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Improved Hordes [V1.0]

Try spawning in the screamers using the command (if you haven't already) and see if they work.


I wrote above more than one time that I spawn the screamers manually and they didnt summon the horde ;)

Now I can spawn screamers manually and they would not summon any zombies.


I spawned then more screamers, logged off and on but the message is the same.


I mean no offense by quoting myself, but in fact only want to show you that I wrote in my first posting about the spawning of screamers. I should have maybe write it better than just in a sentence. My bad - english is not my native language sorry.

Its funny, because now your mods are gone and the (manual created) screamers still dont summon the horde. It seems that something in my save game is broken. And because I am not ready to start a new one right now I have to stay with it now. Will install your mod next time I play. Maybe something will change. But the error, that every screamer is not summoning anyone is strange. And it doesnt matter if the screamer is normal/feral or radiated. I spawned every one of them and besides their scream nothing happened.

Thank you for taking your time and writing the mods - I really like them and hope they will work again for me!

 
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I wrote above more than one time that I spawn the screamers manually and they didnt summon the horde ;)

I mean no offense by quoting myself, but in fact only want to show you that I wrote in my first posting about the spawning of screamers. I should have maybe write it better than just in a sentence. My bad - english is not my native language sorry.

Its funny, because now your mods are gone and the (manual created) screamers still dont summon the horde. It seems that something in my save game is broken. And because I am not ready to start a new one right now I have to stay with it now. Will install your mod next time I play. Maybe something will change. But the error, that every screamer is not summoning anyone is strange. And it doesnt matter if the screamer is normal/feral or radiated. I spawned every one of them and besides their scream nothing happened.
Alright but just want to make sure that you are aware that spawning screamers using the F6 spawning menu, they will not scream not even in unmodded games. You need to use the command to spawn them if you want them to scream. Have you tried getting a screamer to spawn by attracting them with campfires to test whether it works without my mods installed? Because I have tried different ways and the only time with/without my mod the screamers work is when I use the “spawnscouts” console command. Have you also tested if they work in a different save?

The mod does not temper with save files and only takes over control when screamers are spawned. It does not do this when it is not installed, which leads me to believe that you are trying to spawn screamers using the menu (which does not work!)

 
You need to use the command to spawn them if you want them to scream. Have you tried getting a screamer to spawn by attracting them with campfires to test whether it works without my mods installed?


I will do that - the campfires seems not really working for me - the Auger was way more effective and faster. Thank you for clarifying it, now I am the one who did not read your text correctly. I did spawn them witt F6 and will test it with the spawnscouts command when I play it next time. Thank you!

 
IMPROVED HORDES 1.0.2 UPDATE RELEASED FOR ALPHA 20.2 B2.

Changelog:

  • Updated for compatibility with Alpha 20.2 b2.
Fixed

  • Not cleaning up the stored player list when a client hosting a world launches another world, leading to a NullPointerException when the horde spawner tries to spawn a horde but finds the host player from the previous world null.
 
How often can wondering hordes spawn? Thanks for the information on how to disable wondering friendly animals makes food to easy.

 
How often can wondering hordes spawn? Thanks for the information on how to disable wondering friendly animals makes food to easy.
Default setting is that they can spawn 6-8 times every 7 days. The times at which they occur are randomly scheduled so you could have 2 days without hordes and then have 2 in the same day, or evenly split throughout the week. https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings#wandering-horde-schedule has information on settings that affect the weekly schedule.

 
So, I was helping someone make a csmm hook and we've come to realize this mod changes the log a little bit, so it got me wondering... Is there any way to make a mod to log when an item is used? I'm thinking item used, player that used and coords of where it was used. That would open so many possibilities...

 
So, I was helping someone make a csmm hook and we've come to realize this mod changes the log a little bit, so it got me wondering... Is there any way to make a mod to log when an item is used? I'm thinking item used, player that used and coords of where it was used. That would open so many possibilities...
That would be possible with a DLL server-side modlet. There is an open GitHub issue dealing with CSMM hook support in particular at https://github.com/FilUnderscore/ImprovedHordes/issues/4 that you can request features specific to ImprovedHordes there.

 
Myself and others have been enjoying using the Improved Hordes mod, but have been experiencing a problem where the mod doesn't trigger the scheduled hordes to spawn.  If no hordes are spawning as per the schedule, restarting the game and resetting the wandering horde schedule seems to get it back on track, except for the first entry in the schedule.  Even with resetting the schedule, the first horde in the list never spawns.  That's when I noticed, after resetting the schedule, it always says "Next Occurrence 2" below the schedule in the command console.  I even added the mod to a new Vanilla game on a different computer and on Day 1 it shows the next occurrence to be #2.  Can you fix this so that the first horde in the schedule is not always skipped?  Thanks!

