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Improved RWG Mod

I don't believe this would be used on a server at all, install on the local game, create RWG world, then upload generated world to the server or play it in singleplayer...

 
First mod I want to try! Can I use this on a world that’s already in progress? Or will I have to start a new world?

 
I'm a bit new to hosting 7DTD servers are we are playing around with prefabs, RWG, etc. and used your mod to better our RWG on the server. I noticed that T5 buildings, for example, the skyscrapers are very rare to non existent now; we are trying to find them. Is this relevant to your adjustments? https://7daystodiemods.com/skyscraper-fix/ 

I'm wondering if the script didn't work on our server RWG... this is a 10k map

2022-05-03_12-46-02.png

 
I'm a bit new to hosting 7DTD servers are we are playing around with prefabs, RWG, etc. and used your mod to better our RWG on the server. I noticed that T5 buildings, for example, the skyscrapers are very rare to non existent now; we are trying to find them. Is this relevant to your adjustments? https://7daystodiemods.com/skyscraper-fix/ 

I'm wondering if the script didn't work on our server RWG... this is a 10k map

View attachment 24713


I think this is down to how many cities you have set to spawn? Skyscrapers only in cities.  I have used this mod to have dozens of cities on 10k maps, though I do find having an insane amount of cities has a bit of a performance hit!

 
Hey all I wanted to share my creation with this mod, feel free to use it :)   Note I wanted to restrict the amount of traders (6) and cities (2).

This 10k map was generated using Improved RWG with 7 Days to Die 20.4 and Undead Legacy 2.5.76.

https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing

All player spawns (edited) are in the north of the forest biome near to wilderness POIs.  Trader is around 2-3k from spawn points, country towns along the way. 

  • 2 Cities (2 Snow)
  • 6 Towns (1 Forest, 1 Desert, 2 Snow, 2 Wasteland)
  • 25 Country Towns
  • 15 Old West Towns
  • 800 Wilderness POIs
  • 6 Traders
  • 119 Tier 4 POIs
  • 15 Tier 5 POIs


ul_overview.jpg

Download:  https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing

I made some changes to the rwgmixer.xml to get the city/town etc numbers I wanted:

<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='default']/@value">15</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='many']/@value">15</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='mintiles']/@value">1</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='maxtiles']/@value">5</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='default']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='many']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='mintiles']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='maxtiles']/@value">14</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='default']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='many']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='mintiles']/@value">10</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='maxtiles']/@value">18</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='default']/@value">2</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='many']/@value">2</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='mintiles']/@value">20</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='maxtiles']/@value">25</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='default']/@value">800</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='many']/@value">800</set>

<set xpath="/rwgmixer/township[@name='oldwest']/property[@name='spawn_trader']/@value">false</set>
<append xpath="/rwgmixer/township[@name='countrytown']">
<property name="spawn_trader" value="false"/>
</append>
<append xpath="/rwgmixer/township[@name='town']">
<property name="spawn_trader" value="true"/>
</append>
<append xpath="/rwgmixer/township[@name='city']">
<property name="spawn_trader" value="false"/>
</append>




Other Images:

ul_map.jpg

3D Map:

ul_map_3d.jpg

Traders:

ul_map_traders.jpg

Tier 5 POIs

ul_map_t5.png

Tier 4 POIs

ul_map_t4.png

Skyscrapers

ul_map_skyscrapers.png

 
Last edited by a moderator:
Hey all I wanted to share my creation with this mod, feel free to use it :)   Note I wanted to restrict the amount of traders (6) and cities (2).

This 10k map was generated using Improved RWG with 7 Days to Die 20.4 and Undead Legacy 2.5.76.

https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing

All player spawns (edited) are in the north of the forest biome near to wilderness POIs.  Trader is around 2-3k from spawn points, country towns along the way. 

