I remember when they first started level locking everything -- they said it was to slow down player progression to make the gameplay last longer before maxing out. What they don't seem to get is we know how to enjoy end game in a giant, beautiful sandbox world. What we don't want is mandatory restrictions that arbitrarily slow us down with ANNOYANCES rather than challenges.get educated? day 13 is 13 hours. that is a looooong time to go with only rng iron tools.
perk points are limited, but we are being told to "just take the Qol perks to lessen the effects of these new systems we implemented to slow you down" but we also need those perk points to unlock game necessities. there isn't "choice" in this system, there are just limits.
i haven't been able to play this build for more than 30 minutes at a time. because its boring. hitting a block a couple times and then resting to regain stamina over and over and over and over again isn't fun. having your hunger directly effect your stamina forces you to constantly eat, which isn't fun. having to eat 20 ears of corn to get your hunger up from 20 to full isn't fun. a pack of dogs on day 3 giving me a penalty that nerfs me to level 1 for an hour isn't fun.
this game isn't fun anymore. its been intentionally made slow, grindy, and limited. for the life of me i cannot figure out why.
I mean now you cant even make a forge without reaching a certain level of skill points that we need to use for QOL stats. Pimps, don't make my life miserable because in A17 all i want to do is get to end game rather than enjoying the leveling process.