I've deployed your latest build yesterday and everything looked good and worked

However, after the scheduled nightly server restart at 5.10 am, the /map sub-directory in the Save directory is suddenly empty and the map thus gone. The other Info is there (Player offline location, claim blocks, ...)
So, is this still an issue for you?
using the "rendermap" command results in an error:
I am also getting this same error
I can also confirm that "rendermap" is not working.
Yeah, rendermap is currently not working. Wondering though what your reasons for using it even are. This was basically only meant for the very first round as people back then added the mod way after starting a save game. This command does not give you any advantage if you run the mod from the start of a new savegame.
login through steam still failedhere the log:
2018-11-23T01:59:10 1092.240 ERR Error validating login:
2018-11-23T01:59:10 1092.241 EXC Error getting response stream (Write: The authentication or decryption has failed.): SendFailure
TlsException: The authentication or decryption has failed.
at Mono.Security.Protocol.Tls.RecordProtocol.ProcessAlert (AlertLevel alertLevel, AlertDescription alertDesc)
at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult)
Rethrow as IOException: The authentication or decryption has failed.
at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult)
Rethrow as WebException: Error getting response stream (Write: The authentication or decryption has failed.): SendFailure
at System.Net.HttpWebRequest.EndGetRequestStream (IAsyncResult asyncResult)
at System.Net.HttpWebRequest.GetRequestStream ()
at AllocsFixes.NetConnections.Servers.Web.OpenID.Validate (HttpListenerRequest _req)
at AllocsFixes.NetConnections.Servers.Web.Web.DoAuthentication (HttpListenerRequest _req, WebConnection& _con)
AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)
System.Net.ListenerAsyncResult:InvokeCallback(Object)
As I said this must be an issue on your end. What OS are you running? If Linux, what distribution?
little bug in give command: ...
Thanks, fixed
You mean the amount of zoom levels (i.e. zooming further out)? Or zooming further in, even though there's no more detailed pixel data available (it would only scale the 1m per pixel image data)?
* No clustering of Icons on the lowest 3 zoom levels
That requires a change to the JS files: map.js line 83, changing the condition to "zoom > mapinfo.maxzoom - 3" and the value 10 to 0 should do it.
* Update interval for the icons configurable from 100ms+
You mean the player markers? This would be map.js line 285, change the timeout from 4000 to whatever you need. This can heavily increase traffic and thus inflict performance overhead on the server though, especially with public servers. Can make both this and the clustering as a setting on top of the file but it will stay a JS file change.
lots of this in output log
Code:
2018-12-06T17:00:20 263.259 INF Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object
at AllocsFixes.PersistentData.Inventory.CreateInvItem (.ItemValue _itemValue, Int32 _count, Int32 _playerId)
at AllocsFixes.PersistentData.Inventory.ProcessEqu (.Equipment sourceEquipment, Int32 _playerId)
at AllocsFixes.PersistentData.Inventory.Update (.PlayerDataFile pdf)
at AllocsFixes.PersistentData.Player.Update (.PlayerDataFile _pdf)
at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.ClientInfo _cInfo, .PlayerDataFile _playerDataFile)
With latest mod and latest A17 build? New saves, no old player data or anything like that? Any content mods on the server?
For high pop servers, I get ESOCKETTIMEDOUT / ETIMEDOUT out errors when doing a request. So far, I've only seen it happen on servers with more than 24 people online. I followed up with the affected server owners to try and track it down to see if the server has any network issues or has maxed out on resources but they report it's all fine. Server runs okay for players.
Should have only been an issue in the first experimental, the cause should have been fixed since the second public build.
I've installed Allocs because it is available to install from my server host. I can get a map to work, but i cannot get the server to work with envuls CBSM.
If the map itself works this is on CBSM's end so unfortunately nothing I can help with.
Everybody would be very grateful if you add some explanations in
https://7dtd.illy.bz/wiki/Server%20fixes#Download, that version. 322 (14_17_26) (2018-06-20) is the latest build for Alpha 16, and newer builds are ONLY for A17.
What else than putting it in the notes would you like me to do? I don't see how this would be done without cluttering the whole page. Also, as ecv stated ... I expect people who run *servers* to read notes
A separate download link for rev.322 will also be very useful!
There's a section "Old releases" in the "Downloads" section on the page that links to all builds that I uploaded so far.
..., does it have any control over the telnet? That thing is crashing sometimes and can not be recovered without restarting the 7dtd-server. Would it be possible to integrate a watchdog, possibly with a flag? So servermanagers could say: if you don't see traffic for 30 seconds, restart the telnet? Since servermanagers usually ping and request on a five second basis or less, that would totally work out
There's nothing like a ""Telnet"-service" in the 7dtd server. It's just a part of the code that handles the TCP sockets for the net console. If there's an issue with that code it needs to be found and fixed, because otherwise it won't even be detectable. But obviously I need some good data, preferrably some repro case, to find that one