icedsun
New member
Seems like the server and client sync data sometimes, but not all of it is automatic. So the EntityPlayer on the server may have different values for some things than the EntityPlayer clientside. Some server actions likely trigger the sync to occur, but it isn't a given.So... the server sends the data that tells the client to change the data (dying, etc), but it's the client that actually changes it?
I've yet to figure out how to sync changes to the Wellness value yet. (Maybe I'm not changing the right value or something, IDK.)