For example, "lp" doesn't update for about 5-10 seconds after the teleport, showing the player at the previous location (even though the player can already see the new area).
No idea why that should have changed but I'll have a look whenever I can.
Also, at the quote of me saying "Does this mean it's possible? :distant: " was in response to you saying that 64-bit isn't "supported" on the Linux dedi. I was asking if it was possible to use 64-bit even if it's not technically supported. I might be interested in poking around with that if it is.
Sure, it's there, you can do with it whatever you want
It might work to some extent but just don't expect it to be fully working. Some have it crashing right at start, others will "only" have issues with some of the Steam stuff.
The exportitemicons command doesn't export any custom items. I'm assuming that's because there are none, so I tried to take one of the pngs of a similar item, rename it, and upload it back. However, it still shows up blank in the map inventory, and trying to view the png directly says it "contains errors". All I did was take an existing one and rename it, so why wouldn't it load the image ?
What do you mean by "upload it"? Custom icons should work fine, as long as they are added as a mod with the itemicons-folder.
I'm running the Linux dedi with two RandomGen MP servers and giveself works fine as long as you set the permissions for it. I haven't tried the weather yet, mainly because there hasn't been a need to. We get quite a bit of it.
Must have the following in your admins.xml
Code:
<permission cmd="giveself" permission_level="1" />
<permission cmd="giveselfxp" permission_level="1" />
Then your admins and mods can use the command.
No need to add those permissions unless you want people with permission level > 0 to access those. Default level is 0 so users with level 0 should be able to use them just fine.
I thought I remembered there used to be stuff you had to overwrite but is that not the case anymore? I added the files and got the manager working but the /sethome and /gimme commands don't work at all for some reason. Any help would be appreciated thanks!
Nothing else required since A12. Just the Mods folder in the root of the server folder. Show your log if you can't get it to work.
CRITICAL inventory bug found.
My server scans player inventory and I noticed it was failing to see what I actually had. The server was reporting older inventory. I tried rebooting the server but nothing changed. Also after the reboot I respawned 30km away from where I was before the reboot.
I quit right out of the game which I had been running for hours and my inventory started reporting correctly as well as updating when I rejoined.
This bug is very bad for servers because there is no way to tell when a client's inventory reporting gets stuck. The only fix is for the player to quit the game.
Not sure if I got that completely right ... You're saying you were playing and it never updated the inventory of your character, not even after more than 30s? And even when disconnecting, restarting the server and getting back in the game it did still show an older state of your inventory (also after > 30s)? But when rejoining the next time it started working again?
Logs of when something is not working are always required, no idea rigt now what should be causing such behaviour.
I just wanted to give you a headsup what i noticed the other day my server was filling up with memory (there where multiple instances running of the same instance). I was reading trough the scripts and saw that theese entire isrunning is based that the pid file exists....
Good point, will have a look and update appropriately (though this is Linux management scripts and not server fixes ...

).
After loading your fixes to A12.1 I got map issues. It deleted part of random houses and other objects. On map I see this deleted areas like black squares.
View attachment 9705
Any idea what could be wrong? I used your fixes all the time but this is first time in A12
This mod should not influence the game's own functionality in any way. This looks simply like the map bug that some people experience and is reported a lot on the forums. If it was related to the mod there should at least be some hints in the log so you might want to attach it if this happens again.