PC It doesnt matter if we can "craft" T6

Imo "lucky looter" should have been one of the lootable only book skills, that way any build can use it. Would have been a step in the right direction where if looting is gonna be king, At least all builds have the same possible capability.

 
I wish they had done them both at the same time... I get its experimental, so we shouldn't expect a perfectly balanced game but it would've been easier to take if the loot nerf and the craft nerf happened together.
Agreed. Personally, I would just have made legendary a new tier and left T6 as it was, recon that would have made it easier to swallow, but you know how these things go / hindsight and all that... :)

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Imo "lucky looter" should have been one of the lootable only book skills, that way any build can use it. Would have been a step in the right direction where if looting is gonna be king, At least all builds have the same possible capability.
Actually, I really like that idea...

 
How about this: repairing an item much past your crafting level has a(n increasing) chance of degrading it, so over time anything you loot degrades to a bit better than what you could make yourself.

 
Most people don't remember this at this point, but there used to be a skill dedicated to repairing items more efficiently. Repairs degraded all equipment, but if you took the repair perks, the quality degradation was small. However, this was when each item quality was set into 100's instead of just 1-6.

I loved having someone who could be a dedicated "repair guy" because without the skill, you would degrade your gear fast.

 
Perhaps, but unless they nerf quest rewards, loot, trader loot, etc its still vastly imbalanced as there are what, 20 different crafting tree's with quality?
Versus 1 barter and 1 loot tree. So maxing the barter and loot tree is far more feasible then maxing the crafting tree's.
Do you think you can build a big horde base for day 50 with buying and looting iron, cement, cobblestone, steel, and still have money left to buy your ammo? I can't, need a crafter for that.

Mining and crafting the ores to cobblestone, concrete, forged iron, steel and bullets is still the only way to survive endgame for the normal player.

Yes, in previous alphas the crafter was even indispensible for armor and in multiplayer practically even for the weapons. Third week in a MP game and the crafter gave you a full suit of everything in highest quality.

Now there is some balance, with personal equipment coming from loot, horde base and ammo through crafting. Naturally when you had a few unbalanced alphas as only experience and look at A18, it seems unbalanced by comparison.

Rare? I'm finding easily 10+ purple items in 1-2 hours of looting and i'm only around level 40. I can go to the traders and buy 20+ more.
Purple items are NOT hard to find at all. I'm swimming in them.

Atm I have all blue and purple military armor, purple AK, purple pistol, purple baseball bat, purple reinforced club, purple stun baton, purple marksman rifle, multiple purple steel sledges, all purple tools, and so forth. If its not purple its green or blue atm.
Can you say in which experimental version you found all your purples? There was a loot nerf in the last version that came out last Friday(?). And there will be a trader nerf coming soon, MM already announced that. Lets see if you still get all Q6 after the nerf

 
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The best example for being able to craft: Some time ago i found (shortly after 14th day horde) a T3 iron pickaxe. Before the horde i did craft a T2 (with the appropriate skillpoint investment). So i switched from T2 to T3 (with 2 modslots and a bit higher damage). Due to changes in the update that came soon after and additional investments i made to my skills, i was able to craft T4 and did it.
I could judge it as either bad luck or good luck, considering a lot changes during these Experimental updates. Oh well...
That's one story. Mine is different. By day 7 i had found a tier 6 Steel Pick, Pump Shotgun and AK47 (with 0 points in Lucky Looter for the record). Why would I ever bother to "waste" perk points being able to craft those items now? Crafting of those particular items is now rendered pointless, or at best very very very very low priority.

 
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And while you could get lucky on a T5 that would have better stats than some T6, you wouldn't get the extra mod slot.
Mod slots are also RNG. Most Tier 6 items I have found have only 4 mod slots.

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How about this: repairing an item much past your crafting level has a(n increasing) chance of degrading it, so over time anything you loot degrades to a bit better than what you could make yourself.
That's how it used to be, pre-A17. No way TFP will admit they made a mistake and go back to the good old days.

 
Mod slots are also RNG. Most Tier 6 items I have found have only 4 mod slots.
They are not random. ALL Q6 items have 4 mod slots.

