PC Junk turret poll

Junk turret poll

  • 1) Junk Turrets are out of place and should be removed

    Votes: 0 0.0%
  • 2) Junk Turrets are out of place but should remain

    Votes: 0 0.0%
  • 3) Junk Turrets fit right in but should be removed

    Votes: 0 0.0%
  • 4) Junk Turrets fit right in and should remain.

    Votes: 0 0.0%

  • Total voters
    0
I voted for 1 because there was no choice for "Don't fit in and need serious refinement". They need a battery, motion sensor and laser sight at least. And, as I said in the other JT thread, we should come across an activated turret once in a while that needs to be overcome or bypassed.

 
we should come across an activated turret once in a while that needs to be overcome or bypassed.
This would require the owner to be around for it to be active though. Not quite sure how it would work if the owner was a zombie. Would be nice after they introduce bandits.

 
5 seems like a lot.Running an Int build, 2 JT would fire up to 485 rounds per minute, 7275 over a horde night, 36000 iron in a horde night.

They would not fire 100% but still a substantial part of that.

The common complaint of JT being to powerful is from players on easy difficulty levels. =)

A turret sure murders a single walking zombie, maybe two. Now try that on 4 charging military zombies on even Warrior diff.
Well early game (when you have no ammo) the int build is by far the strongest.

2 maxed out turrets and having a stun baton with fire on it will be able to hold nearly 10 irradiated... ON INSANE DIFFICULTY. (also you get double xp xD but thats a bug since you can kill the already dead zombies again for xp)

They are very strong, but not compared to a fully modded M60 with 126 ammo and 500 rounds per minute.

They are awesome and ressource saving early on when you need to get better stuff and on hordenights they do help a lot.

But at lvl 50+ when you have a lvl 6 m60, there is no need for them... if you havent already perked 10 into int.

 
A bit off topic (someone mentioned it above and it made me think) but maybe to solve the un-powered magic workbenches and cement mixers you should have to stand there at first to make stuff, but then be able to get a NPC who requires only food in exchange for labour who runs the bench and cycles on a bike to provide power for the cement mixer. This would also address how easy food is medium/late game.

 
A bit off topic (someone mentioned it above and it made me think) but maybe to solve the un-powered magic workbenches and cement mixers you should have to stand there at first to make stuff, but then be able to get a NPC who requires only food in exchange for labour who runs the bench and cycles on a bike to provide power for the cement mixer. This would also address how easy food is medium/late game.

As awesome as NPC henchmen would be I doubt we will ever get such a thing in this game. Just getting the bandits to do anything other than stand there and shoot at you has proven to be a challenge, judging by some of the mods that allow them to be spawned.

 
Show me any weapon that has the power to magically miss you/shoot right thru you when you stand right in front of it and yet still hit it's target and I'll tell you the same thing. It's OP and needs to be changed or removed. Same goes for needing no power source, either in construction or in use. At least make it use a battery to construct if not hooked up to run also.

 
I enjoy how this poll backfired, given context of the other thread.

Variety will always trump "realism" in a ZOMBIE game.

We have flesh regenerating grip, but a junk turret is a problem, when we already have shotgun and SMG turrets.

 
It's OP and needs to be changed or removed. Same goes for needing no power source, either in construction or in use. At least make it use a battery to construct if not hooked up to run also.
OP against who, the zombies? Because if you turn up the difficulty they no longer seem so "OP". Crank up that difficulty and share a video with us showing how OP they are. If you mean OP for the one or two PVP servers that exist, it has been stated many times that the primary focus of this game is not a pvp. Yes, there is a small pvp community but instead of changing the game for everyone (removing items) you can simply mod the game to your liking.

 
... Running an Int build, 2 JT would fire up to 485 rounds per minute, 7275 over a horde night, 36000 iron in a horde night. ...
"Junk turret" are fun and are a great help especially in solo playing. However, several "junk turrets" should not be active at the same time. The OP comes mainly through it I think.

... The common complaint of JT being to powerful is from players on easy difficulty levels. =)A turret sure murders a single walking zombie, maybe two. Now try that on 4 charging military zombies on even Warrior diff.
I think so too, but players should also reach their limits in higher levels of difficulty. To put everything on "junk turret" should not be the way. "Junk turret" should be a good help, but not the main strategy that puts everything into the background.

Increasing the price of ammunition (more iron per shot) only brings more grind.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

 
The original design asked for them firing scrap iron directly. I quickly put in an ammo item so I could scale the cost at all. =)
I disagree with that guy. I think they suck up too much iron to use. The ammo cost should be reduced a bit.

 
I like the idea of the turret, especially early on, but I agree it seems odd they're infinitely powered by some mystical source. I feel the same about the cement mixer. You could mix cement in a container, wheelbarrow, or even mix by hand in the beginning, then once you have power, the cement mixer would make sense.

Really though, it's a game, and as long as it's fun, I don't care too much about realism. There are plenty of other oddities, like where does the glass jar go when I boil meat?

 
The problem isn't if they fit or not, it's that they're too OP and should be nerfed. They're extremely common in loot, which doesn't make much sense to me (why would there be so damn many junk turrets lying around in common houses??), and they make combat too easy to handle due to the knockback effect and damage support it produces on zombies.

 
OP against who, the zombies? Because if you turn up the difficulty they no longer seem so "OP". Crank up that difficulty and share a video with us showing how OP they are. If you mean OP for the one or two PVP servers that exist, it has been stated many times that the primary focus of this game is not a pvp. Yes, there is a small pvp community but instead of changing the game for everyone (removing items) you can simply mod the game to your liking.
I notice you edit out the part of my comment that answers your question. Go back and read it again, see if it sinks in this time. I have videos up. You'll never see one of me using them tho because I never have, never will. For the reasons stated in my OP.

 
"Junk turret" are fun and are a great help especially in solo playing. However, several "junk turrets" should not be active at the same time. The OP comes mainly through it I think.


I think so too, but players should also reach their limits in higher levels of difficulty. To put everything on "junk turret" should not be the way. "Junk turret" should be a good help, but not the main strategy that puts everything into the background.

Increasing the price of ammunition (more iron per shot) only brings more grind.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)
And why not? It requires 10 INT and lvl 5 Turret Syn. to have 2 turrets active at once which is a huge investment. It should be a big part of an INT players strategy if they invest that deep.

 
They tore through horde night 7 and it was a slaughter, my side winning and I barley used my pistol to finish off the rest, even though the turrets really did not cut down much because they were placed too high up.

I would like to see the ammo being made at the forge, like tennis ball sized rounded raw metal being smelted and cooled into shape, the source of power could just be a battery you can find in a car or bought at the trader and could drain power faster based on the quality of the battery.

 
I would like to see the ammo being made at the forge, like tennis ball sized rounded raw metal being smelted and cooled into shape, the source of power could just be a battery you can find in a car or bought at the trader and could drain power faster based on the quality of the battery.
Wouldn't mind a battery... but the ammo at the forge, no. It's called a junk turret because it uses scrap... or in other words, junk.

 
Love traps, love turrets, the more the better. Give us bear traps, portale trip wire, and so on. Dont remove anything

 
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