Khulkhuum
New member
Hi there all. I would like to request some help in understanding and perhaps someone checking it by themselves concerning what i found in spawning.xml file. My initial idea of modding the sleeper spawns rummages in my head constantly and today i thought i check the xmls. I found this...
I am SOOOO curious if this could help with changing sleeper respawns (not initial spawning)! Considering how it's commented and the property names are pretty straightforward...
For example, change DaysToRespawnIfPlayerLeft to 999, but also thinking of what DelayBetweenSpawns does...
<!-- Zombie POI Spawners -->
<entityspawner name="SpawnExtraSmall">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" />
<!-- in seconds -->
<property name="TotalAlive" value="2" />
<property name="TotalPerWave" value="2" />
<property name="DaysToRespawnIfPlayerLeft" value="5" />
<!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here -->
<entityspawner name="SpawnSmall">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" /> <!-- in seconds -->
<property name="TotalAlive" value="4" />
<property name="TotalPerWave" value="4" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here too -->
<entityspawner name="SpawnMedium">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" /> <!-- in full seconds -->
<property name="TotalAlive" value="6" />
<property name="TotalPerWave" value="6" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here too -->
<entityspawner name="SpawnLarge">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" />
<!-- in full seconds -->
<property name="TotalAlive" value="10" />
<property name="TotalPerWave" value="10" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here too -->
<entityspawner name="SpawnExLarge">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" />
<!-- in full seconds -->
<property name="TotalAlive" value="12" />
<property name="TotalPerWave" value="12" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<entityspawner name="SpawnExtraSmall">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" />
<!-- in seconds -->
<property name="TotalAlive" value="2" />
<property name="TotalPerWave" value="2" />
<property name="DaysToRespawnIfPlayerLeft" value="5" />
<!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here -->
<entityspawner name="SpawnSmall">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" /> <!-- in seconds -->
<property name="TotalAlive" value="4" />
<property name="TotalPerWave" value="4" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here too -->
<entityspawner name="SpawnMedium">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" /> <!-- in full seconds -->
<property name="TotalAlive" value="6" />
<property name="TotalPerWave" value="6" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here too -->
<entityspawner name="SpawnLarge">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" />
<!-- in full seconds -->
<property name="TotalAlive" value="10" />
<property name="TotalPerWave" value="10" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
<!-- comment here too -->
<entityspawner name="SpawnExLarge">
<day value="*">
<property name="ResetToday" value="false" />
<property name="EntityGroupName" value="ZombiesAll" />
<property name="Time" value="Any" />
<property name="DelayBetweenSpawns" value="0" />
<!-- in full seconds -->
<property name="TotalAlive" value="12" />
<property name="TotalPerWave" value="12" />
<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->
<property name="AttackPlayerAtOnce" value="false" />
</day>
</entityspawner>
I am SOOOO curious if this could help with changing sleeper respawns (not initial spawning)! Considering how it's commented and the property names are pretty straightforward...
For example, change DaysToRespawnIfPlayerLeft to 999, but also thinking of what DelayBetweenSpawns does...