Dimpy
New member
It allows for consequences and disempowerment of the character. If there is no stamina, why not go All Out all the time? Why not hold the shift key and run ALL the time? Why not hold the power attack button down whaling on a block, go get lunch, then come back? Stamina gives us a reason why not, and as a result, the decision between sprinting and walking is meaningful. By restricting what we can do, it gives us more choice.What really good game play do you get from stamina management?
The time that you spend waiting for your stamina to recharge can be used to do other things. Look around for zombies. Manage the inventory. Eat some food. Place some blocks. Plan on what you're going to do next. Does anyone seriously think that holding down the left click button constantly while keeping your crosshair trained on a block(mining without stamina) is more fun or engaging than doing the same thing but alternately holding and not holding it down(mining with stamina)?
Does a game really need to be constant action? I'd say not. This is a horror game. The periods of less action and less drama are important for giving context and emotional weight to other parts.
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