Hey thanks for the quick reply.
(I do try to figure this stuff out on my own before asking questions)
Unfortunately, I'm not a software dev and I don't know much about JS, so you might need to hold my hand a bit more.
I tried editing stats.js but I'm just too dumb to fix the calculation.
Here's the function blocks I think are involved:
function DayOfWeek (days) {
return days % 7 > 0 ? days % 7 : 7;
}
Code:
function TimeTitle (gametime) {
var daynames = ["", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Bloodday"];
var dayOfWeek = DayOfWeek (gametime.days);
var result = "";
// Show days til blood moon:
result += (10 - dayOfWeek) + " days til blood moon\n";
// Show day of week (number):
result += "Day of week: " + dayOfWeek + "\n";
// Show day of week (name):
//result += daynames[dayOfWeek];
return result;
}
I edited the line you pointed it, but it looks like that function is working with the DayOfWeek and dayOfWeek variables, and the whole thing goes sideways if a week in the game is 10 days.
Obviously, this isn't a major issue but if there's something else you see that I could edit, please let me know!
Edit: BloodMoonRange is 0 and BloodMooonFrequency is 10
Edit 2: I see that you already gave a solution! Sorry, must have missed that. I'll put that in and try again.