PC It's an experimental build of an alpha

Thread has been cleaned up some.

Keep the discussion civil.

If you don't have something constructive to say, just shut up and go somewhere else.

 
To be fair i dont think TFP realize what an alpha is supposed to be about either, its supposed to be for adding core systems to the game, not adding core systems to the game and redesigning or coding large parts of it with excessive grinding, this an experimnrtal build for gods sake, if we are to expect wipes and issues... why does it take 500 hours to get to max level? Slowing down testing and bug reports during this phase is asinine, even stable branchs shouldnt have this kind of balancing, thats what betas are for but TFP seem to be planning to stright from A18 to release instead of following actual established and proven development methodologies.
I think it can definitely be argued that TFP's idea of what an alpha is supposed to be is far detached from normal software development cycles. What's ironic is how despite this seriously abnormal alpha which keeps reinventing itself over and over, it has a community hellbent on using the "DoN't yOu kNoW wHaT aLpHa iS??" argument. Yeah I do know what alpha is, and it's not this. This is something very different. It's an awesome game which perpetually reinvents itself without committing to a direction. Considering I can choose any version to install, its like having five different games in one. It's a game which is arguable one of the best voxel-based building games in the world, yet no longer cares, and now wants to become something else. I mean they could keep on doing this forever and maybe 20 years from now I'd just install the version I enjoyed the most.

 
Last edited by a moderator:
Thread has been cleaned up some.
Keep the discussion civil.

If you don't have something constructive to say, just shut up and go somewhere else.
So you completely delete my last post where I'm trying to get some input from the OP? I actively asked him several questions about the inventory system. I was trying to get him to have a constructive input. So I will ask him again.

Vomkat,

Do you want the game to take a more realistic direction?

What about reducing the stack amounts for items in game?

How about a weight system?

Do you like the encumbrance system? Would you like that system extended?

Is there anything you can suggest that might change the system for the better?

Come on bro, you must have some ideas

 
But to answer your post. Why does it bother you so much that others are doing this? And why have you assumed the role of the rule-maker? As far as I can see, you are not a TFP staff member, so you have no jurisdiction over rule making.
I wish more people would actually remember this and not get so triggered by people who have absolutely no power to change the way they play their game.

Most of this thread consists of people telling other people to stop trying to tell them how to play. Guess what? They can’t. They aren’t developers who can do anything about it. So no need to feel threatened.

 
Deleating my post (thankfukly its alreadly been quoted) isnt very nice, especialy when it was meant to point out that the moderators on this forum are rude and disrespectfull. Maybe its not a nice thing to point out but again: if we are ever going to see an end to the toxicity on the forums then the staff needs to be a setting a good example.

Edit- if you would like me to make a seperate thread discussing this issue and making suggestions for improvements im more than happy to do so.

 
Last edited by a moderator:
To be fair, most of the moderators aren't rude and disrespectful. Roland is a good guy, Gazz, another good guy.

 
Last edited by a moderator:
To be fair, most of the moderators aren't rude and disrespectful.
Thats fair, dont mean to tar everone with the same brush. The fact that some staff members (developers and moderators) are disrespectfull at all is a big disappointment though, and makes me personnaly hesitate to point new players to the game.

 
I think it can definitely be argued that TFP's idea of what an alpha is supposed to be is far detached from normal software development cycles. What's ironic is how despite this seriously abnormal alpha which keeps reinventing itself over and over, it has a community hellbent on using the "DoN't yOu kNoW wHaT aLpHa iS??" argument. Yeah I do know what alpha is, and it's not this. This is something very different. It's an awesome game which perpetually reinvents itself without committing to a direction. Considering I can choose any version to install, its like having five different games in one. It's a game which is arguable one of the best voxel-based building games in the world, yet no longer cares, and now wants to become something else. I mean they could keep on doing this forever and maybe 20 years from now I'd just install the version I enjoyed the most.
+1

...

 
Thread has been cleaned up some.
Keep the discussion civil.

If you don't have something constructive to say, just shut up and go somewhere else.
I find this hilariously ironic considering that the original post provided nothing that can be considered constructive.

 
I think it can definitely be argued that TFP's idea of what an alpha is supposed to be is far detached from normal software development cycles. What's ironic is how despite this seriously abnormal alpha which keeps reinventing itself over and over, it has a community hellbent on using the "DoN't yOu kNoW wHaT aLpHa iS??" argument. Yeah I do know what alpha is, and it's not this. This is something very different. It's an awesome game which perpetually reinvents itself without committing to a direction. Considering I can choose any version to install, its like having five different games in one. It's a game which is arguable one of the best voxel-based building games in the world, yet no longer cares, and now wants to become something else. I mean they could keep on doing this forever and maybe 20 years from now I'd just install the version I enjoyed the most.
I agree 100% with this sentiment.

Specially this : "It's a game which is arguable one of the best voxel-based building games in the world, yet no longer cares, and now wants to become something else."

 
Last edited by a moderator:
Back
Top