PC Is this a Bug or a Feature?

BlackRabbitMsk

Active member
The bonus from the tier 6 farmer's kit gives 40% to healing from food.
That is, if I eat 10 hobos without a bonus, I will receive +320 health regeneration.
If I do the same with the bonus from the set, I will get 3k and 90k passive health for 20 hobos)

Just in case, added to the bug report)

 
Last edited by a moderator:
The bonus from the tier 6 farmer's kit gives 40% to healing from food.
That is, if I eat 10 hobos without a bonus, I will receive +320 health regeneration.
If I do the same with the bonus from the set, I will get 3k and 90k passive health for 20 hobos)

Just in case, added to the bug report)
How are you doing your math?  I don't have the values from hobo stew in front of me, but if 10 is 320 healing, 40% of that is 128, for a total of 448.

 
Last edited by a moderator:
Как у тебя дела с математикой? У меня нет данных от hobo stew перед глазами, но если 10 — это 320 исцеления, то 40% от этого — 80, итого 400.
<item name="foodHoboStew">
    <property name="Tags" value="food,foodSkill,fitness" />
    <property name="HoldType" value="31" />
    <property name="DisplayType" value="foodWater" />
    <property name="Meshfile" value="@:Other/Items/Misc/parcelPrefab.prefab" />
    <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
    <property name="Material" value="Morganic" />
    <property name="Stacknumber" value="10" />
    <!-- STK food -->
    <property name="EconomicValue" value="134" />
    <property name="UnlockedBy" value="craftingFood" />
    <!-- perkMasterChef,foodHoboStewSchematic, -->
    <property class="Action0">
      <property name="Class" value="Eat" />
      <property name="Delay" value="1.0" />
      <property name="Sound_start" value="player_drinking" />
      <!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
    </property>
    <property name="Group" value="Food/Cooking,CFFood/Cooking" />
    <effect_group tiered="false" name="Food Tier 3">
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="64" />
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="32" />
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20" />
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30" />
      <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
    </effect_group>
  </item>

Hobo Stew give 32 foodHealthAmount - 10*32=320)

If there is a bonus, I expect - 320*1.4=448
Now if I eat in a row I’ll get 3k+

If I eat 20 pieces in a row - 90k +

 
Last edited by a moderator:
That is some massive overlook. Compared to the standard perk system the outfits feel/seem overpowered.

 
Still not sure how that is working or maybe I misunderstand how you are doing it.  448 for 10 with bonus.  How does that get to 3k and 90k?  I see the screenshot, but not sure what it is doing.  If 10 is 448, then it should be that if you eat them individually or all at once.  Shouldn't it?  I don't eat multiple things at once very often and usually no more than 2-3 and only eat hobo stew if I find it, so not sure if there is some kind of stacking effect or if hobo stew is special.  

If I eat something like charred meat for 5 hp and eat 10, I would expect 50 health.  But by what you are saying, I would be getting around 500.  5 is about 1/6 of 32, and 500 is about 1/6 of 3000.

Seems I'm still missing some factor in how this is calculated.

 
Last edited by a moderator:
Still not sure how that is working or maybe I misunderstand how you are doing it.  448 for 10 with bonus.  How does that get to 3k and 90k?  I see the screenshot, but not sure what it is doing.  If 10 is 448, then it should be that if you eat them individually or all at once.  Shouldn't it?  I don't eat multiple things at once very often and usually no more than 2-3 and only eat hobo stew if I find it, so not sure if there is some kind of stacking effect or if hobo stew is special.  

If I eat something like charred meat for 5 hp and eat 10, I would expect 50 health.  But by what you are saying, I would be getting around 500.  5 is about 1/6 of 32, and 500 is about 1/6 of 3000.

Seems I'm still missing some factor in how this is calculated.
I’ll explain with my fingers what the error is

If I eat food that gives 100 food (without a bonus), then with the bonus I will get 140. But the next use does not work correctly and counts as 140*1.4=196 and adds 140+196=336 to the residual value, and the next 336*1.4 =470 and adds with a remainder of 336+470=806... and so on in progression. There is a problem here with the bonus variable being reset every time after use.

Try going into single player and test it

 
I’ll explain with my fingers what the error is

If I eat food that gives 100 food (without a bonus), then with the bonus I will get 140. But the next use does not work correctly and counts as 140*1.4=196 and adds 140+196=336 to the residual value, and the next 336*1.4 =470 and adds with a remainder of 336+470=806... and so on in progression. There is a problem here with the bonus variable being reset every time after use.

Try going into single player and test it
Ahh... I see.  Yeah, that seems like someone messed up how to add the bonus.  Might be the same person who messed up the lockpick bonus. 

Sorry about needing that explained.  I'm at work so can't test it. 😀

 
Last edited by a moderator:
Thank you for pointing this out. I have reported the oversight on JIRA so a hotfix should be coming.




Ah so does that make it a featured bug? 

:), ya just drinking again, I did quit last night.....I mean I do quit every night.  True story.

 
Back
Top