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JaxTeller718's V1.0 Modlets

thanks broĀ šŸ˜„

i have one question , what the point of usingĀ Disable POI Pickups andĀ Disable Bedroll Pickups mods ?

 
illusions said:
Great Mods, Awesome Work @JaxTeller718 thanks, my server appreciatesĀ  it !!

I seen you take request .. one we are looking for is the mod slots on items tools/weapons

previous Alpha was an extra slot per level .. level 2 - 2 mod slots, level 4 - 4 slots

In A19 we had a mod for this to happen again.. now we are on the hunt for one in 20

if your so inclined for the project

Thanks again
Added New mod for you that just increases mod slots to 1-1 2-2 5-5 6-6 etc

Also updated the Egg in Fridges modlet to give you a chance at 1 more egg in nests

 
Hey Jax, thanks for all you do. I do have a question. Ia there anyway you could put at the end of your mods if they are server side only or not?Ā 

 
thanks broĀ šŸ˜„

i have one question , what the point of usingĀ Disable POI Pickups andĀ Disable Bedroll Pickups mods ?
For me I hate screen prompts. The text is immersion breaking. The actual modlet came about because we had a guy on our server who would run into all the pois and grab every single chair and then make base walls out of them, breaking them for nails at night (we had a modlet that added nails to them) so on order to make it more difficult to gather nails i forced having to break them in a poi. Just adds more time out in the world really.Ā 

Hey Jax, thanks for all you do. I do have a question. Ia there anyway you could put at the end of your mods if they are server side only or not?Ā 
I can try to do so, especially will with help from you guys. I do not play on servers much, we co-op and share modlet folders so im not 100 percent sure what pushes to clients. Icons i assume and models are the two big ones that do not.

 
JaxTeller,

Greetings,
Ā  Ā  First: I love the working devices as a whole, and hope to see it expanded. (Soda Fountains or such etc).
Ā 

Ā  Ā  My primary issue with the mod as is: Microwaves and Coffemakers being a 100% drop, yet ovens and such have 0%. That is really the only problem I saw.

Ā  Ā Now as for items that may or may not be feasible. Some kind of fuel/power implementation, possibly creating a tier, wood burning to gas to electrical source. Rather than just a sink, a possible indoor water tank that the sink requires in order to work. 5 gallon jugs that can be filled for use with the water jug cooler.

Forgot to add a thank you for the work you've done.

-- Gray

 
Last edited by a moderator:
Hey Jax,

I've grabbed your working stoves, and working sinks/coolers mods. The working stove mod is throwing the following error:

XML patch for "blocks.xml" from mod
"JaxTeller718-WorkingStoves" did not apply: <insertAfter
xpath="/blocks/block[@name='cntWallOven']/property[@name='Model']"
(line 20 at pos 3)




--Dutch.
Fixed this and now updated

JaxTeller,

Greetings,
Ā  Ā  First: I love the working devices as a whole, and hope to see it expanded. (Soda Fountains or such etc).
Ā 

Ā  Ā  My primary issue with the mod as is: Microwaves and Coffemakers being a 100% drop, yet ovens and such have 0%. That is really the only problem I saw.

Ā  Ā Now as for items that may or may not be feasible. Some kind of fuel/power implementation, possibly creating a tier, wood burning to gas to electrical source. Rather than just a sink, a possible indoor water tank that the sink requires in order to work. 5 gallon jugs that can be filled for use with the water jug cooler.
What you want to see is ovens able to be destroyed and picked up? as opposed to it being a kit to fix them? i can do that for sure

 
I love the fix them up option, but with no method to pick them up to move them, I find myself just not using them. If there is a method to move them, I did not see that in what I read for the mod.

An appliance mover (If that's something you can add), would be what I'm thinking of overall, if doing the destructible drop is too much for immersion.

 
Last edited by a moderator:
Added the Take option like the stations have to the working items :)

Also added destroy to working sinks and stoves and grills. Destroying working versions gives you back the items. Also upped and balanced the economic value so you can make repairing and selling items a career lol

 
Added the Take option like the stations have to the working items :)

Also added destroy to working sinks and stoves and grills. Destroying working versions gives you back the items. Also upped and balanced the economic value so you can make repairing and selling items a career lol
I was so happy to see this. I've had the weirdest time - I've been carrying around a stove repair kit in my pocket for hours but none of the stoves in my game so far have been broken. LOL I even tracked down that one cabin with the basement and the little shed out back - the stove in the kitchen is almost always broken. Nope, not today. My kitchen is almost finished but I've got this gap between the cabinets with a campfire on the floor. I'm gonna download that update and finally get my kitchen finished.Ā 

Edit: And naturally, the very next house I walked into had a broken one. So I finally got to use my repair kit! Yay! :D Ā And I don't have to sit in the floor to cook anymore.

 
Last edited by a moderator:
COOL! Were you able to get the water cooler to dispense boiled water? Is it right-click or left-click when holding a jar?

 
It'd be pretty slick if the water cooler dispensed boiled water. Maybe for a powered version?
Well I'm used to using Home Depot mod and with that one you crafted a water cooler with a couple of water purifying mods, a water cooler, 2 water cooler bottles, ect.

and it dispensed clean water so you could fill up jars with boiled water. The sinks, toilets, and fountains dispensed murky water.

So I was expecting something like that with the water mods.

 
Last edited by a moderator:
Well I'm used to using Home Depot mod and with that one you crafted a water cooler with a couple of water purifying mods, a water cooler, 2 water cooler bottles, ect.

and it dispensed clean water so you could fill up jars with boiled water. The sinks, toilets, and fountains dispensed murky water.

So I was expecting something like that with the water mods.
I try not to copy other mods but if this is something you think would work well within my mod, i could do my own version of it this way? let me know

 
šŸŽµĀ A microwave oven that makes soup so easy

A coffee machine that makes coffee and tea-sy

An oven so perfect, I can't help but sing,

These are a few of my favorite things...Ā šŸŽµ

My lovely, functional kitchen due to the Working Devices mod, with some help from Sam's Storage (fridge) and Telric's Decoration Pack (clock, faucet, and the ceiling fan that's off-camera).

20211225193623_1.jpg

 
First of all love all the hard work you do and enjoying most of your modlet.

I was just wandering. I am using your 4x zombie modlet but would love the zombies to spawn faster. Which command in the XLM do I need to edit to make the spawn faster?

Keep up the awesome work!

-Hels

 
Had a bug with the zombie hoard mod:
Ā 

2021-12-29T16:04:40 100.116 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='01']/spawn[@group='wanderingHordeStageGS1' and @num='05']/@num" (line 3 at pos 3)
2021-12-29T16:04:40 100.117 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='02']/spawn[@group='wanderingHordeStageGS2' and @num='10']/@num" (line 4 at pos 3)
2021-12-29T16:04:40 100.117 WRN XML patch for "gamestages.xml" from mod "JaxTeller718-BiggerWanderingHordes" did not apply: <set xpath="/gamestages/spawner[@name='WanderingHorde']/gamestage[@stage='03']/spawn[@group='EnemyAnimalsCoyote' and @num='04']/@num" (line 5 at pos 3)


There is an error line for each line in the xml file, re-downloaded twice to make sure it wasnt a download issue

loving the working devices and x2 zombies though :)

 
Hi Jaxteller718

You plan to share the mod so that the crops need water.
I really like that mechanic in the game, I still don't understand why TFP hasn't implemented it.
Regards
Happy holidays everyone

 
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