(Note: there is tier and quality. Sadly people often say tier when they mean quality. There are 3 tiers for each weapon, with axes stone axe is tier1, iron axe tier2 and steel axe tier3)

 
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Do you think you can build a big horde base for day 50 with buying and looting iron, cement, cobblestone, steel, and still have money left to buy your ammo? I can't, need a crafter for that.
Mining and crafting the ores to cobblestone, concrete, forged iron, steel and bullets is still the only way to survive endgame for the normal player.
Easily. Those cement bags and blue pallets scattered around give out a TON of cement and cobblestone. I'm not sure why you would imply i'm buying those ingredients or resources. I use a tool that I bought or found to gather them and pump my points into resource gathering. I will probably always level miner 69'r for the damage boost, not for crafting.

I don't need any points into any weapon skill, any armor skill. Heck by day 20 I had already found or bought shcematics to forge, chemistry station, work bench and cement mixer so no points even needed there as well as most weapons and items. I can run trader missions and get 15x first aid bandages from doing 1 mission and swim in them. With natural healing perk I hardly ever use meds and just regen my damage.

Can you say in which experimental version you found all your purples? There was a loot nerf in the last version that came out last Friday(?). And there will be a trader nerf coming soon, MM already announced that. Lets see if you still get all Q6 after the nerf
Current build, found most of that last night running 2-3 quests and 2-3 of those from the trader. It's always possible the trader nerf will change things, but its also possible it won't. No way to say until we see it. As of now if its not at least blue I sell it. Have over 90k dukes atm without even really trying.

 
(Note: there is tier and quality. Sadly people often say tier when they mean quality. There are 3 tiers for each weapon, with axes stone axe is tier1, iron axe tier2 and steel axe tier3)
You're right, I keep doing that myself.... I need to stop :)

 
As a player who loves crafting, Im not worried about latest debate between beeing able to "craft" T6 or not. Why? Because that's not crafting. They have removed the crafting of weapons and tools with a18.
Back at a16 and before, did any of you really say Im a fireweapon crafter? No, you crafted tools, you crafted mele weapons and bows. But you found weapon parts and just put them togeather. Now they have done the same with every frakin thing. We dont craft tools or any kind of weapon, we loot them, but unassembled, and then press a button to assemble them. That's not crafting.

Crafting is gathering the materials, processing them, maybe needing a looted tool before beeing able to process some tier materials. And then craft them with those materials.

Why would we fight over beeing able to assemble tier 6 or not. We are just looting every tier, some of them just need extra perk points wasted and an extra button press to assemble them.

BTW Im fine with firegun weapon parts, it's the non fire weapons and tools what sucks. Getting fireguns should be much rarer anyway
In reply to the first post:

True that. I just facepalmed when i learned about baseball bat "parts". Just totally generic and unimmersive.

And with the trader, and food in magicly restocking vending machines, i wouldn't even call it a survival game either.

No, i am not against loot. Loot is good. But if we can swim in it, we can also drown in it. Used to be the little spice or salt on our food, now it is like salt and spice with a little sprinkle of food (gameplay).

 
Mod slots are also RNG. Most Tier 6 items I have found have only 4 mod slots.
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That's how it used to be, pre-A17. No way TFP will admit they made a mistake and go back to the good old days.
Any other developer and i'd agree. With The Fun Pimps, we never know , they are like cats that always lands on their feet. :distrust:

 
Easily. Those cement bags and blue pallets scattered around give out a TON of cement and cobblestone. I'm not sure why you would imply i'm buying those ingredients or resources. I use a tool that I bought or found to gather them and pump my points into resource gathering. I will probably always level miner 69'r for the damage boost, not for crafting.
I did say "buying and looting" so I'm not sure why you would imply that I am Implying :cocksure:

Current build, found most of that last night running 2-3 quests and 2-3 of those from the trader. It's always possible the trader nerf will change things, but its also possible it won't. No way to say until we see it. As of now if its not at least blue I sell it. Have over 90k dukes atm without even really trying.
So you found 7-8 purple items with looting in two in-game days at lvl 40 ?

 
I did say "buying and looting" so I'm not sure why you would imply that I am Implying :cocksure:


So you found 7-8 purple items with looting in two in-game days at lvl 40 ?
No I found 7-8 purple items pretty much in 1.5 hours of gameplay. Thats not counting the ton of blue items I found as well. I have 4/5 in lucky looter and a pair of glasses that add another 19 points. If you add items from trader thats another 15+ purple items as well and it's wear I got my purple leather chest armor that i'm using until I find my military armor chest piece.

