Gareee
Tester
What he said. I kind of wish they left the faster insane speed in. Wonder if that's modable?Yes, the knife is now crazy fast![]()
What he said. I kind of wish they left the faster insane speed in. Wonder if that's modable?Yes, the knife is now crazy fast![]()
Sorry ive been away for a few days, we are prepping Ravenhearst for testingJax,
Do you have an updated version of the Weed Wacker? Or know of another one that is good.
Wife is asking for this so she can make it all pretty.
Thanks for work.
Very much looking forwards to em ^^Sorry ive been away for a few days, we are prepping Ravenhearst for testingSo slammed. Im also going to be releasing and all new mod overhaul like Ravenhearst. That will have its own thread and it will be a mixture of edited released modlets and my own personal modlets. Look for that thread soon.,
Im going to be adding some more modlets for you guys in the next few days, some requests from here and also I will be updating the Action Skills modlet to include some more categories and weapons.
I will also add 2 new alternate downloads for biome and wh zeds, one that triples them instead of doubles for those looking for more risk. Ill also get an animal one out for you guys too![]()
I used to have this same issue in a15 when we would edit the xmls after a horde night. Since then i try not to mess with day settings because it can be wonky.Very much looking forwards to em ^^Tho not looking forward having to start over after getting soo far with minimum deathslayful: . That and I will have to remake a new world (I have a problem playing the same world where I know everything is at, makes it too easy xP )and re-edit it so majority of it is wasteland with only very few pockets of green oasises. Tallon/War3zuk has a wonderful modlet that makes it so demos have chance of spawning in wasteland at night so it adds that extra spookiness/danger at night.
Oh I also started a new world since last time and have my random hordes again, only thing I can think of being unlucky or setting it so horde night is a random day after the 7th day may of made it funky (made it this time horde night is exactly every 7 days)
Oh! Helps if I actually install it and check it out in a dummy world and not be a dummy myself and assume.I used to have this same issue in a15 when we would edit the xmls after a horde night. Since then i try not to mess with day settings because it can be wonky.
None of the modlets should require a restart, although if i make a bunch of changes to the action skill one it is possible it may. Ill make sure to put out a warning first if it does.
The demolisher modlet sounds cool, ill have to check that one out.
I will be updating the Action Skills modlet to include some more categories and weapons.
Yup i can confirm,i test it on A18.0 both existing and new world,just cant open skill page.I have this bug with "action skills":View attachment 30667
If jaxs working stoves use the same stoves as vanilla then yes it will conflict. Can take a look when I am home probably tonight tho so 6 to 8 hrs timeishAny chance you can combine your Working Stoves mod with Stallionsdens Open Door Syndrome? I think they conflict.
Damn it i got ahead of myself. I released this unfinished with a new Construction Tools AS. I fixed it now and it is working properly again. I apologize for that.Yup i can confirm,i test it on A18.0 both existing and new world,just cant open skill page.
easiest way would be to remove all my stoves and all relations to it in each xml.Any chance you can combine your Working Stoves mod with Stallionsdens Open Door Syndrome? I think they conflict.
Damn it. Ok I will double and triple check it. Im sorry about thatcar respawn mod is doing same bug a18.1 stable: plant car seed disappears 30-60 sec after car is wrenched.
Can you do a x 10 or 20 lolDamn it. Ok I will double and triple check it. Im sorry about that
2 new modlets for those who want a real challenge
Increased Wilderness Zombies x3 and x5!!