We have had this a few times on our server, it was never fatal; until yesterday.One of my users had posted on our forum that when he or two others in his group joined the server it would crash. We tracked down their position to a bank on the edges of the map. We had to stop the server and delete the region (and the three next to it to be sure), and start the server again. When the offending players rejoined it was okay and they managed to get away from that area - all but one. Hours later it started again, as one of the team had logged on in the bank again. Server crash every time he logged in.
I stopped the server, and deleted the offending regions again and the server stayed up even when the problem player logged on.
I've searched this error and found that the 'hornet' seems to be a common theme
When it spams the log file, it's quite aggressive. You can see it happen as soon as the player 'Salsanips' logs on:
Code:
2016-08-28T00:24:30 149.035 INF PPS logged in player: 76561198013862145 -> 288257
2016-08-28T00:24:30 149.043 INF Adding observed entity: 10, (7647.8, 117.1, 528.9), 9
2016-08-28T00:24:30 149.043 INF GMSG: Player 'Salsanips' joined the game
2016-08-28T00:24:30 149.043 INF Player connected, entityid=288257, name=Salsanips, steamid=76561198013862145, steamOwner=76561198013862145, ip=75.171.12.207
2016-08-28T00:24:30 149.043 INF Player set to online: 76561198013862145
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/hornet_546744/GameObject/Graphics/Model/HornetPrefab/root/thorax/abdomen"
(Filename: Line: 170)
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/hornet_546744/GameObject/Graphics/Model/HornetPrefab/root/thorax/head"
(Filename: Line: 170)
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/hornet_546744/GameObject/Graphics/Model/HornetPrefab/root/thorax/abdomen"
(Filename: Line: 170)
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "Entities/Enemies/hornet_546744/GameObject/Graphics/Model/HornetPrefab/root/thorax/head"
It's worth mentioning that we would never have been able to locate the players or the region they were in without Allocs scripts and webmap.