PC Joel, TFP, we love ya but your PvP is showing..

I'm one of those PVE Love players. I have met and played with hundreds of other players in our server from all over the world. A living community within the game that goes out on quests together, builds living "cities" where people share resources and are encouraged to play as a team against the A.I.. Players who steal from others are kicked, and we teach people starting out how to survive and thrive. I have over 4,500 hours and not close to bored yet.

 
If u want to PVP there are games out there for that, much better than this one. I play several of them. I for one am overjoyed the devs are focused on SP/ co-op for this game.

 
Will PvPers become the next consolers ( i can joke as i was one of them and then the light came in the form of a pc) Want PvP go play fornite. leave the devs a lone about it.

 
Will PvPers become the next consolers ( i can joke as i was one of them and then the light came in the form of a pc) Want PvP go play fornite. leave the devs a lone about it.
The difference is that maybe one day the licensing problems with Teltale will be solved but some of the bugs that mainly affect PvP players will probably never be solved. For example the clipping.

 
I wouldnt say they have ignored PVP at all, in fact I posted about the dupe glitch with my video on youtube regarding it by crashing the game in task manager and it got fixed in a17.4. I have now posted about clipping with doors and hatches and no doubt that is being fixed as well and that video has been viewed by devs/testers.

The other thing they know about and are working on are vehicles not taking fall dmg in players tower pits, the only thing i havent seen reported is vehicle collision damage bypassing LCB protection as its not considered a player entity....yet. Once the fall dmg is in towers wont really be raidable as long as players keep turrets/spikes/blade traps at the bottom.

I think this is a good step forwards, the next thing they need to fix as well are molotovs colliding when dropped and burning. People could raid bases by hovering over a base in a gyro and dropping tonnes of molotovs, but in my server i just edit out what i find wrong in the xml's. Most good server owners can do this while staying in the main server menu, the unfortunate thing is most don't know or just rent and can't access those files.

 
I wouldnt say they have ignored PVP at all, in fact I posted about the dupe glitch with my video on youtube regarding it by crashing the game in task manager and it got fixed in a17.4. I have now posted about clipping with doors and hatches and no doubt that is being fixed as well and that video has been viewed by devs/testers.
Fixing the clipping bugs may not be as easy as you think. Don't forget that 7 Days to die is a game with a completely destructible world. This is a different kind of beast than a static world.

 
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There is one way actually. Just make each block be drawn individually on all 6 sides. When you're "under-mesh" all you will see is blocks in your face....

2. It will require a PC much stronger that what is currently available.
Well, it's totally possible if instead of a couple thousand "block faces" you want to render about 1 million. There is a lot of underground that is hidden for a good reason.

 
Just so you know, I was only joking and not diagnosing :) . And I was pulling numbers out of my butt as well...but at least it’s a math Butt.
The Millennium Year Application Software System has been in use for almost 2 decades now.

 
I wouldnt say they have ignored PVP at all, in fact I posted about the dupe glitch with my video on youtube regarding it by crashing the game in task manager and it got fixed in a17.4. I have now posted about clipping with doors and hatches and no doubt that is being fixed as well and that video has been viewed by devs/testers.
The other thing they know about and are working on are vehicles not taking fall dmg in players tower pits, the only thing i havent seen reported is vehicle collision damage bypassing LCB protection as its not considered a player entity....yet. Once the fall dmg is in towers wont really be raidable as long as players keep turrets/spikes/blade traps at the bottom.

I think this is a good step forwards, the next thing they need to fix as well are molotovs colliding when dropped and burning. People could raid bases by hovering over a base in a gyro and dropping tonnes of molotovs, but in my server i just edit out what i find wrong in the xml's. Most good server owners can do this while staying in the main server menu, the unfortunate thing is most don't know or just rent and can't access those files.
I was able to reproduce that door technique you showed and I sent the link and my repro report to the QA lead. He said they would look at it.

 
You know what the problem with this post is OP?

