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Improvements for the dedicated server

I wanted to ask you and anyone else whether they experienced the below error on their dedicated server? It keeps repeating as well but I can't pinpoint the exact reason, I only know that it's due to the GM_SavePlayerData....

Should I change the false to true ?
Not experienced this myself, but a full log might help me pinpoint the issue (though I do have an idea ;) ). Also "no", you shouldn't change that part, it's false there because it's not supposed to allocate a new player entry there.

EDIT: Forgot to Rendermap on my new world. LOL
So does it work now? (You shouldn't need to manually call the rendermap command ever though, unless you had people playing on the server without the mod at the beginning as then there would be discovered stuff that's not written to the map)

and what type of method would you suggest??
SteamAuth, planned for a while, didn't get around to add that yet. But for some reason I'm currently really interested in getting this finally in so maybe towards the end of the week :)

Alloc is it still possible to get old versions?
Yep, if you look at the folder where the archive is you'll find all the old versions too. Also please stop advertising in every single thread you post especially if it's completely offtopic like in this case.

Yellow on the text was quite readable.
Ah, thanks for the feedback. Will see how this would work out. Still wondering about yellow on deserts but it might be good enough :)

First i run a server for weeks now in 32Bit mode instead of 64bit (should pay more attention).
64 bit Linux is not supported.

The other one was the status.shi was getting Following Output: ...

See how the Current Players show (standard instead a number. Aparently this is an issue with grep if you took the regex out you got following output
Great find, thanks, will add this to the next script release.

(Also, this thread is about the server mod, not the scripts ;) )

Regards,

Chris

 
SteamAuth, planned for a while, didn't get around to add that yet. But for some reason I'm currently really interested in getting this finally in so maybe towards the end of the week
i just made a wett spot in my pants ty ty ty ty ty

 
webserver stops responding , had to take out the protect file to get it to work
Sorry for the question, but since A12 I can't get mapping (not responding) or bag-peek to work properly. You mentioned taking out the protect file in order to fix this? Would you mind being more specific for a newer person such as myself? Also any idea's as to how to get bag-peek up and running? The icons aren't appearing like they were in A11 even after updating to rev. 242

Edit: Figured out the map issue but still haven't determined why bag-peek isn't working.

 
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Sorry for the question, but since A12 I can't get mapping (not responding) or bag-peek to work properly. You mentioned taking out the protect file in order to fix this? Would you mind being more specific for a newer person such as myself? Also any idea's as to how to get bag-peek up and running? The icons aren't appearing like they were in A11 even after updating to rev. 242
Edit: Figured out the map issue but still haven't determined why bag-peek isn't working.
Figured it all out please ignore.

 
I had the issue with the map too no reaction not showing icons. I downloaded the svn and complied it myself uploaded the map addon no more issue. I was wondering why the map xml shows version 4 in the script tar but on the actually svn it shows 5.

 
Thanks a lot for your help Alloc. It's odd that I don't experience the issue anymore, however if it happens again I will post the full log :) .

For getting the character's equipped items, I am not able to find the container and would love to get a nudge in the right direction.

Thanks a lot again,

Neo

 
I have been having Issues with the 7dtd server fixes and Allocs commands dll files, i've installed them before a million times on my Dedicated server but Its showing Unknown command When i try li or si can anyone help?

 
I have been having Issues with the 7dtd server fixes and Allocs commands dll files, i've installed them before a million times on my Dedicated server but Its showing Unknown command When i try li or si can anyone help?
Clarity questions.. are you using the commands in game or through the console?

Is your steam id set for admin rights in the serveradmin.xml file?

 
Does this mean it's possible? :distant:
?

i just made a wett spot in my pants ty ty ty ty ty
Still wondering if this is actually a good thing or not ... ;)

I had the issue with the map too no reaction not showing icons. I downloaded the svn and complied it myself uploaded the map addon no more issue. I was wondering why the map xml shows version 4 in the script tar but on the actually svn it shows 5.
Didn't update the scripts archive. Gotta make those two separate ...

For getting the character's equipped items, I am not able to find the container and would love to get a nudge in the right direction.
No idea right now, gotta dig into the code myself again.

