how to do it myself.
items.xml
recipes.xml
Perhaps if I could look at how this is done i could understand how to do it myself.
items.xml
<item id="1777" name="lawnmower">
<property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
<property name="CustomIcon" value="machete"/> <property name="CustomIconTint" value="00a0af"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="scrapIron"/>
<property name="HoldType" value="47"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="30"/>
<property name="EconomicValue" value="240"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="0.1"/>
<property name="Range" value="120"/>
<property name="Sphere" value="0.2"/>
<property name="Block_range" value="20"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="1"/>
<property name="DamageBonus.glass" value="0"/>
<property name="DamageBonus.head" value="80"/>
<property name="DamageBonus.wood" value="0"/>
<property name="DamageBonus.earth" value="0"/>
<property name="DamageBonus.leaves" value="25"/>
<property name="DamageBonus.organic" value="25"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="ActionExp" value="0"/>
</property>
<property name="Group" value="Tools/Traps"/>
<property class="Attributes">
<property name="EntityDamage" value="0,0"/>
<property name="BlockDamage" value="0,0"/>
<property name="DegradationMax" value="200,1000"/>
<property name="DegradationRate" value="0.01,0.01"/>
<property name="DismembermentBaseChance" value="0,0"/>
</property>
<property name="ActionSkillGroup" value="Mining Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
<property name="PickupJournalEntry" value="miningTip"/>
<property name="RepairExpMultiplier" value="5"/>
</item>
<property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
<property name="CustomIcon" value="machete"/> <property name="CustomIconTint" value="00a0af"/>
<property name="Material" value="metal"/>
<property name="RepairTools" value="scrapIron"/>
<property name="HoldType" value="47"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="metaldestroy1"/>
<property name="FuelValue" value="30"/>
<property name="EconomicValue" value="240"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="0.1"/>
<property name="Range" value="120"/>
<property name="Sphere" value="0.2"/>
<property name="Block_range" value="20"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="1"/>
<property name="DamageBonus.glass" value="0"/>
<property name="DamageBonus.head" value="80"/>
<property name="DamageBonus.wood" value="0"/>
<property name="DamageBonus.earth" value="0"/>
<property name="DamageBonus.leaves" value="25"/>
<property name="DamageBonus.organic" value="25"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="ActionExp" value="0"/>
</property>
<property name="Group" value="Tools/Traps"/>
<property class="Attributes">
<property name="EntityDamage" value="0,0"/>
<property name="BlockDamage" value="0,0"/>
<property name="DegradationMax" value="200,1000"/>
<property name="DegradationRate" value="0.01,0.01"/>
<property name="DismembermentBaseChance" value="0,0"/>
</property>
<property name="ActionSkillGroup" value="Mining Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
<property name="PickupJournalEntry" value="miningTip"/>
<property name="RepairExpMultiplier" value="5"/>
</item>
recipes.xml
<recipe name="lawnmower" count="1">
<ingredient name="scrapIron" count="20"/>
<ingredient name="wood" count="10"/>
</recipe>
<ingredient name="scrapIron" count="20"/>
<ingredient name="wood" count="10"/>
</recipe>
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