  • 2 Cities (2 Snow)
  • 6 Towns (1 Forest, 1 Desert, 2 Snow, 2 Wasteland)
  • 25 Country Towns
  • 15 Old West Towns
  • 800 Wilderness POIs
  • 6 Traders
  • 119 Tier 4 POIs
  • 15 Tier 5 POIs


View attachment 24716

Download:  https://drive.google.com/file/d/1rmwOZYW9A7-UbiGsVgrYz5wlM55OoStg/view?usp=sharing

I made some changes to the rwgmixer.xml to get the city/town etc numbers I wanted:

<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='default']/@value">15</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='many']/@value">15</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='mintiles']/@value">1</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='oldwest']/property[@name='maxtiles']/@value">5</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='default']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='many']/@value">25</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='mintiles']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='countrytown']/property[@name='maxtiles']/@value">14</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='default']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='many']/@value">6</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='mintiles']/@value">10</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='town']/property[@name='maxtiles']/@value">18</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='default']/@value">2</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='many']/@value">2</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='mintiles']/@value">20</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='city']/property[@name='maxtiles']/@value">25</set>

<set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='default']/@value">800</set>
<set xpath="/rwgmixer/world[@name='large']/property[@class='wilderness']/property[@name='many']/@value">800</set>

<set xpath="/rwgmixer/township[@name='oldwest']/property[@name='spawn_trader']/@value">false</set>
<append xpath="/rwgmixer/township[@name='countrytown']">
<property name="spawn_trader" value="false"/>
</append>
<append xpath="/rwgmixer/township[@name='town']">
<property name="spawn_trader" value="true"/>
</append>
<append xpath="/rwgmixer/township[@name='city']">
<property name="spawn_trader" value="false"/>
</append>




Other Images:

View attachment 24717

3D Map:

View attachment 24718

Traders:

View attachment 24722

Tier 5 POIs

View attachment 24721

Tier 4 POIs

View attachment 24720

Skyscrapers

View attachment 24719
Thank you thank you thank you!!

This is the first mod I wanted to use, but can’t figure out how to generate a world or use this mod. Going to use your awesome map!! Thanks for uploading it :)  

 
Thank you thank you thank you!!

This is the first mod I wanted to use, but can’t figure out how to generate a world or use this mod. Going to use your awesome map!! Thanks for uploading it :)  


Great, enjoy and let me know what you think :)

Also to run the mod its easy, has to be done in single player, put the mod into the mods directory, run the game, generate the map, wait a while for it to complete and then grab the files from GeneratedWorlds.

Edit ergh sorry but I need to add, I generated this map for Undead Legacy, unsure if it will work fine in vanilla (as vanilla does not have titanium ore etc).

 
Last edited by a moderator:
Great, enjoy and let me know what you think :)

Also to run the mod its easy, has to be done in single player, put the mod into the mods directory, run the game, generate the map, wait a while for it to complete and then grab the files from GeneratedWorlds.
Yeah I found a few tutorials on YouTube, but they were all for older versions of the game and it was hard to get it all right. I’ll figure it out eventually.

One issue is that I don’t want to throw away my character and progress from the current map. I’m on day 54 with a friend!! But we figured out how to migrate our characters from our server to one hosted with this map! Can’t wait to get going with this one! We’ll lose everything at base, but we’ll be able to transfer whatever we have in our inventory when we save. Excited to get going on this map! We tried not to stare too long at the map layout so we leave something for surprise 😛

Thanks again for uploading your map! And it’s working on vanilla for us! At least so far.. I’ll let you know after a couple of days if it’s stable etc.

 
Last edited by a moderator:
Yeah I found a few tutorials on YouTube, but they were all for older versions of the game and it was hard to get it all right. I’ll figure it out eventually.

One issue is that I don’t want to throw away my character and progress from the current map. I’m on day 54 with a friend!! But we figured out how to migrate our characters from our server to one hosted with this map! Can’t wait to get going with this one! We’ll lose everything at base, but we’ll be able to transfer whatever we have in our inventory when we save. Excited to get going on this map! We tried not to stare too long at the map layout so we leave something for surprise 😛

Thanks again for uploading your map! And it’s working on vanilla for us! At least so far.. I’ll let you know after a couple of days if it’s stable etc.


Good luck man and enjoy :)

 
Thank you for the mod,

In darknass fall, does pregen map use this feature if the mod is isntalled?

Thanks

 
Last edited by a moderator:
Do you think this will work in A21 without need for updating?

Are you going to update it for A21?

 
Hi magedaddy

I love your Improved RWG; it's enabled me to do fun things with maps.

Are you planning on updating to A21? I sure hope so. it's a great tool. :-)


Be well, and thanks.

Par

 
Last edited by a moderator:
Sorry yall I took a bit of a break from 7d2d for a while but I just updated it for 1.0, let me know if anyone has any issues. Have fun!

 
Hi! 
Is it possible to change the mod so I get only one city per biome? and maybe only one "big city", located in the wasteland?

 
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