PC Initial thoughts

get educated? day 13 is 13 hours. that is a looooong time to go with only rng iron tools.
perk points are limited, but we are being told to "just take the Qol perks to lessen the effects of these new systems we implemented to slow you down" but we also need those perk points to unlock game necessities. there isn't "choice" in this system, there are just limits.

i haven't been able to play this build for more than 30 minutes at a time. because its boring. hitting a block a couple times and then resting to regain stamina over and over and over and over again isn't fun. having your hunger directly effect your stamina forces you to constantly eat, which isn't fun. having to eat 20 ears of corn to get your hunger up from 20 to full isn't fun. a pack of dogs on day 3 giving me a penalty that nerfs me to level 1 for an hour isn't fun.

this game isn't fun anymore. its been intentionally made slow, grindy, and limited. for the life of me i cannot figure out why.
I remember when they first started level locking everything -- they said it was to slow down player progression to make the gameplay last longer before maxing out. What they don't seem to get is we know how to enjoy end game in a giant, beautiful sandbox world. What we don't want is mandatory restrictions that arbitrarily slow us down with ANNOYANCES rather than challenges.

I mean now you cant even make a forge without reaching a certain level of skill points that we need to use for QOL stats. Pimps, don't make my life miserable because in A17 all i want to do is get to end game rather than enjoying the leveling process.

 
Really, my only issue is so minor but bothers heck out of me lol..... Why increase the meat harvested and increase the meat used to cook?!

Makes no sense to me, why 5:5 instead of leaving it at 1:1 lmao

I feel very fortunate that is my only gripe lol

 
Very disappointed
Stamina usage is too high, combined with no more stamina drinks = grindfest of epic proportions. I knew this would happen when MM asked for people to test how far they could run without going out of stam. I asked at the time if the stamina drinks would be left in to balance this out, no response and now I know why, more massive nerfs to slow you down

perk system is great, really like most of it but WHY..W H Y did you lock every ****** thing behind a level limit? oh yes, thats right, to force people to grind levels instead of picking what they want, god forbid someone might want to put their first 20 points into making themselves an awesome archer, for example, no NO N.O.! instead lets force you to level to 100 to be that awesome archer, level locking the perks destroys their fun

LCB change = read the thread, you messed up big time

Food and drinks changes? counter intuitive, not needed, not fun, more micro management to...yes! slow you down

Death debuff - really? dying is most often its own penalty with having to possibly run long distances to recover your gear

Better pathing = well done Fatal

satisfying melee combat = good

Did I mention going out of stam breaking a single normal box? - retarded

Backpack changes - I recall Roland telling everyone to stop panicking because at the end of day 1 you could, if you wanted to spend the points, be easily back up to 32 slots. Well no Roland, thats total BS, because, oh YEAH! LEVEL LIMITS!

New textures are good, some thought obviously went into some of the new POI's and they are fun

Made it to level 12 before the grind wore me down and then an amazing thing happened, me and my friend, with getting on for 20k hours between us, super pumped for A17, got bored and logged out.

Thats what you did to your game

ps. New players are going to get destroyed on even the normal setting

I disagree, this is probably my favorite update yet. Ok back to my lurker status.

 
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