• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

JaxTeller718's V1.0 Modlets

You don't craft coffeemakers. You wrench ones you find in POIs to pick one up. It may not work every time, maybe it's just a chance of getting one.

 
For me I hate screen prompts. The text is immersion breaking. The actual modlet came about because we had a guy on our server who would run into all the pois and grab every single chair and then make base walls out of them, breaking them for nails at night (we had a modlet that added nails to them) so on order to make it more difficult to gather nails i forced having to break them in a poi. Just adds more time out in the world really. 

I can try to do so, especially will with help from you guys. I do not play on servers much, we co-op and share modlet folders so im not 100 percent sure what pushes to clients. Icons i assume and models are the two big ones that do not.
I don't actually see in your mod list which are Server or Cilent sided, do you have this inside the mod info at all?  Great work and appreciate it

 
Hi Jax. I have a quick question before downloading the Car respawn mod.  Can this mod be added to a server already active, or does it need to be applied to a fresh world?I have a lot of players that don't wanna lose their progress or nor do I want to do a POI reset. 

Thank you for any help you can provided.  :)   
 

 
any chance of the zombie reach mod getting updated? the community i play with really relied on it to counter the latency

 
Does anyone know if the X4 Zombie mod still functions in A21?
Assuming it is otherwise the same as the X2 then yes.

Fibercutter and eggsinfridges (while it technically works, it is a deprecated loot group) still work too.

I switched out the zombie reach for Khaine's, I think Jax's was still working fine but I like Khaine's settings better.

@JaxTeller718 Hey, not to pester, but are you planning to update? I only ask because if not I will just update the moddescription.xml files myself to make the warnings go away (I do my own modding so I am in console a lot). I left them alone for people I know are still active as a reminder to myself to download updates when available.

 
Last edited by a moderator:
Cool thx was hoping it still worked. I was gonna use Khaine's Dangerous Cities but still wanted the zombies in the wilderness to. 

 
So I spoke too soon about the Fibercutter too, although it does seem to work fine, it does throw an error looking for invalid pathed unity assets. 

replace:
<property name="Meshfile" value="#Other/Items?Weapons/Melee/Knives/machetePrefab.prefab" />
with:
<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" />




I did check the code on the X2 Zombies though and it is fine. Actually, it is not fine. You will not get any deer to spawn. I opted to remove the mod instead of fixing it. Honestly having more zeds spawn in onesies and twosies really doesn't do anything, I think I will just make a mod to have more/larger wandering hordes because that's the feel I want.

 
Last edited by a moderator:
Harsher Death Respawn Penalties

Does this work for A21.1?

[SIZE=14.6px]Or know a [/SIZE]similar[SIZE=14.6px] mod that does work?[/SIZE]

 
Beginning my update of all of my modlets for A19, 20, and 21 to 1.0. If you have an old favorite request it below here and I will prioritize it!

 
The electric devices from the Working Devices AIO were always a favorite on the community servers and kept the party chef content, if that is appropriate for the update list.

 
Back
Top