To be clear, you think they decided to scrap an entire game system without trying to tweak it internally first? I think there are significant flaws to the magazine system, but I don't think someone decided arbitrarily overnight to scrap the entire LBD system and replace it with crafting magazines just because. The LBD system that we had discouraged interacting with the game: why would you have stat at 19 when you could run around in circles for a minute to reach stat 20? Then stat 25 is just a few circles away from 30, 50, 100. LBD works in Rimworld because you are always doing; LBD is mocked in Skyrim because you can become a master at a task without actually engaging with the game. LBD in Dark Souls would be completely out of place: imagine perfecting your dodge roll stat before leaving your jail cell. It is a nice system, but it isn't a good fit for everything, and eventually someone at TFP made the call that it isn't a good fit for this game, no matter how you tweak the numbers.Which could have been adjusted easily
Are they meaningful because the system and their penalties are worthwhile and add to the game or are they meaningful because people are crying about it being a regular survival game mechanic and so it has to be in this survival game in some state so that the box can be ticked? Because the arguments I've seen online are for the latter: tick the box, and not the former: have the system actually do something worthwhile.They were also meaningful enough for a lot of people to ask for them back.
Jars are consumed on use in the current system. They're just also materialized on use. It's not about the jars.Perhaps I misread and if so I apologize. I agree water needs scarcity early game for it to be worthwhile and jars and dew collectors both were subpar in their respective implementations.
I think the idea was that you could make jars work with tweaks. I personally think jars being consume on use is better than the current system. It would get rid of all the extra jars while still being able to get water from actual sources. You could also make water more or less polluted by zone which require more or less refinement. Dew Collectors could be a supplementary method f
What is subpar about the resource trickle of water that dew collectors provide in the early game? After crafting one, you get three water per day that you have to boil. And then as you progress that can become six per half day jars of actual water that doesn't require boiling. It actually turns your water availability into a progression system: the more you invest into it, the more available your water supply is.
Which goes back to everything I've said about water as a resource and resources having proper sinks.
When you go make 200 coffee, then drink 200 coffee and get empty jars back, then go to your nearest body of water and right-click twice, you don't have a trickle of resources that you've built into a surplus; you have a bunch of jars that make the resource irrelevant.
"A lot of people" wanting something is not a solid argument. Whether I think it was a good or a bad update initially is irrelevant when discussing the systems that have changed and are in place. "A lot of people" in the context of most online discussions consist primarily of the people who are incensed enough to want to go online and complain about a thing. A much smaller percentage of people go online to express praise. Whether you do or not is irrelevant, in the aggregate opinions are more negative than positive.Clearly a lot of people were disheartened by the 2.0 update so yes it was either lazy or incompetent unless you think it was a good update initially.
The replacement drinks are no less unrealistic, they will just have new names and icons to accomplish the same function. Ergo the problem is not the smoothies themselves, but the presentation of them.People were saying smoothies are unrealistic and silly.
"Clearly enough people agreed" does not make it a good thing to agree about. You can infer what I might be referring to.but clearly enough people agreed
I definitely agree that there is a loot bonanza problem with the game. Especially after learning that there are loot multipliers and bonuses for higher tier POIs. As I stated (in what was my OP, but is now just a post in this thread), survival works because of a limit on your resources, and 7D2D suffers from an issue where you reach an inflection point whereupon you gather far more than you can spend. I don't think this is inherently bad, but I do feel that that inflection point is reached far earlier than it should be.I'm more at odds with the loot bonanza.
But jars are lootable. From dew collectors. Which, to go back to the point of abstraction, are having abstracted-away jars put there by the player to collect the water in.Water is fine, but dew collectors are a really strange way to do it. I think the jars are a more immersive way to do it, but still not ideal. You could make jars lootable but rare, but then again there is too much loot in the game.
That is not a fix though. This assumes going back to the previous system of removing water as a bottleneck entirely and adding a second boiling step to the process.Simple fix: Make dew collectors water purifiers instead. Make it so boiling doesn't remove all the contaminants and you have to put those jars into the purifier to make it usable for food and drink. Dew collectors being jar manufacturing workstations is just weird.
Dew collectors aren't jar manufacturing stations, jars are abstracted away and are there when needed. Just imagine the player filling the dew collector with empty jars instead of following the absurd narrative that, and I quote from a video I saw recently, "dew collectors 3d print jars".
If you really thought that dew collectors were jar manufacturing workstations then campfires are bowl and plate manufacturing workstations.
There you are, I used the min/maxer in negative connotation





[Edit: The post came in after I hit 'Post Reply', but I need to respond to it here instead of creating a new reply.]
YOU DID IT! YOU GOT THERE! They are trying to gate crafting with water. They stated outright that the goal of dew collectors was to have you choose between hydrating on day two or making glue.theFlu:
Any of that is only necessary if they're trying to gate crafting with water.