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I'm a bit new to hosting 7DTD servers are we are playing around with prefabs, RWG, etc. and used your mod to better our RWG on the server. I noticed that T5 buildings, for example, the skyscrapers are very rare to non existent now; we are trying to find them. Is this relevant to your adjustments? https://7daystodiemods.com/skyscraper-fix/
I'm wondering if the script didn't work on our server RWG... this is a 10k map
View attachment 24713







Thank you thank you thank you!!Hey all I wanted to share my creation with this mod, feel free to use itNote I wanted to restrict the amount of traders (6) and cities (2).
This 10k map was generated using Improved RWG with 7 Days to Die 20.4 and Undead Legacy 2.5.76.
https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing
All player spawns (edited) are in the north of the forest biome near to wilderness POIs. Trader is around 2-3k from spawn points, country towns along the way.
- 2 Cities (2 Snow)
- 6 Towns (1 Forest, 1 Desert, 2 Snow, 2 Wasteland)
- 25 Country Towns
- 15 Old West Towns
- 800 Wilderness POIs
- 6 Traders
- 119 Tier 4 POIs
- 15 Tier 5 POIs
View attachment 24716
Download: https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing
I made some changes to the rwgmixer.xml to get the city/town etc numbers I wanted:
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='default']/@value">15</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='many']/@value">15</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='mintiles']/@value">1</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='maxtiles']/@value">5</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='default']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='many']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='mintiles']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='maxtiles']/@value">14</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='default']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='many']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='mintiles']/@value">10</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='maxtiles']/@value">18</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='default']/@value">2</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='many']/@value">2</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='mintiles']/@value">20</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='maxtiles']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='default']/@value">800</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='many']/@value">800</set>
<set xpath="/rwgmixer/township[@name='oldwest']/property[@name='spawn_trader']/@value">false</set>
<append xpath="/rwgmixer/township[@name='countrytown']">
<property name="spawn_trader" value="false"/>
</append>
<append xpath="/rwgmixer/township[@name='town']">
<property name="spawn_trader" value="true"/>
</append>
<append xpath="/rwgmixer/township[@name='city']">
<property name="spawn_trader" value="false"/>
</append>
Other Images:
View attachment 24717
3D Map:
View attachment 24718
Traders:
View attachment 24722
Tier 5 POIs
View attachment 24721
Tier 4 POIs
View attachment 24720
Skyscrapers
View attachment 24719
Thank you thank you thank you!!
This is the first mod I wanted to use, but can’t figure out how to generate a world or use this mod. Going to use your awesome map!! Thanks for uploading it![]()
Yeah I found a few tutorials on YouTube, but they were all for older versions of the game and it was hard to get it all right. I’ll figure it out eventually.Great, enjoy and let me know what you think![]()
Also to run the mod its easy, has to be done in single player, put the mod into the mods directory, run the game, generate the map, wait a while for it to complete and then grab the files from GeneratedWorlds.
Yeah I found a few tutorials on YouTube, but they were all for older versions of the game and it was hard to get it all right. I’ll figure it out eventually.
One issue is that I don’t want to throw away my character and progress from the current map. I’m on day 54 with a friend!! But we figured out how to migrate our characters from our server to one hosted with this map! Can’t wait to get going with this one! We’ll lose everything at base, but we’ll be able to transfer whatever we have in our inventory when we save. Excited to get going on this map! We tried not to stare too long at the map layout so we leave something for surprise
Thanks again for uploading your map! And it’s working on vanilla for us! At least so far.. I’ll let you know after a couple of days if it’s stable etc.