• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Is this the sleeper change that i anticipate?

Khulkhuum

New member
Hi there all. I would like to request some help in understanding and perhaps someone checking it by themselves concerning what i found in spawning.xml file. My initial idea of modding the sleeper spawns rummages in my head constantly and today i thought i check the xmls. I found this...

<!-- Zombie POI Spawners -->

<entityspawner name="SpawnExtraSmall">

<day value="*">

<property name="ResetToday" value="false" />

<property name="EntityGroupName" value="ZombiesAll" />

<property name="Time" value="Any" />

<property name="DelayBetweenSpawns" value="0" />

<!-- in seconds -->

<property name="TotalAlive" value="2" />

<property name="TotalPerWave" value="2" />

<property name="DaysToRespawnIfPlayerLeft" value="5" />

<!-- in game days -->

<property name="AttackPlayerAtOnce" value="false" />

</day>

</entityspawner>

<!-- comment here -->

<entityspawner name="SpawnSmall">

<day value="*">

<property name="ResetToday" value="false" />

<property name="EntityGroupName" value="ZombiesAll" />

<property name="Time" value="Any" />

<property name="DelayBetweenSpawns" value="0" /> <!-- in seconds -->

<property name="TotalAlive" value="4" />

<property name="TotalPerWave" value="4" />

<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->

<property name="AttackPlayerAtOnce" value="false" />

</day>

</entityspawner>

<!-- comment here too -->

<entityspawner name="SpawnMedium">

<day value="*">

<property name="ResetToday" value="false" />

<property name="EntityGroupName" value="ZombiesAll" />

<property name="Time" value="Any" />

<property name="DelayBetweenSpawns" value="0" /> <!-- in full seconds -->

<property name="TotalAlive" value="6" />

<property name="TotalPerWave" value="6" />

<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->

<property name="AttackPlayerAtOnce" value="false" />

</day>

</entityspawner>

<!-- comment here too -->

<entityspawner name="SpawnLarge">

<day value="*">

<property name="ResetToday" value="false" />

<property name="EntityGroupName" value="ZombiesAll" />

<property name="Time" value="Any" />

<property name="DelayBetweenSpawns" value="0" />

<!-- in full seconds -->

<property name="TotalAlive" value="10" />

<property name="TotalPerWave" value="10" />

<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->

<property name="AttackPlayerAtOnce" value="false" />

</day>

</entityspawner>

<!-- comment here too -->

<entityspawner name="SpawnExLarge">

<day value="*">

<property name="ResetToday" value="false" />

<property name="EntityGroupName" value="ZombiesAll" />

<property name="Time" value="Any" />

<property name="DelayBetweenSpawns" value="0" />

<!-- in full seconds -->

<property name="TotalAlive" value="12" />

<property name="TotalPerWave" value="12" />

<property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days -->

<property name="AttackPlayerAtOnce" value="false" />

</day>

</entityspawner>

I am SOOOO curious if this could help with changing sleeper respawns (not initial spawning)! Considering how it's commented and the property names are pretty straightforward...

For example, change DaysToRespawnIfPlayerLeft to 999, but also thinking of what DelayBetweenSpawns does...

 
Tested things out and it seems that this code is not used anywhere. Changed all of the values for "DaysToRespawnIfPlayerLeft" to higher numbers, but the sleepers respawend after a couple days per usual (modified time in the console).

Dug a bit deeper into the XMLs after seeing some information on what spawned in a POI ("sleeperHordeStageGS198" from gamestages.xml) and it only indicates what is spawned and with the probability. Unless someone wants to experiment with adding the tag "DaysToRespawnIfPLayerLeft" in various places to see if it works.

The "entityspawner" doesn't really reference anything (perhaps it did in the past, but a few of the entityspawner names i checked don't reference anything) so going back to square one. Changing how sleepers respawn through XMLs is not possible...

 
Should be.

Check xml.txt and it'll better describe the sleeper system and which files associate with which.

What are you trying to do exactly?

 
I want to modify how many days after a player clears a POI the sleepers will respawn, so the timer which is set after clearing the POI.

Sadly i checked the xml.txt and no information concerning respawn and anything for sleepers describe their abilities to detect and how they are defined - no info there for respawn.

 
Back
Top