I have been having Issues with the 7dtd server fixes and Allocs commands dll files, i've installed them before a million times on my Dedicated server but Its showing Unknown command When i try li or si can anyone help?
Log?

Is the current version compatible with A12.1 or are you working on an update?
As per the last line of the release notes for the A12 version:

Code:
(ideally no more need to update this mod on game updates though of course bigger changes can still require an update in the mod)
I.e. no updates unless something gotta be fixed :)

 
Hi Alloc,

So I finally got around to update my dedicated server.

It seems to start normally but the game hangs after password entry with "Connecting..."

Other servers work just fine.

Serverconfig has been newly created with the serverscripts, pretty much default except for passwords.

Here is the server log: http://pastebin.com/CTeVmnw7

Any ideas?

 
Alloc, there seem to be some odd things going on with teleporting after 12.1. For example, "lp" doesn't update for about 5-10 seconds after the teleport, showing the player at the previous location (even though the player can already see the new area).

I'm also experiencing other odd behaviors that I have not been able to duplicate reliably. Players getting teleported to completely different coordinates than specified in the command, and unusually long delays before the chunk loads (causing people to fall through world). I've tested it on a fresh map for 12.1 and I'm having the same issues.

 
Alloc, there seem to be some odd things going on with teleporting after 12.1. For example, "lp" doesn't update for about 5-10 seconds after the teleport, showing the player at the previous location (even though the player can already see the new area).
I'm also experiencing other odd behaviors that I have not been able to duplicate reliably. Players getting teleported to completely different coordinates than specified in the command, and unusually long delays before the chunk loads (causing people to fall through world). I've tested it on a fresh map for 12.1 and I'm having the same issues.
It's taking forever to load the chunks again, or something similar. Every time I set coords, they end up falling forever and having to use the teleport twice. Either that or I set up a landing pad of Hay and raise the teleport point by 20-30 meters.

It's causing an issue with the /home command from the server manager as well, although that seems to be double-edged. There's the issue loading the chunks, and when using /sethome, it's like it sets the altitude 2-4m below where you actually are.

Also, at the quote of me saying "Does this mean it's possible? :distant: " was in response to you saying that 64-bit isn't "supported" on the Linux dedi. I was asking if it was possible to use 64-bit even if it's not technically supported. I might be interested in poking around with that if it is.

 
I found that the giveself command does not work, nor does the weather command. I will grab the exact errors tonight. This did not work on either version of 12 for reference (12 or 12.1).

 
Hi Alloc, another small issue. The exportitemicons command doesn't export any custom items. I'm assuming that's because there are none, so I tried to take one of the pngs of a similar item, rename it, and upload it back. However, it still shows up blank in the map inventory, and trying to view the png directly says it "contains errors".

All I did was take an existing one and rename it, so why wouldn't it load the image ?

- - - Updated - - -

I found that the giveself command does not work, nor does the weather command. I will grab the exact errors tonight. This did not work on either version of 12 for reference (12 or 12.1).
Those commands don't work on dedicated servers

 
I found that the giveself command does not work, nor does the weather command. I will grab the exact errors tonight. This did not work on either version of 12 for reference (12 or 12.1).
Those commands don't work on dedicated servers
I'm running the Linux dedi with two RandomGen MP servers and giveself works fine as long as you set the permissions for it. I haven't tried the weather yet, mainly because there hasn't been a need to. We get quite a bit of it.

Must have the following in your admins.xml

Code:
        <permission cmd="giveself" permission_level="1" />
       <permission cmd="giveselfxp" permission_level="1" />
Then your admins and mods can use the command.

 
I feel stupid having to ask this because I've had the fixes working in the past. I have Frontrunnertek saying Alloc's fixes are installed and I downloaded the latest build but it's just those three directories you unpack?

I thought I remembered there used to be stuff you had to overwrite but is that not the case anymore? I added the files and got the manager working but the /sethome and /gimme commands don't work at all for some reason. Any help would be appreciated thanks!

Just an FYI, this is a new server so there are no previous builds of Alloc's installed, is there one I need to install as a base?

It also doesn't seem to be recognizing the rendermap command when I am using telnet to get into it.

 
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