PC Just Get Rid Of Stamina All Together... <FLAME ON!>

What really good game play do you get from stamina management?
It allows for consequences and disempowerment of the character. If there is no stamina, why not go All Out all the time? Why not hold the shift key and run ALL the time? Why not hold the power attack button down whaling on a block, go get lunch, then come back? Stamina gives us a reason why not, and as a result, the decision between sprinting and walking is meaningful. By restricting what we can do, it gives us more choice.

The time that you spend waiting for your stamina to recharge can be used to do other things. Look around for zombies. Manage the inventory. Eat some food. Place some blocks. Plan on what you're going to do next. Does anyone seriously think that holding down the left click button constantly while keeping your crosshair trained on a block(mining without stamina) is more fun or engaging than doing the same thing but alternately holding and not holding it down(mining with stamina)?

Does a game really need to be constant action? I'd say not. This is a horror game. The periods of less action and less drama are important for giving context and emotional weight to other parts.

 
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I wouldn't be upset if Stamina went away. I doubt my enjoyment of the game would be lessened if I wasn't having to stop whatever I'm doing periodically just to watch my stamina bar tick up again.
As a builder/miner, what I would LIKE to see is if Stamina was only used for weapons, and not tools. So swinging a club uses stamina, but not a pick or shovel. It's disconnected from reality; but then, this is a GAME and not a life simulator. It should be fun to play, and Stamina is a pretty un-fun mechanic the way it's implemented right now.
Perhaps mining tools and weapons could take power from different stamina pools. The mining one could drain super slowly but take like a day with full food to recharge, so there's still a limitation on how many resources you can acquire in one day of work, but you can get it in two in-game minutes instead of twenty, leaving you to do more "fun" things.

 
well i think there should be micro transactions.. 1 dollar to refill your stamina bar . also supply crates should cost 2 dollars to open. oh and you dont get exp from zombies unless you buy the zombieslayer DLC and pay a fee of 6.99 a month

 
Perhaps mining tools and weapons could take power from different stamina pools. The mining one could drain super slowly but take like a day with full food to recharge, so there's still a limitation on how many resources you can acquire in one day of work, but you can get it in two in-game minutes instead of twenty, leaving you to do more "fun" things.
Cool 2 minutes per day, then my base will be done 2025, nice

 
Here's a thought...

...stamina like Mana. Only goes down when you use it for big things (jumping, power attack, running). Doesn't change when using it for little things (regular attack, walking/jogging).

Realistic? Nope. Better gameplay? You betcha!

 
But...but... Fallout has Stamina! :upset: #sorry
Is that supposed to be a reason TO have stamina or NOT to have stamina? I've been hearing bad things about 76.

Cool 2 minutes per day, then my base will be done 2025, nice
Well the idea was that during those two minutes you'd mine like 10X faster or something.

Here's a thought...
...stamina like Mana. Only goes down when you use it for big things (jumping, power attack, running). Doesn't change when using it for little things (regular attack, walking/jogging).

Realistic? Nope. Better gameplay? You betcha!
That does sound like it would be more fun. Just thinking, couldn't you achieve a similar effect by simply making the stamina regen rates high enough things aren't enough to drain stamina at the default values?

 
Here's a thought...
...stamina like Mana. Only goes down when you use it for big things (jumping, power attack, running). Doesn't change when using it for little things (regular attack, walking/jogging).

Realistic? Nope. Better gameplay? You betcha!
I fully agree.

 
Here's a thought...
...stamina like Mana. Only goes down when you use it for big things (jumping, power attack, running). Doesn't change when using it for little things (regular attack, walking/jogging).

Realistic? Nope. Better gameplay? You betcha!
noone ever complained about stamina before MM played for 2 hours and just cut down the thing by 25%....

if we just get back what we had before or close to that most ppl would be happy.

 
They just need to find the sweet spot - where stamina can't simply be ignored, but where some basic precautions mean you're not constantly running out of it early on.

Hopefully 241 gets us there. I certainly hope it doesn't get removed. I think that would be a very bad idea.

 
I agree that the game feels sluggish. And I dont think fighting on the ground should be about managing stamina, 7DtD is not that kinda game really.

It is realistic if u ask me, u would be tired running around gunning down zombies for over an hour. And I guess u could either tweak the difficulty by making stamina matter much, or just increase the number of zombies. That is low amount of zombies with realistic stamina, or high amount of zombies with arcadish stamina. the first one is just a little more boring than the last.

