Agreed. Personally, I would just have made legendary a new tier and left T6 as it was, recon that would have made it easier to swallow, but you know how these things go / hindsight and all that...I wish they had done them both at the same time... I get its experimental, so we shouldn't expect a perfectly balanced game but it would've been easier to take if the loot nerf and the craft nerf happened together.
Actually, I really like that idea...Imo "lucky looter" should have been one of the lootable only book skills, that way any build can use it. Would have been a step in the right direction where if looting is gonna be king, At least all builds have the same possible capability.
Kinda like this - https://7daystodie.com/forums/showthread.php?128416-Tie-in-repairs-of-items-to-crafting-skillsHow about this: repairing an item much past your crafting level has a(n increasing) chance of degrading it, so over time anything you loot degrades to a bit better than what you could make yourself.
Do you think you can build a big horde base for day 50 with buying and looting iron, cement, cobblestone, steel, and still have money left to buy your ammo? I can't, need a crafter for that.Perhaps, but unless they nerf quest rewards, loot, trader loot, etc its still vastly imbalanced as there are what, 20 different crafting tree's with quality?
Versus 1 barter and 1 loot tree. So maxing the barter and loot tree is far more feasible then maxing the crafting tree's.
Can you say in which experimental version you found all your purples? There was a loot nerf in the last version that came out last Friday(?). And there will be a trader nerf coming soon, MM already announced that. Lets see if you still get all Q6 after the nerfRare? I'm finding easily 10+ purple items in 1-2 hours of looting and i'm only around level 40. I can go to the traders and buy 20+ more.
Purple items are NOT hard to find at all. I'm swimming in them.
Atm I have all blue and purple military armor, purple AK, purple pistol, purple baseball bat, purple reinforced club, purple stun baton, purple marksman rifle, multiple purple steel sledges, all purple tools, and so forth. If its not purple its green or blue atm.
That's one story. Mine is different. By day 7 i had found a tier 6 Steel Pick, Pump Shotgun and AK47 (with 0 points in Lucky Looter for the record). Why would I ever bother to "waste" perk points being able to craft those items now? Crafting of those particular items is now rendered pointless, or at best very very very very low priority.The best example for being able to craft: Some time ago i found (shortly after 14th day horde) a T3 iron pickaxe. Before the horde i did craft a T2 (with the appropriate skillpoint investment). So i switched from T2 to T3 (with 2 modslots and a bit higher damage). Due to changes in the update that came soon after and additional investments i made to my skills, i was able to craft T4 and did it.
I could judge it as either bad luck or good luck, considering a lot changes during these Experimental updates. Oh well...
Mod slots are also RNG. Most Tier 6 items I have found have only 4 mod slots.And while you could get lucky on a T5 that would have better stats than some T6, you wouldn't get the extra mod slot.
That's how it used to be, pre-A17. No way TFP will admit they made a mistake and go back to the good old days.How about this: repairing an item much past your crafting level has a(n increasing) chance of degrading it, so over time anything you loot degrades to a bit better than what you could make yourself.
They are not random. ALL Q6 items have 4 mod slots.Mod slots are also RNG. Most Tier 6 items I have found have only 4 mod slots.
Easily. Those cement bags and blue pallets scattered around give out a TON of cement and cobblestone. I'm not sure why you would imply i'm buying those ingredients or resources. I use a tool that I bought or found to gather them and pump my points into resource gathering. I will probably always level miner 69'r for the damage boost, not for crafting.Do you think you can build a big horde base for day 50 with buying and looting iron, cement, cobblestone, steel, and still have money left to buy your ammo? I can't, need a crafter for that.
Mining and crafting the ores to cobblestone, concrete, forged iron, steel and bullets is still the only way to survive endgame for the normal player.
Current build, found most of that last night running 2-3 quests and 2-3 of those from the trader. It's always possible the trader nerf will change things, but its also possible it won't. No way to say until we see it. As of now if its not at least blue I sell it. Have over 90k dukes atm without even really trying.Can you say in which experimental version you found all your purples? There was a loot nerf in the last version that came out last Friday(?). And there will be a trader nerf coming soon, MM already announced that. Lets see if you still get all Q6 after the nerf
You're right, I keep doing that myself.... I need to stop(Note: there is tier and quality. Sadly people often say tier when they mean quality. There are 3 tiers for each weapon, with axes stone axe is tier1, iron axe tier2 and steel axe tier3)
In reply to the first post:As a player who loves crafting, Im not worried about latest debate between beeing able to "craft" T6 or not. Why? Because that's not crafting. They have removed the crafting of weapons and tools with a18.
Back at a16 and before, did any of you really say Im a fireweapon crafter? No, you crafted tools, you crafted mele weapons and bows. But you found weapon parts and just put them togeather. Now they have done the same with every frakin thing. We dont craft tools or any kind of weapon, we loot them, but unassembled, and then press a button to assemble them. That's not crafting.
