GreatWorld
New member
what can i do now?
i tryto used 2017 version but it doesntwork nowTry an older version of the server tools. The one your using is likely made for 16.4
whatever,thank youYou should be on 16.4 of the game. I think only Alloc would know what version worked with 16.1
That line is not relevant for normal use.Error fetching density mismatch list
Hard to tell with the amount of information given. Most likely though you aren't logged in as level 0 admin on the website *and* didn't change the permissions to accomodate for this if you don't want to / can't login.i cant see the map,whats wrong?
i change it to 2000 but just can see player,not mapYeah, 16.1 requires 12_14_19, 13_15_20 requires A16.2 as stated in the release notes.
That line is not relevant for normal use.
Hard to tell with the amount of information given. Most likely though you aren't logged in as level 0 admin on the website *and* didn't change the permissions to accomodate for this if you don't want to / can't login.
2018-11-20T15:24:29 7713.939 INF Executing command 'Rendermap' by ControlPanel
2018-11-20T15:24:29 7713.999 INF Error in RenderMap.Run: System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,ThreadManager+ThreadInfo].Add (System.String key, .ThreadInfo value) [0x00000] in <filename unknown>:0
at ThreadManager.startThread (System.String _name, .ThreadFunctionDelegate _threadDelegate, .ThreadFunctionDelegate _threadInit, .ThreadFunctionLoopDelegate _threadLoop, .ThreadFunctionEndDelegate _threadEnd, ThreadPriority _threadPriority, System.Object _parameter, .ExitCallbackThread _exitCallback, Boolean _runInMainThread) [0x00000] in <filename unknown>:0
at ThreadManager.StartThread (System.String _name, .ThreadFunctionDelegate _threadInit, .ThreadFunctionLoopDelegate _threadLoop, .ThreadFunctionEndDelegate _threadEnd, ThreadPriority _threadPriority, System.Object _parameter, .ExitCallbackThread _exitCallback, Boolean _runInMainThread) [0x00000] in <filename unknown>:0
at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0
at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in <filename unknown>:0
at AllocsFixes.CustomCommands.RenderMap.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0
what are the arguments for visitmap?Should remove that one ... anyway, just use the game's visitmap command. Unless you really want to just have the webmap render only the parts that you already uncovered anyway. In this case though it only would do you any good if you installed the mod after starting the savegame. So unlikely to be of any help.
*** Command: visitmap ***what are the arguments for visitmap?
I.e. not only you accessing it? And others have issues, you don't? If they don't have permission level 0 they won't be able to see everything as per your permission setup. So all fine.It appears at least some have a problem with the web map not displaying all the admin options (player location, inventory, logs etc.) I updated to rev 336 but no go. webpermissions.xml and serveradmins.xml set correctly I think:
There's a help in the console for that specific purpose.what are the arguments for visitmap?
Basically there's only one real reason: Errors. So any in your log?Its seems the persistent data isnt persistent anymore. As soon as server boots, data is lost.
That the stange thing. No load or save errors on bin. Settings just default.Basically there's only one real reason: Errors. So any in your log?
<property name="GameWorld" value="RWG"/> <!-- Navezgane, RWG -->
<property name="WorldGenSeed" value="CSMM"/> <!-- If RWG this seed decides the map to load, if already generated, it will simply load it -->
<property name="WorldGenSize" value="4096"/> <!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed -->
<property name="GameName" value="CSMM"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->