 
Stamina should be used to slow you down only when your doing something for way to long atm its so short its not actually helping sell the game, One of the most commented Newbie issue of those steam reviews. Making them do nothing is kinda boring. The old timers level faster get the perks, water, etc so it just becomes a click u have to do every so often etc. Its funny Ever quest used to force player to sit and read their spell books for mana regen. That's all you could see for 2 minutes no joke and it hurt the game till it was changed.

I actually enjoy mining and digging just for the sake of it making caves, buildings under ground, The joy of that has gone one from the Stamina issue and with A16 you gained skills just by doing it so when you do it all day you actually got better at it. IN A17 unless you buy the perk nothing changes if you dig all day, or bash all day, I miss that a lot too. Getting skill upgrades for doing activities made sense.

 
They just need to find the sweet spot - where stamina can't simply be ignored, but where some basic precautions mean you're not constantly running out of it early on.
Hopefully 241 gets us there. I certainly hope it doesn't get removed. I think that would be a very bad idea.
When I implement a stamina system in my games, I usually layer two or three bars on top of each other, and represent different levels of fatigue.

For example you might have one stamina bar that takes four seconds to refill. This would there to keep players from things like stun-locking zombies with a sledgehammer, spamming power attacks, or bunny-hopping. Then, you'd have a much bigger, but slower filling stamina bar that takes half a kilometer of sprinting to deplete(at low cardio levels). The regen rate of the first bar is proportional to the fullness of the second, so you have to do a LOT before stamina starts to become an issue, not something to worry about in a short fight, but the problem doesn't go away after 12 seconds either. Then, and only then would the food and water bars feed into the second layer.

I was excited when I first saw the new stamina system, but I think just having a layer that takes 12 seconds to regen and then a layer that gets instantly regenerated by eating food/drinking water isn't enough. Trying to balance this game's stamina system with just two layers to tweak values with seems like it's going to be like trying to balance a two-legged stool by adjusting the height of it's legs.

 
As someone who enjoys building mines and bases, waiting for stamina while mining does one thing. Makes you macro and afk.

 
I feel like the stamina should be half as much affected as it is. So if 100% food is 100 max stamina, then 50% food would be 75 max stamina. Just my thought.

LOVE A17, btw :)

 
I think stamina presents a fun challenge when it comes to combat or running away from something. But why do we need it for mining or harvesting? It doesn't present any kind of challenge. It just makes the game tedious. If they want to penalize mining, why not make my hunger and thirst decrease faster if I spend all day mining? This way there's still a trade-off, but without adding to the tedium.

 
I think stamina presents a fun challenge when it comes to combat or running away from something. But why do we need it for mining or harvesting? It doesn't present any kind of challenge. It just makes the game tedious. If they want to penalize mining, why not make my hunger and thirst decrease faster if I spend all day mining? This way there's still a trade-off, but without adding to the tedium.
Hmm. I'd go for that. Do it for combat/running/jumping, too. Would solve the massive stockpiles of food issue, as well. You're not as stupid as you look/claim, stupid rofl =p *tips hat*

 
Sounds like a decent compromise, looking forward to it.
...but knowing the pimps, the starting stamina is level 10 gated. :)

I think stamina presents a fun challenge when it comes to combat or running away from something. But why do we need it for mining or harvesting? It doesn't present any kind of challenge. It just makes the game tedious. If they want to penalize mining, why not make my hunger and thirst decrease faster if I spend all day mining? This way there's still a trade-off, but without adding to the tedium.
I’d love just having to eat/drink more often.

I’ve been playing vanilla Nav in defaults, after 3 days it’s not too bad, but the first two days are very much a stop and wait game. That’s just with normal swing.

I feel power attack stone should be viable just cost more food/water.

MM is always saying he has too much food. Don’t nerf food, make us use it!

 
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Yeah in my solo playthough I slowly play on Survivalist, I use food to heal and keep my stamina bar maxed always and have about 380+ raw meat, 12 bacon and eggs + dozens of potatos/corn/mushrooms/100+ rotting flesh. I haven't hunted in... a couple of days at least - sitting at day 22 now. I thought about getting more master chef to make use of the other stuff, but hell I don't need it lol. This would certainly help put a dent in that.

 
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