Jost Amman
Hunter
Everyone is talking about realism, or immersion, but few remember that the main focus of many choices TFP have made over the years is about gameplay progression.
Let's take water "survival" as an example. Think what you want about removing/adding jars, or dew collectors, but I remember that before removing jars and adding dew collectors, water wasn't an issue, EVER.
After the change, as planned by TFP, water is now a concern for the first few days (depending on your game experience). You need to go loot for murky water, you need to search or buy a cooking pot, and you need to boil water. Rinse and repeat.
That's until, stage 2, you start building dew collectors, where you can start worrying less and less about having to loot murky water every single day.
Most of you guys here will say something like "water is actually a non-issue even now". Probably. But think about how much experience you have accumulated in this game. Most of us know every trick in the book to immediately get the quickest and best results for survival.
New players and casual players however, will still probably struggle for the first days (or even week) before they solve the water issue for good.
For them, it is an achievement. So, in that regard, I'd say that for TFP is mission accomplished.
The group they'll always struggle to appease, in my educated opinion, it's the veteran players base and the min-maxers.
For us, whatever our preference, mods are the only real solution.
Let's take water "survival" as an example. Think what you want about removing/adding jars, or dew collectors, but I remember that before removing jars and adding dew collectors, water wasn't an issue, EVER.
After the change, as planned by TFP, water is now a concern for the first few days (depending on your game experience). You need to go loot for murky water, you need to search or buy a cooking pot, and you need to boil water. Rinse and repeat.
That's until, stage 2, you start building dew collectors, where you can start worrying less and less about having to loot murky water every single day.
Most of you guys here will say something like "water is actually a non-issue even now". Probably. But think about how much experience you have accumulated in this game. Most of us know every trick in the book to immediately get the quickest and best results for survival.
New players and casual players however, will still probably struggle for the first days (or even week) before they solve the water issue for good.
For them, it is an achievement. So, in that regard, I'd say that for TFP is mission accomplished.
The group they'll always struggle to appease, in my educated opinion, it's the veteran players base and the min-maxers.
For us, whatever our preference, mods are the only real solution.