Next time i'm looting i'll take some screenshots as I open the chests so you can see what i'm finding.

 
Really? So much talking about this topic and Kalen was right, you didnt even know?
From 2 days ago:
Have you ever read patch notes for 7d before?

This is also from the notes:

Changed:Empty cans are not used for drinking or boiling water
Now, can you use empty cans to fill them with water and boil them or not in A18?

152 is latest version.

Guess what it says on the patch notes and NOT on the bug reporting thread?

Items crafted by players can now have random stats. No random stats on primitive/stone items. Weapon and similar perks add 1 crafting quality per level so you can eventually craft QL 6 items.
 
Have you ever read patch notes for 7d before?
This is also from the notes:

Now, can you use empty cans to fill them with water and boil them or not in A18?

152 is latest version.

Guess what it says on the patch notes and NOT on the bug reporting thread?
That is almost 3 weeks out of date. The most recent changes are listed here - https://7daystodie.com/forums/showthread.php?130065-Announcement-A18-b152-EXP

Quite clearly says

Quality 6 items are not craftable
 
Have you ever read patch notes for 7d before?
This is also from the notes:

Now, can you use empty cans to fill them with water and boil them or not in A18?

152 is latest version.

Guess what it says on the patch notes and NOT on the bug reporting thread?
That may be so, but I can assure you that currently (as of last night, anyway) you cannot craft Q6 items.

 
I get that we won't get q6 crafting A18 and I already decided to not ask for it during A18 anymore. I also will test A18 for multiple games without q6 crafting and with (modded) q6 crafting. If the topic comes up in A19 experimental again and q6 crafting is still not a thing, I can (and maybe will) give feedback based in my experiences.

But I really wonder about some arguments against it, like:

Days of never having to leave the base to get purple stuff are gone
I don't even want that. Despite A17 had that option, I liked A17 more than A15 and A16, because going outside actually was fun. Yes A17 had it's flaws and yes I didn't NEED to go outside, but I WANTED to get outside, because we had interesting pois that weren't cleared in seconds. We had mods that changed our weapons and tools. The world looked a lot better. New vehicles were fun. We had quests we could do.

I don't need an obligation to go out, I need an adventure to go out and A17 delivered that better than A15 and A16 did. A18 even improved it. So why would I even want to stay in a cave and stare at a wall?

that's a balance decision to put crafting and looting on equal footing
Yes, both being equal would be balanced. But they aren't equal without q6 crafting. To make them equal both need to have the same potential power, chances, effort and risk. Right now looting is ahead in all of them aside from risk where they are equal.

On top of that you need to do the same thing (hence why risk is equal), so if you aim for crafting, chances are you already get it from looting on the way.

You can't really balance perfectly against pure RNG roll
Actually you kinda can thanks to weapon parts being a thing. Let the player craft q5 and q6 items. Leave q5 at 15 (or how many it currently is) parts needed. Now look at the chances for looting q6 items. Take that 1 out of x chance and make q6 crafting needing x*3 (due to 3 parts per scrapped item) weapon parts. Now you have the same chance to find a q6 item as you have to craft a q6 item. If you don't want to use that many resources you still can craft q5 items.

If your weapon of choice shares parts with 2 other weapons, just multiply the needed parts by 3 to remain balance.

If you want parts being loot on itself or being sold at the trader, just raise the number of needed parts accordingly.

The only downside is that you overall have a higher chance to get a q6 item for the slot you are specialized in than for other slots (which still remain completely on looting), since you have now two equal ways to obtain it. But is it really a problem, if your specialization actually has an impact on how you play? I mean isn't that the point why you specialize?

 
Yes, both being equal would be balanced. But they aren't equal without q6 crafting. To make them equal both need to have the same potential power, chances, effort and risk. Right now looting is ahead in all of them aside from risk where they are equal.

On top of that you need to do the same thing (hence why risk is equal), so if you aim for crafting, chances are you already get it from looting on the way.
Well, I'm sure Katitof agrees with us now.... since he (she?) thought it was balanced when he thought you could craft Q6 items. Now knowing that you can't craft Q6 items, logically, he must see now that its not balanced.

 
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