Sydious
New member
Can't speak for them, but I have and can say for a fact you haven't read the latest ones despite quoting the version number. You should probably just stop while you are a head.Have you ever read patch notes for 7d before?
Can't speak for them, but I have and can say for a fact you haven't read the latest ones despite quoting the version number. You should probably just stop while you are a head.Have you ever read patch notes for 7d before?
We're all individuals!we will never have unanimous support on this issue.
Called it just saying...The loot nerf and the trader nerf have not happened yet. There is still lots of purple to be found. So it is out of balance at the moment but the next update should have the loot nerf and hopefully the trader nerf will come shortly thereafter.
All of this is wip so requires some patience. TFP feels confident they can make both looting and crafting feel rewarding and relevant. Of course, we will never have unanimous support on this issue.
We all hope so. But real crafting please, not assembling parts.TFP feels confident they can make both looting and crafting feel rewarding and relevant.
The key is it doesnt have to be one OR the other. I love going out and looting. I do that about 50% of the game time. That doesnt mean they have to remove the crafting process of tools and non fireguns weapos. I want to still be able to gather->process->craft tools and mele weaons/bows. That isnt removing anything from the loot experience, since you can 1. still find them and 2. theres tons of other things to find. Nobody will stop looting bc we can craft tools again.I can see and understand the argument where it’s looting vs crafting and I agree with both parties. But this game which was much more like Minecraft where it was more dedicated to crafting.
Where as it’s moving to a fallout/Skyrim type game where you mostly loot and are outside of your base to get parts,resources, materials etc. I like and agree with the change.
At the end of the day just loot more, not that big of a deal. You can still craft everything besides late game items. Everything shouldn’t be craftable. Loot able exclusive items make the game more rewarding for certain players.
I don’t think looting is overpowered I think crafting was over powered and caused many exploits in the game which I will not get into here, thats a whole other conversation. People just not used to the balancing as of yet. It’s really not that hard to find parts.The key is it doesnt have to be one OR the other. I love going out and looting. I do that about 50% of the game time. That doesnt mean they have to remove the crafting process of tools and non fireguns weapos. I want to still be able to gather->process->craft tools and mele weaons/bows. That isnt removing anything from the loot experience, since you can 1. still find them and 2. theres tons of other things to find. Nobody will stop looting bc we can craft tools again.
I wonder if cooking is going to go the same way.As a player who loves crafting, Im not worried about latest debate between beeing able to "craft" T6 or not. Why? Because that's not crafting. They have removed the crafting of weapons and tools with a18.
Back at a16 and before, did any of you really say Im a fireweapon crafter? No, you crafted tools, you crafted mele weapons and bows. But you found weapon parts and just put them togeather. Now they have done the same with every frakin thing. We dont craft tools or any kind of weapon, we loot them, but unassembled, and then press a button to assemble them. That's not crafting.
Crafting is gathering the materials, processing them, maybe needing a looted tool before beeing able to process some tier materials. And then craft them with those materials.
Why would we fight over beeing able to assemble tier 6 or not. We are just looting every tier, some of them just need extra perk points wasted and an extra button press to assemble them.
BTW Im fine with firegun weapon parts, it's the non fire weapons and tools what sucks. Getting fireguns should be much rarer anyway
EDIT: example. Imagine in a19 blocks arent done with gathered materials anymore. We can just loot wood parts and stone parts and such to "craft" blocks. At the same time, we cant loot reinforced concrete blocks, we can only loot reinforced concrete blocks already finished, bc "the last tier shouldnt be crafted"
And instead of every crafter complaining about not beeing able to really craft blocks anymore, we just complain that we cant assemble reinforced concrete blocks with reinforced concrete block parts.
This is how I see all you fighting for beeing able to "craft" T6 tools
It's funny how people always consider something to be balanced just because it suits their own way of playing. For example, I thought A16 was perfectly balanced but others thought the LBD system was completely out of balance because they couldn't become a master miner by looting and killing zombies.I don’t think looting is overpowered I think crafting was over powered and caused many exploits in the game which I will not get into here, thats a whole other conversation. People just not used to the balancing as of yet. It’s really not that hard to find parts.
As split up as the crafting is at the moment you can't even craft all items in maximum quality by day 100. Only in the branches you specialize in can you craft something that has more than Q1. You have to find the rest.You shouldn’t be able to perk in to your skill and make purple items day 5, that’s not fun. I believe madmole said he wants the game to have more progression. I’m not saying you don’t go out and loot but a lot of players just sat in their bases and crafted items he wanted to be for late game and the game had no progression, nothing to work towards.
Digging zombies are annoying but certainly not interesting.Just as I didn’t like zombies digging down at first now I welcome it and understand it, it makes the game more interesting how you have to mine and can’t cheese underground bases. I feel like you’ll eventually welcome this change as well.
Knowing at least two on the dev team set up their base next to the trader, and also knowing they make the game THEY want to play (which is fair enough btw), it makes perfect sense to me.My concerns are mostly two-fold. First of all, the almighty Lucky looter and Better Barter. Those '1 to rule them all' perks make absolutely no sense given the direction of specialization.
All animals are individuals, but some animals are more individual than others.We're all individuals!![]()
This was definitely not true in previous alpha multiplayer games at least. In A15-A17 one of our group always jumped on crafting and after a short period where we actually looted relevant stuff he supplied almost all of our equipment, especially because looting was still a gamble but crafting is a sure thing if you have the mats. Have any armor slot less than 4 (or 400), next thing you have all armor at lvl 4(00). And a few days later it was quality 6(00). Making any equipment loot irrelevant.That isnt removing anything from the loot experience, since you can 1. still find them and 2. theres tons of other things to find. Nobody will stop looting bc we can craft tools again.
Lucky Looter is a perk, and therefor an option. How optionial it actually is if someone wants to powerplay is another story though.Lucky Looter needs a nerf though. With a cursory look at gamestage values it seems one level in LL gets you about 1 week advancement (i.e. you loot as if you were a week further in game). That wouldn't be a problem, but 4 levels of LL plus glasses are easy to get and should get you about 5 weeks advancement (maybe less if it isn't linear). Now that is OP with the current loot tables.
BS I go out looting anyway even if I am crafting this build didn't Balance ♥♥♥♥ in terms of crafting, It killed crafting. Also who ♥♥♥♥ing cares if I spent time building and crafting, in the current system you aren't going to be able to craft everything anyway so it's just BS now.Builders have to get used to looting and leaving the base.