ISPARTACUSI
New member
Hey Roland & Meganoth. First, thanks for your responses. Idk if your 'moderator' status means you have any official affiliation with TFPs or not, but it's still nice to get feedback on ideas from someone whose opinions have weight. This is the best game I've ever played. Period. That means I have some passion about what happens to it.Roland said:I don't see this change as complete overhaul or "once again switching everything around". The A20 system is still intact for A21 with the exception that learning crafting recipes for most things have been shifted from perks and books over to magazines. You still progress your skills of using the weapons and tools exactly the same way. All they did was decouple the crafting of recipes from the attributes (which I might add) was something people were asking for.
In other words the A21 perk and crafting system have undergone a development iteration that splits off crafting from the attributes and the use skills and at the same time encourages players to explore and scavenge-- which are core features of the gameplay.
This change doesn't have anything to do with Learn By Doing. The devs don't hate it, btw. They just don't consider it any longer. It was dropped from development 4-5 years ago from their perspective and they long ago moved on. Its only certain fans that won't let go and bring it up again and again and again...futilely, I might add. As for being annoyed about it being brought up over and over and over, they've learned to live with such things thanks to all the console gamers.![]()
Next, to respond to your comments: I actually agree--I think many of the A21 changes will be nice. I particularly like the fact that there will be more magazines, and that crafting skills will now be attached to what you read. That actually makes sense, from a realism standpoint--you read a bunch of books on woodcrafting, you'll eventually get pretty good at it. It'll give you new ideas and new techniques. The new system also make sense from a gameplay/enjoyment standpoint--It'll make looting continue to be lucrative even in the late game. So please don't think I'm trying to say that the devs are absolutely 100% wrong about the choices they're making.
What I'm saying is that I do think they're wrong to completely discount the idea of a small amount of LBD (or something like it) in the game--in particular, with weapons skills. You can't get good with a bow & arrow by reading books about it IRL. You have to practice. I very much support the idea of having to USE the weapon to get damage increases, accuracy buffs, unlock perks, etc. It shouldn't be possible to move from being an expert in melee, using primarily clubs and never really using other weapons, to being an expert in assault rifles or bows overnight. That is what the current system allows, via skill points. As part of perfecting the game, they should add some mechanic that makes you work with a particular weapon to get good at it. A 'check' on progression.
I'm not saying we should go back to the old LBD system. I'm saying there's a void in that department currently in the game. The combat skills are too easy; your ability to dispatch the zeds quickly outpaces the difficulty settings, because when you get an end-game weapon (or even mid-tier most of the time), you can be an immediate expert in it an nothing stands a chance against you. Poof, the game is boring by ~day 30. LBD is one way of fixing that without feeling grindy (because you just... play the game with the new weapon--no specific grind involved), but there are other options.
I'd just like to hear that they're actually working on fixing that void. If you read between the lines, it sounds like they're hearing about it from many players--e.g. the people who keep posting about LBD. I guess it's a little odd that they're not willing to hear good advice from people who've dedicated literal years of their life to playing the game. Wouldn't it be wise to consider the opinions of people with massive expertise in how the game actually plays? TFPs are the experts in the game's inner workings, we (the players who comment) are the experts in what the game FEELS like. We can help make it great(er than it already is). We can point out flaws, give good ideas. We're telling you there's a flaw with the direction the game is headed, and that it's fixable without needing to move backward. But we keep getting shut down.