Necrodemus
New member
Thanks for the updates Jax:02.47-tranquillity:
Thank youKeep up the great work Jax!![]()
You're quite welcome. Anything else you wish to see just let me knowThanks for the updates Jax:02.47-tranquillity:
Your wish is my command@JaxTeller718:Thanks for all your work on the updates. Keep em comin brother! When/if you have time, could we get an A18 compatible Tools and Weapons Now Break modlet?
If you cannot get it to auto-delete the items when durability hits zero, perhaps it could auto-scrap them instead? i.e. When you break a pickaxe/shovel/gun IRL, you still have a fair bit of scrap materials or parts that can be cannibalized, even if it isn't a usable tool by itself.
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Thank you.... already wanted to post about the Zombie reach last week but i thought i was just too dumb to play with the new version.2 Updates. 1 Major
Zombie Hand Modlet Updated. Placement of Range was wrong, corrected it. So the range was not actually applying to zombies. This is now fixed
Also Updated the Birds Nest Destroy Modlet so that the sound on nests destroying isnt the loud wood noise but the plant noise.
Its WAY better now and Im an idiot because i was starting to think i just sucked until i double checked and saw it was placing in the wrong spotThank you.... already wanted to post about the Zombie reach last week but i thought i was just too dumb to play with the new version. Lets see on weekend if melee got now better again![]()
ooohhh god!!! YES!! I manage 3 zombies againIts WAY better now and Im an idiot because i was starting to think i just sucked until i double checked and saw it was placing in the wrong spot![]()
Its much better and way more fun now
Great Catch. Light needed was enabled for it. Ive fixed it, and the time was set to respawn every 60 minutes, iv changed it to 1200 = 20 in game dayshello, car respawner mod: When car is wrenched and plant appears the plant disappears after around 30 seconds. Is this intended? doesn't seem like cars are respawning. thanks
I will have a look at sight and sound for zeds. Its very possible something has changed in how they detect, im using the a17 way which may no longer work.Great wonderful set of mods~!Though I will say I am having some problems with a few.
The increased zombie sight and sound seemed to make the zombies more blind and deaf
I was firing off pistols and shotgun with many around that I could see at night and none of them even gave the time the day, the moment I took the mod off they immediately came after I shot something
I also tried the increased wandering horde mod but I have made it to day 10 without a single random wandering horde, I don't even get the usual zombie dog horde I get around day 5![]()
I did have increased random wilderness mod and wonder if it conflicted with that at all or the game just thinks there are too many actors so it will not spawn horde.
Appreciate it very much. ^^I will have a look at sight and sound for zeds. Its very possible something has changed in how they detect, im using the a17 way which may no longer work.
I use the WH mod on my game now and I have seen a pretty large increase in them. Although its possible that with the sound modlet not working they are just wandering away and dying off?
Ill run that one again to make sure and double check that its working proper, but for what I am seeing it has been and the WH can be pretty large too, which is why I had to lower it a bit.