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Improvements for the dedicated server

Someone finally visited that area and now she's gone. I have no one on the map right now, yet there are 19 Hostiles spread out all over the place. I thought they were supposed to despawn if no one is online. Is that still true?
If the chunk is unloaded (which it should when no one is around) they should theoretically be unloaded, yes.

 
If you get this again can you please check the coordinate of the zombie shown and send me both log + that coord please?
Here ya go Alloc. I've got two zombies that are out in the radiation zone, but they do not show up with the list entities command. The coords for the worst one is roughly 6700S 9100E. After getting the screenshots, I did a killall command. She was removed, but the killall command still reports back about 30 zombies and/or their corpses. Link to log file.

6KsJIZC.png


dAk11kx.png


 
Hey Alloc :)

I read somewhere (illy.bz?) that you are changing the way you integrate Coppis into your server fixes. Are you removing it completely, or not updating it, or integrating it, or?

We use tcch to hide our chat hooks, will we need to install Coppis DLL separately or will tcch functionality remain in the server fixes Mod?

Thanks :)

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Edit after coffee:

(from the latest changeset on illy.bz)

* CoppisAdditions removed: Including that will cause all sorts of trouble/confusion as they're also updated by Coppi himself. Download can be found in [https://7daystodie.com/forums/showthread.php?44835-Coppi-MOD-New-features his thread]

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I recently started a new seed on my server and upgraded to Valmod 3.25. Now when I use the web map's "inventory viewer" the server restarts...it's not like a crash as we lose no time and no forges are bugged. There are no errors in the logs, but nor are there shutdown messages. This is very odd behavior....anyone else seen this?

 
I recently started a new seed on my server and upgraded to Valmod 3.25. Now when I use the web map's "inventory viewer" the server restarts...it's not like a crash as we lose no time and no forges are bugged. There are no errors in the logs, but nor are there shutdown messages. This is very odd behavior....anyone else seen this?
Might be the Unity "do everything on the main-thread or I'm gonna randomly crash" thing. If that's it it will be fixed with the A15 mod version.

Is there a way to color the name and text of certain players and will that make the server show up as mod version regular?
Check out coppi's mod for this stuff.

 
Alloc on the Tele command, is it only for admins? can I put it in permissions for everyone? also can it work with the chat window "pressing T" instead of the console like /gimme does?

 
Alloc what is the path for your Mods? would it be: C:\7DTDServer\7DaysToDieServer_Data\mods ?
Presuming your server root folder is C:\7DTDServer\ the path would be C:\7DTDServer\Mods\Allocs_*

You would also want Coppi's Additions in there for the chat colouring. Chat colouring does not move the server from the vanilla to the modded tab in the server list.

- - - Updated - - -

Alloc on the Tele command, is it only for admins? can I put it in permissions for everyone? also can it work with the chat window "pressing T" instead of the console like /gimme does?
All commands are configurable using a permissions system. It is fully explained on this page:

https://7dtd.illy.bz/wiki/Console%20Commands

All commands go into the console, no commands are available in chat without third-party mods.

 
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Hello Alloc,

some questions about Teleportation or Tele.

1. I set up the tele command with permission of 1000 assuming all my users can use it. but all it does is teleport them to themselves.

2. If specify a location like <Command Command="hubcity" Response="tele {EntityId} 908 -1 1651" DelayBetweenUses="30" />

how do I specify the quadrant to teleport to? the center of the map would be 0 -1 0 so if I want to be in the NW quadrant do I add N E after? if so is the first the NS and 3rd the EW? so 908 E -1 1651 W ?

thanks

 
Hello Alloc,
some questions about Teleportation or Tele.

1. I set up the tele command with permission of 1000 assuming all my users can use it. but all it does is teleport them to themselves.

2. If specify a location like <Command Command="hubcity" Response="tele {EntityId} 908 -1 1651" DelayBetweenUses="30" />

how do I specify the quadrant to teleport to? the center of the map would be 0 -1 0 so if I want to be in the NW quadrant do I add N E after? if so is the first the NS and 3rd the EW? so 908 E -1 1651 W ?

thanks
#1

Permission may not be low enough. Try using 2000. Also make sure the players are formatting the tele command correctly.

If Bob wants to tele to Joe. Bob needs to type tele Bob Joe.

#2

North and East are positive numbers.

South and West are negative numbers.

tele coords are x, y, z

x = + East or - West

y = height from bedrock but not the "elevation" in game. -1 puts you on the top most block

z = + North or - South

So to teleport to a North West quadrant you would use -1000 -1 1000

Remember that Custom Chat Commands are only part of dmustanger's ServerTools and not Alloc's Server Fixes

Hope this helps.

 
Is there any way to change the teleport command to only allow teleport between friends or have an accept/deny? the tele command can easily be abused by players.

 
Is there any way to change the teleport command to only allow teleport between friends or have an accept/deny? the tele command can easily be abused by players.
Not with the basic commands. I believe that the Botman server manager allows this to some extent, but I've only grazed over it's features atm. I don't have personal experience with it.

 
So like your mod and would like to suggest some changes. yes I could probably make them as well but heck its your code and I would sooner donate to your effort!

your Teleportation "Tele" command needs some work as it is abused when you give it to everyone. there is no protection from random TP. so I would like to suggest you re-work it as follows:

1. change it to three commands:

-- /TPA <player name/steam ID/game id> - this ADDs a player to my approved TP list - example /TPA Byter or /TPA 171

-- /TPD <player name/steam ID/game id> - this DELETEs a player from my approve TP list

-- /TP <player name/steam ID/game id> - this would TP me to the specified player as long as I am on that players list.

so just like log files you would maintain a list of files by steam ID containing my list of approved players as well as timestamp so I can control TP time.

ideally I can configure:

- delay between TPs - 15 minutes default

- delay before TP happens like 5s so that a player can Hit and run

- if possible, can't TP if taking damage or below 50% health - keeps you from cut and run scenarios

What do you think? make the changes and I can donate for sure!!

 
@Guppy: Not what he wants, i.e. specifying where you may teleport to for individual users.

@Lonestarcanuck: This mod is intended to mostly provide administrative features. What you're after is high level enduser features, so that's more for another mod. Wonder though why anyone would want normal users to be allowed to teleport anyway ... Always felt that would lower the fun playing the game ;)

 
So like your mod and would like to suggest some changes. yes I could probably make them as well but heck its your code and I would sooner donate to your effort!
<snip>

What do you think? make the changes and I can donate for sure!!
Another approach would be to write a script that "front-ends" Alloc's "tele" command. For instance, you set a chat hook to look for "my_tele" or somesuch, and then have your script figure out all the conditions that must apply for the teleport to work. In the end it either does or does not teleport the user. Something like this would be pretty easy to implement.

Yet another approach is to use a management tool like CBSM that provides a "gate" feature.

 
Hoping someone can help me out here. Ive followed BigC90210's methods for embedding this map into a web page using an iframe and it works great. Hes also posted a tutorial for how to remove the overlays (left menu, minimap, etc). However, I still want to make that functionality available to me as the administrator.

My question is this. Is there an easy way to start the server map with the left menu collapsed? I have tried scouring the files myself to find it and unfortunately theres a lot of code to dig through and no obvious way that Im seeing. Thanks for any help you can offer!

 
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