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JaxTeller718 Modlet Collection

I found the downside of running the double wandering hordes and double wilderness spawns last night....

You get used to never seeing zombies around anywhere and get complacent. I only had one way into the graveyard cathedral I'm using for a base, a big horde must have spawned nearby at night, and they all came pouring in that one doorway. Even with a ton of pistol ammo, I couldn't do enough damage fast enough as was wrecked.

THATS what I missed from the older alphas.. having to be careful all the time, not just when doing a quest.

 
I found the downside of running the double wandering hordes and double wilderness spawns last night....
You get used to never seeing zombies around anywhere and get complacent. I only had one way into the graveyard cathedral I'm using for a base, a big horde must have spawned nearby at night, and they all came pouring in that one doorway. Even with a ton of pistol ammo, I couldn't do enough damage fast enough as was wrecked.

THATS what I missed from the older alphas.. having to be careful all the time, not just when doing a quest.
That is so awesome to hear. I know maybe it can be frustrating but it does show us how over the past few updates we kind of coast through without much thought into our next move.

Even a SMALL increase would be so welcome in vanilla. But until they realize that zombies can be our friends too we have to go with mods i guess :)

And for my next update!

Deceptive Pastry has allowed me to fix up and post a working version of his Action Skills Modlet, a description of which can be seen here

This brings back LBD! Ive added all the new weapons and also added 2 new skill groups for batons and spears.

Grab it for 18.1b6 Exp here

 
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Did you ever do an even bigger wandering hordes, since you had so many working without a significant slowdown? I'm not sure how big they are now, but something in the 30 or so range might be good.

Since that worked, maybe a quadruple wilderness spawns would also be doable?

 
Apologies if I'm just not smart in asking this.

I was sent here by way of a thread I made, looking to increase wandering hordes, and overall number of zombies, I saw your modlets, and was wondering how I'd go about implementing them on a Dedicated Server, and do I have to edit things for clients? (I'd assume not, but wanted to double check.)

Edit: By way of looking at the files, it'd seem the smart thing to do would be to edit out the lines where you say removal, and slow in what you've entered, is that the case? If so, sorry to hvae asked this question, I just want to be sure.

 
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.... was wondering how I'd go about implementing them on a Dedicated Server, and do I have to edit things for clients? (I'd assume not, but wanted to double check.)
Just need to put their folder in the below path:

..\steamcmd\7_days_to_die_server\Mods\

Works like a charm.

 
Just need to put their folder in the below path:

..\steamcmd\7_days_to_die_server\Mods\

Works like a charm.

Hello, sorry. I use the startdedicated.bat found at this location (On my PC) C:\Steam\steamapps\common\7 Days To Die

There is no a mods folder or sub folder in that location. Apologies, this is why I was asking if I had to modify my data xmls directly or not.

 
Hello, sorry. I use the startdedicated.bat found at this location (On my PC) C:\Steam\steamapps\common\7 Days To Die
There is no a mods folder or sub folder in that location. Apologies, this is why I was asking if I had to modify my data xmls directly or not.
No modifications necessary. Just make a new folder in that location called Mods and drop my folders in there. If you wish to uninstall any modlet just delete the modlets folder in there.

All modlets EXCEPT Trader Quest Balances working on Stable 18.1b7

 
No modifications necessary. Just make a new folder in that location called Mods and drop my folders in there. If you wish to uninstall any modlet just delete the modlets folder in there.

All modlets EXCEPT Trader Quest Balances working on Stable 18.1b7
Truly a god amongst men, thank you, and hats off good Sir, I appreciate the mods and the hard work.

 
No modifications necessary. Just make a new folder in that location called Mods and drop my folders in there. If you wish to uninstall any modlet just delete the modlets folder in there.

All modlets EXCEPT Trader Quest Balances working on Stable 18.1b7
Great that they are confirmed working, thanks for that.

The modlet that slightly increases the horde spawn size how much of a difference is that over vanilla...? I'm just trying to make the world seem more populated than it currently is.

Also do you ever intend to do one to increase the numbers of animal spawns, again just trying to populate the world a little.

Thanks for what you do and share with us :)

 
Great that they are confirmed working, thanks for that.
The modlet that slightly increases the horde spawn size how much of a difference is that over vanilla...? I'm just trying to make the world seem more populated than it currently is.

Also do you ever intend to do one to increase the numbers of animal spawns, again just trying to populate the world a little.

Thanks for what you do and share with us :)
It's a noticeable increase. Our goal was to lower the difficulty from 5 to 3 (On my server) but increase the number of zombies across the board. (Less super tanks, more swarms.) And so far on Day 15 we're finding that it's a very happy middle ground, you'll often chain combat zombies. We decided to use Bigger Hordes, More Wilderness Zombies, and Increased Zombie Sight, and I'm super happy so far with how it has turned out.

 
It's a noticeable increase. Our goal was to lower the difficulty from 5 to 3 (On my server) but increase the number of zombies across the board. (Less super tanks, more swarms.) And so far on Day 15 we're finding that it's a very happy middle ground, you'll often chain combat zombies. We decided to use Bigger Hordes, More Wilderness Zombies, and Increased Zombie Sight, and I'm super happy so far with how it has turned out.
Thanks, it's encouraging to know that the balance seems about right.

 
Jax,

Do you have an updated version of the Weed Wacker? Or know of another one that is good.

Wife is asking for this so she can make it all pretty.

Thanks for work.

 
try the knife
I just looked and didn't see a MOD on Jax's first page with knife.

Are you saying the default in game Hunter Knife does similar to his old weed wacker? (at work now so cannot take a look)

Or am I just being thick headed and not seeing what you are referring to?

Thanks

 
@Jax, I'm curious has anyone reported issues with Blood Moons with any of these modlets running? The server has only your mods running, in particular: Increased Wandering Hordes, Increased Zombie Sight Against Players, Increased Wilderness Zombie, Ravenhearst Style Backpack Stash All Buttons, Car Respawner.

Basically what is happening, is on Blood Moon/Horde nights, the horde won't always spawn,a nd will sometimes just sort of spin in place if they do, they don't actually hunt anyone down, any ideas?

 
I just looked and didn't see a MOD on Jax's first page with knife.
Are you saying the default in game Hunter Knife does similar to his old weed wacker? (at work now so cannot take a look)

Or am I just being thick headed and not seeing what you are referring to?

Thanks
Yes, the knife is now crazy fast :D

 
@Jax, I'm curious has anyone reported issues with Blood Moons with any of these modlets running? The server has only your mods running, in particular: Increased Wandering Hordes, Increased Zombie Sight Against Players, Increased Wilderness Zombie, Ravenhearst Style Backpack Stash All Buttons, Car Respawner.
Basically what is happening, is on Blood Moon/Horde nights, the horde won't always spawn,a nd will sometimes just sort of spin in place if they do, they don't actually hunt anyone down, any ideas?
Update: Removed zombie sight and decreased zombie range and they work properly again. Will investigate further when I am at my PC and not on the phone.

 
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