That there are a lot of similar games focused on PVP while this is one of the only few focused on PVE.

Rust, ark, age of conan and all those popular survival+crafting games are totally focused on pvp and suck ass for pve. So having 7d2d beeing focused in pve is what allows them to make it so good.

 
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Look, I've got no problem with PvE. As a matter of fact I have more hours in PvE than I do PvP. My wife likes the game so we play on some nice PvE servers, but she refuses to play PvP. I only PvP when she doesn't feel like playing. But TBH, PvE gets boring REALLY fast. The MP servers population drops off real quick because zombies are a cake walk after a certain point.

I know they want to focus on PvE and that's fine, but fixing just a few simple issues would make a HUGE difference. Give the server hosts a few of the tools they meed to mod it. Clipping, LCB tuning (like turning the hit "ping" sound off)...just to name a couple.

Just because they FOCUS on PvE doesn't mean ONLY PvE. TFP obviously has an eye towards PvP, so to say that they shouldn't do ANYTHING with it is hogwash.

 
Not over the head at all. I know that focusing on PvP (and like DarlingCow mentioned: Battle Royale Mode) would be the cash grab option. They could do loot boxes and microtransactions and really take off with 1000's of players like PUBG and Fortnite and even H1Z1 did with their King of the Kill reskin of their game. Then our forums and our community would be filled with people who have a PvP focus. In fact the forums used to have a much larger percentage of PvP players and whenever the discussion was about building or playing non-PvP they would dissolve into flamewars with the PvPers calling the rest names like Carebears and Casuals.
What seems to go over your head is that TFP have resisted that temptation and are sticking to their focus of delivering the best SP and cooperative multiplayer open world voxel survival game. This is called "not selling out your vision" and is exactly why developers with dreams create their games independently rather than being part of the larger studios. If this game had been sold to one of the big boys you would've gotten your wish the moment Fortnite had its overwhelming success. It would have gone full PvP and probably Battle Royale....

But TFP are still firmly in control and are still following their vision so PvP aspects of the game will continue to suck, and the game will continue to only attract a small trickle of PvP players, and our community will continue to be mostly filled with the types of gamers who enjoy building and surviving on their own and with family and friends rather than the types of gamers who enjoy KOSing noobs by babysitting typical spawn locations, and finding bases by peeking underground, and using vehicles to get around landclaim, and attack player bases while they are offline, and, and, and....

Yeah, I'm fine with PvPers NOT being attracted to this game in huge numbers and dominating our community and most importantly the developers' time...
Why do you think they would have to go the Fortnite/Pub/microtransaction route if they focus on PvP? Most PvPers I know who play 7D2D play it because it doesn't have those features.

Then the whole list of KOS noobs/spawn camping/peeking underground/vehicles is exactly what needs fixed. The 7D2D pvp community doesn't want them on our servers either...which is exactly why I made this post...because it's too easy to exploit the game.

TFP has accidentally created a very attractive game for PvP, and there really aren't a whole lot of things that need fixing to make a vast improvement.

And really PvP is just PvE with smarter enemies.

 
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I've never had to deal with this issue, but a thought occurred to me. Couldn't you fix this by placing blocks? Or does the clipping go past them, too? Also, as ZombieSuvivor said, build above ground
The clipper would then see your blocks underground and know that there is a base there. When you build above ground, the PvPers can easily dig the dirt out from under you and collapse your entire base,

 
I wasn’t so much talking about deficiencies in the game as I was talking about the type of gamer and the attitude that goes with winning at all costs.

There has never been any improvement or change in this game that didn’t inspire the people who like that change to push for more. That’s just the way it is.

TFP fixes water physics in A19 and adds a raft and feel they are done. But no...because now people want fishing, scuba gear, motorized boats, floating wood blocks, and on and on. So there would not be just a few fixes for PvP and then they will be happy. They would be hungry for more and whatever small changes or fixes to make it better would be devoured and digested in no time and then it would be back to pushing for more. And it wouldn’t be “PvP is good now and to make it better we want....”. Nope. It would go back to what we hear now. “PvP sucks and we need...”

