Как у тебя дела с математикой? У меня нет данных от hobo stew перед глазами, но если 10 — это 320 исцеления, то 40% от этого — 80, итого 400.
<item name="foodHoboStew">
<property name="Tags" value="food,foodSkill,fitness" />
<property name="HoldType" value="31" />
<property name="DisplayType" value="foodWater" />
<property name="Meshfile" value="@:Other/Items/Misc/parcelPrefab.prefab" />
<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab" />
<property name="Material" value="Morganic" />
<property name="Stacknumber" value="10" />
<!-- STK food -->
<property name="EconomicValue" value="134" />
<property name="UnlockedBy" value="craftingFood" />
<!-- perkMasterChef,foodHoboStewSchematic, -->
<property class="Action0">
<property name="Class" value="Eat" />
<property name="Delay" value="1.0" />
<property name="Sound_start" value="player_drinking" />
<!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> -->
</property>
<property name="Group" value="Food/Cooking,CFFood/Cooking" />
<effect_group tiered="false" name="Food Tier 3">
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="64" />
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="32" />
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20" />
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="30" />
<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables" />
</effect_group>
</item>
Hobo Stew give 32 foodHealthAmount - 10*32=320)
If there is a bonus, I expect - 320*1.4=448
Now if I eat in a row I’ll get 3k+
If I eat 20 pieces in a row - 90k +