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JaxTeller718's V1.0 Modlets

@JaxTeller718 Hey thanks!
That was fast, I figured it would take a week or 2 for a reply. Awesome!


Er, how do i download them?

 
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Updated the "Working" Modlets so that stone axes work with the kits now as well as nailguns and hammers
Heh, have you tried MadToker's Killer Stone Axe? He made the first version of it and I have been keeping it updated since he quit. It modifies the base Stone Axe instead of adding a new one. You can play through the whole game with just this axe...lol.

The Killer Stone Axe is a beast, I have it on Nexus Mods site.
871-1593558054-543447746.webp


Also I keep RussianDude's grasscutter going I keep on Nexus for others to enjoy. I have a personal version of it that I made into the ultimate weapon that chops Zeds up from 120m away at 100 entity damage and 900 swings a minute. It's hilarious to watch and will get you though a Blood Moon easily. These are just for fun though, serious players who like a challenge would probably hate me, heh. But I don't care, the whole point of playing a game is to have fun, right? Not everyone has fun the same way.

 
Heh, have you tried MadToker's Killer Stone Axe? He made the first version of it and I have been keeping it updated since he quit. It modifies the base Stone Axe instead of adding a new one. You can play through the whole game with just this axe...lol.

The Killer Stone Axe is a beast, I have it on Nexus Mods site.


Also I keep RussianDude's grasscutter going I keep on Nexus for others to enjoy. I have a personal version of it that I made into the ultimate weapon that chops Zeds up from 120m away at 100 entity damage and 900 swings a minute. It's hilarious to watch and will get you though a Blood Moon easily. These are just for fun though, serious players who like a challenge would probably hate me, heh. But I don't care, the whole point of playing a game is to have fun, right? Not everyone has fun the same way.
I agree 100 percent that everyone should play their own way to have fun. That is why i love modlets because there is so many of them to choose from. I try to do my part in making things useful, realistic or more challenging lol. I dont think I would ever adapt these though because they are not something I would add to my own game. Although i do love that grass cutter too. 

 
New modlet Added.

Canned Food

[SIZE=14.6px]Adding canned food crafting unlocked at Master Chef level 5. Finally a use for cans and a nice compliment to the Working Microwave modlet. The recipes are janky because we do not have pears or peas or different meat and fish but hey we can hold 5000 concrete blocks in our bag so... lol[/SIZE]

 
How about Stainless Steel for A20? They took it completely out of the game, it's not in the creative menu anymore. Is it possible to make a modlet for that?

I got the FGStainless mod for A19, but it doesn't work for A20.

 
How do I moved a repaired stove, or build a damaged stove to repair in my base?

This seems less than useful if it can only be used on stoves found in random houses. 

 
Good day JaxTeller

On the "eggs in refrig" How low of a chance is there ... Checked many and haven't found a one Yet.

Thank you and Take Care ... the Old Gamer .. 😌

 
How do I moved a repaired stove, or build a damaged stove to repair in my base?

This seems less than useful if it can only be used on stoves found in random houses. 
Yeah I tried to use this mod and you are right, you can't have a working stove in your base unless you take over a house with a broken stove in it for your base.
Would be much better if it worked on an "Old Stove" or "Wall Oven" that you buy from the trader, or if you could just build one, so you can place it where you want.

 
How do I moved a repaired stove, or build a damaged stove to repair in my base?

This seems less than useful if it can only be used on stoves found in random houses. 
I can make them craftable for sure. Next update will do so

Good day JaxTeller

On the "eggs in refrig" How low of a chance is there ... Checked many and haven't found a one Yet.

Thank you and Take Care ... the Old Gamer .. 😌
im still learning he loot system and the new probabilities. Will update them from low to medium next update

Yeah I tried to use this mod and you are right, you can't have a working stove in your base unless you take over a house with a broken stove in it for your base.
Would be much better if it worked on an "Old Stove" or "Wall Oven" that you buy from the trader, or if you could just build one, so you can place it where you want.
Agreed

 
Changes and Fixes

Working Stoves and Grills

Added 1 grill and 2 stoves to crafting. Added the others to traders only. Added Wall Oven

Working Sinks

Added a few more sinks to working (utility etc) and to trader

Eggs in fridges

Upped the probability to medium chances

Changed the Working Devices Modlet to reflect these changes

Added Car Respawner Modlet. Cars respawn to full working self after 2 weeks (14 days) in game

 
Changes and Fixes

Working Stoves and Grills

Added 1 grill and 2 stoves to crafting. Added the others to traders only. Added Wall Oven

Working Sinks

Added a few more sinks to working (utility etc) and to trader

Eggs in fridges

Upped the probability to medium chances

Changed the Working Devices Modlet to reflect these changes

Added Car Respawner Modlet. Cars respawn to full working self after 2 weeks (14 days) in game
JaxTeller718 You should change your name to Santa Claus.

Thanks for working on your mods to make them even more awesome!
 
Awesome thank you!

Can settings for this mod be adjusted? Like, can I disable microwave and car respawn only? 

 
Absolutely. Just delete the modlet folders of whatever you do not want. These arent intended to be all lumped together. You can pick and choose which ones you like. I will work on getting individual links up soon.

 
Hello,

I just tried Car and Truck Respawns but after dismantling an Army Truck there was no grass left behind. it did work on cars. I have not however tested on buses yet

 
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