Fixing the current crop of edge cases for clipping and peering underground would be good. But that doesn’t stop the attitude which means they will find a way again to do it. That mentality is what I’m glad there currently is a minimal amount of in the community. PvE players tend to want a challenge and so avoid exploits and if they do use them they are just cheating themselves of the challenge. PvP players tend to want to win and so seek out exploits. Not everyone. But enough— and there will always be exploits.

I would like this game to be the best it can be in all game modes so I think improving and fixing PvP would be a good thing. I just think that it needs to happen after the SP and cooperative modes of the game are done and shipped.

I can see that you are the type of gamer who wants a fair fight and everyone to be gaming with integrity and going vs others with skill and legit preparations instead of exploits and cheats. If all PvP players were like that I would have no worries about pushing that part of the game right now. But you (and your friends as you describe them) are more of an exception in my opinion.

I’m probably a PvPigot....

 
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this is pretty unfair of you to complain about pvp aspect when its made for single player pve. why u have to complain after u congrats them? spoiled brat pls dont do that in the future thanks :) i love the game to death cant wait.

 
A lot of the PvPers are just those who loved the PvE but want more of a challenge. If PvE wasn't so easy for veterans, I may have not gone looking in the PvP servers. Actual human opponents simulate those bandits TFP talked about a while back.

Also, many of the server moderators actively police cheaters because a server with less exploits attracts more players and makes better community. For example, removing the ability for passengers on vehicles because there is an exploit that passengers can do that I won't list here. There is still plenty of community on PvP servers. I made a trade with a player today that killed me yesterday..but the tension is high...will he kill me and take my stuff again or will it be a good trade? You still make friends like you do on a PvE server...it's all just different dynamics.

And honestly when A18 drops I'll be playing PvE with my wife. As far as people wanting more and more...maybe so...but the bug fixes will make the most difference imo. At this point, the number and severity of the major bugs are the single greatest improvement they could make afaic. Even for PvE. Things like the micro-stutters, water physics, and optimization.

 
spoiled brat
Oi vey....PvE players can sling name calling as well, it's true.... :)

A lot of the PvPers are just those who loved the PvE but want more of a challenge. If PvE wasn't so easy for veterans, I may have not gone looking in the PvP servers. Actual human opponents simulate those bandits TFP talked about a while back.
Also, many of the server moderators actively police cheaters because a server with less exploits attracts more players and makes better community. For example, removing the ability for passengers on vehicles because there is an exploit that passengers can do that I won't list here. There is still plenty of community on PvP servers. I made a trade with a player today that killed me yesterday..but the tension is high...will he kill me and take my stuff again or will it be a good trade? You still make friends like you do on a PvE server...it's all just different dynamics.

And honestly when A18 drops I'll be playing PvE with my wife. As far as people wanting more and more...maybe so...but the bug fixes will make the most difference imo. At this point, the number and severity of the major bugs are the single greatest improvement they could make afaic. Even for PvE. Things like the micro-stutters, water physics, and optimization.
One thing I completely agree with you on is more power to server admins. That would benefit any server be it PvE or PvP and as you say the strongest measure against cheating is an active admin with plenty of power at their fingertips to keep people in line and "see" exactly what is happening.

 
How is it unfair for someone to have issue with the pvp in this game?? While the game is focused on pve, it still allows for pvp. Therefore, it should be fine for people to complain about the lackluster pvp in this game.

If the pimps truly don't care at all for pvp or if they want to remove all talks about it, then they should just remove pvp from the game entirely. Personally I just think it's better to have a solid game with no undeveloped modes rather than throw in a pve or a pvp mode that is lacking. Now if they plan to improve it one day then by all means keep pvp in, but if they decide they dont want to work on pvp, then why keep it in?

 
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