Dark Sun
Survivor
It's hard to quantify our experiences since we don't see the game's variables or code.
What I would say is I believe being distant from things you're interacting with seems to help. That is, I think your manipulating and destroying things does affect your stealth meter (as you can visually see) but that I think zombies perceive you (and that stealth meter) based on your location. Being farther from a zombie helps.
Chopping a stump is an interesting choice and that would be outside where things are really easy. That is, I can kill the zombie from a long ways away and then chop the stump.
Harder would be taking down a locked door in a POI. You don't know if there's a zombie 1 block away on the other side, or not. But if I can be three meters back from the door will the zombie be given the chance to perceive the door next to the being quietly destroyed or will they be given the chance to perceive me now 4 meters away, possibly muffled by the door/wall between us?
I can't reconcile this with my own experiences. Taking it bit by bit...
Outside is really easy for stealth kills because you can have really long ranges. But you don't specify the weapon of choice here, so maybe you're talking about using a knife? If so, that squares with what I've seen. A knife is really hard to use for stealth kills, mostly because it is hard to avoid the zombie turning around to face you. (I need to use more rocks and see how that goes.)
Killing single sleepers in a group doesn't feel that hard to me, but it may be a matter of expectations and differences in level, perks, and gear. If I'm low level, without perks, and in the starter gear, then I could seeing killing one, waking the other. Or in a Tier 5 with special volumes and scripts, there are some pretty unique situations. But between those ends, I think stealth rocks.
I'm still just getting into the Tier 5 POIs for 2.6 and I can empathize, but I also think you're exaggerating. I did the 2.6 Crack-A-Book and the entire middle of that POI (other than the basement and roof) were a lovely stealth experience. Even with those two floors being wild, stealth wasn't useless, but it certainly involved some rough spots, some resorting to using the AK, and disengagement to regain stealth. A solid diet of those nasty encounters would certainly get disappointing. (I captured that 2.6 Crack-A-Book on video, though haven't shared it. I should figure out a way to do that.)
All of the Tier 4s I played (and lower) were great for stealth.
Stealth knife kills are definitely a lot harder than they used to be, to the point I hardly even bother. If I do, my solution is the "snake strike". Sneak sprint and lunge forward, knife already swinging, and aim for the head. Sometimes they fail to wake up, other times they are disturbed but I still get the sneak damage, other times, well, it is what it is.
I mostly use the bow/crossbow for sneak kills, although a silenced pistol is good. Note that reloading these weapons does generate noise. I've had a zombie wake up to me notching an arrow before on many occasions.
The entirety of that POI used to be stealthable, but good to know that it's possible in at least some areas. My mind wanders to the most dangerous spots in places like Hybrid Mining, the 7 Days Suites, The Last Sunset Nursing Home, both of the prisons, among many others. Perhaps there is some exaggeration, but it's no secret that T5 POI's are nowadays notoriously difficult to stealth, and in many situations is downright fruitless, especially in the final boss/loot room areas. It's a shame, but it is what it is. I still enjoy stealth, I just no longer rely on it. When it works, it works, and if not, I have my gun at my ready.
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It does.
And I just tested it to see if it shows on the meter. Hitting a wall raises the stealth meter more than hitting a zombie and different materials have different noise levels. Wood is quieter than metal.
I swear that opening a door at a further distance is less likely to wake up the zombies on the room on the other side.
Side note: Always break open closet doors. Opening them generates noticeably more noise.