Crafting is gathering the materials, processing them, maybe needing a looted tool before beeing able to process some tier materials. And then craft them with those materials.
Why would we fight over beeing able to assemble tier 6 or not. We are just looting every tier, some of them just need extra perk points wasted and an extra button press to assemble them.
BTW Im fine with firegun weapon parts, it's the non fire weapons and tools what sucks. Getting fireguns should be much rarer anyway
Any other developer and i'd agree. With The Fun Pimps, we never know , they are like cats that always lands on their feet. :distrust:Mod slots are also RNG. Most Tier 6 items I have found have only 4 mod slots.
- - - Updated - - -
That's how it used to be, pre-A17. No way TFP will admit they made a mistake and go back to the good old days.
I did say "buying and looting" so I'm not sure why you would imply that I am Implying :cocksure:Easily. Those cement bags and blue pallets scattered around give out a TON of cement and cobblestone. I'm not sure why you would imply i'm buying those ingredients or resources. I use a tool that I bought or found to gather them and pump my points into resource gathering. I will probably always level miner 69'r for the damage boost, not for crafting.
So you found 7-8 purple items with looting in two in-game days at lvl 40 ?Current build, found most of that last night running 2-3 quests and 2-3 of those from the trader. It's always possible the trader nerf will change things, but its also possible it won't. No way to say until we see it. As of now if its not at least blue I sell it. Have over 90k dukes atm without even really trying.
No I found 7-8 purple items pretty much in 1.5 hours of gameplay. Thats not counting the ton of blue items I found as well. I have 4/5 in lucky looter and a pair of glasses that add another 19 points. If you add items from trader thats another 15+ purple items as well and it's wear I got my purple leather chest armor that i'm using until I find my military armor chest piece.I did say "buying and looting" so I'm not sure why you would imply that I am Implying :cocksure:
So you found 7-8 purple items with looting in two in-game days at lvl 40 ?
Have you ever read patch notes for 7d before?Really? So much talking about this topic and Kalen was right, you didnt even know?
From 2 days ago:
Now, can you use empty cans to fill them with water and boil them or not in A18?Changed:Empty cans are not used for drinking or boiling water
Items crafted by players can now have random stats. No random stats on primitive/stone items. Weapon and similar perks add 1 crafting quality per level so you can eventually craft QL 6 items.
That is almost 3 weeks out of date. The most recent changes are listed here - https://7daystodie.com/forums/showthread.php?130065-Announcement-A18-b152-EXPHave you ever read patch notes for 7d before?
This is also from the notes:
Now, can you use empty cans to fill them with water and boil them or not in A18?
152 is latest version.
Guess what it says on the patch notes and NOT on the bug reporting thread?
Quality 6 items are not craftable
That may be so, but I can assure you that currently (as of last night, anyway) you cannot craft Q6 items.Have you ever read patch notes for 7d before?
This is also from the notes:
Now, can you use empty cans to fill them with water and boil them or not in A18?
152 is latest version.
Guess what it says on the patch notes and NOT on the bug reporting thread?
I don't even want that. Despite A17 had that option, I liked A17 more than A15 and A16, because going outside actually was fun. Yes A17 had it's flaws and yes I didn't NEED to go outside, but I WANTED to get outside, because we had interesting pois that weren't cleared in seconds. We had mods that changed our weapons and tools. The world looked a lot better. New vehicles were fun. We had quests we could do.Days of never having to leave the base to get purple stuff are gone
Yes, both being equal would be balanced. But they aren't equal without q6 crafting. To make them equal both need to have the same potential power, chances, effort and risk. Right now looting is ahead in all of them aside from risk where they are equal.that's a balance decision to put crafting and looting on equal footing
Actually you kinda can thanks to weapon parts being a thing. Let the player craft q5 and q6 items. Leave q5 at 15 (or how many it currently is) parts needed. Now look at the chances for looting q6 items. Take that 1 out of x chance and make q6 crafting needing x*3 (due to 3 parts per scrapped item) weapon parts. Now you have the same chance to find a q6 item as you have to craft a q6 item. If you don't want to use that many resources you still can craft q5 items.You can't really balance perfectly against pure RNG roll
Well, I'm sure Katitof agrees with us now.... since he (she?) thought it was balanced when he thought you could craft Q6 items. Now knowing that you can't craft Q6 items, logically, he must see now that its not balanced.Yes, both being equal would be balanced. But they aren't equal without q6 crafting. To make them equal both need to have the same potential power, chances, effort and risk. Right now looting is ahead in all of them aside from risk where they are equal.
On top of that you need to do the same thing (hence why risk is equal), so if you aim for crafting, chances are you already get it from looting on the way.