 
Myself and others have been enjoying using the Improved Hordes mod, but have been experiencing a problem where the mod doesn't trigger the scheduled hordes to spawn.  If no hordes are spawning as per the schedule, restarting the game and resetting the wandering horde schedule seems to get it back on track, except for the first entry in the schedule.  Even with resetting the schedule, the first horde in the list never spawns.  That's when I noticed, after resetting the schedule, it always says "Next Occurrence 2" below the schedule in the command console.  I even added the mod to a new Vanilla game on a different computer and on Day 1 it shows the next occurrence to be #2.  Can you fix this so that the first horde in the schedule is not always skipped?  Thanks!
Thanks for reporting this. I have received a few other reports about this but no information about it, will investigate. Have you changed any of the config settings related to the schedule, and do other occurrences sometimes not spawn as well?

 
Thanks for reporting this. I have received a few other reports about this but no information about it, will investigate. Have you changed any of the config settings related to the schedule, and do other occurrences sometimes not spawn as well?
On our modded streaming server, we have changed most of the settings from default to customize the Improved Hordes mod, including reducing the minimum hours between hordes to be 4, and the minimum and maximum number of hordes per week to be much higher to try to get 3 to 4 hordes per day.  On the Day 1 Vanilla game though, I added a fresh download of the mod and left all the settings at default, and the "Next Occurrence 2" problem, where it skips the first scheduled horde, was in that Vanilla game too.  It doesn't appear to skip other hordes in the schedule, except for the very rare occasion where it stops spawning them altogether, and we have to restart the game to fix it (that is probably a 7D2D problem; not your mod).  Hope that helps!

 
I installed this mod (with EAC off) on day 4 and I am on day 16 and got no hordes.

Any idea what is going on??

 
IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

Changelog:

  • Updated for compatibility with Alpha 20.3 b3.
Added

  • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.
Fixed

  • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.
On our modded streaming server, we have changed most of the settings from default to customize the Improved Hordes mod, including reducing the minimum hours between hordes to be 4, and the minimum and maximum number of hordes per week to be much higher to try to get 3 to 4 hordes per day.  On the Day 1 Vanilla game though, I added a fresh download of the mod and left all the settings at default, and the "Next Occurrence 2" problem, where it skips the first scheduled horde, was in that Vanilla game too.  It doesn't appear to skip other hordes in the schedule, except for the very rare occasion where it stops spawning them altogether, and we have to restart the game to fix it (that is probably a 7D2D problem; not your mod).  Hope that helps!
I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

I installed this mod (with EAC off) on day 4 and I am on day 16 and got no hordes.

Any idea what is going on??
Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.



 
Last edited by a moderator:
IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

Changelog:

  • Updated for compatibility with Alpha 20.3 b3.
Added

  • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.
Fixed

  • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.
I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.
I can’t check right now because I am not home, but I was able to type in the console the “help improvedhorde” command and the other one where you check the schedule and it would show me the info. 

 
IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

Changelog:

  • Updated for compatibility with Alpha 20.3 b3.
Added

  • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.
Fixed

  • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.
I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.


I just checked and everything seems fine. I deleted the mod and downloaded again and see what happens.

Thanks

 
I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?
That's great.  Thanks for fixing the issue with the first occurrence.
When the other issue would happen, where no wandering hordes would spawn at all, we would watch the console at the scheduled times and there would be no activity or record of attempt by the mod to try to spawn the scheduled horde.  We could still use the 'improvedhordes' commands to show the schedule.  Fixing this was as simple as reloading 7D2D, which gives me the impression it may have been a problem with the game and not your mod.  It has only occurred two or three times.

 
IMPROVED HORDES 1.0.3 UPDATE RELEASED FOR ALPHA 20.3 B3.

Changelog:

  • Updated for compatibility with Alpha 20.3 b3.
Added

  • Option to disable custom scout hordes and use default vanilla scout hordes instead. This setting can be changed in the settings.xml file.
Fixed

  • Bug where the first occurrence in the wandering horde schedule was being skipped due to an unchecked horde disbanding call.
I was able to narrow down the "Next Occurrence 2" problem being a result of the mod disbanding hordes whenever the schedule is generated, even when no hordes are present, skipping the first occurrence. This should now be fixed in the latest patch, 1.0.3. I am not sure about the second issue you are reporting regarding hordes not spawning. Is there a log file you can attach (if possible) that shows the mod attempting to spawn one of these hordes as it could have some information regarding this. Do the occurrences still happen but zombies don't spawn (i.e. the console prints out the horde spawn)?

Have you followed the instructions in the "readme.txt" file regarding installation, making sure the mod files are located in "Mods/ImprovedHordes" and not "Mods/ImprovedHordes/ImprovedHordes"? Also does the mod show up when you type in "version" in the in-game console? If not, that means it was not installed correctly.


So I started a new game.  MOD is correctly installed. I type version and all the info come up. I also check the schedule and I can see when the horde should occur. It has skipped the first 3 occurrences already.

I also deleted the mod and re downloaded it and same issues. Any idea?

 
So I started a new game.  MOD is correctly installed. I type version and all the info come up. I also check the schedule and I can see when the horde should occur. It has skipped the first 3 occurrences already.

I also deleted the mod and re downloaded it and same issues. Any idea?
Alright, does the console print out something like "Occurrence X Spawning" at the times when the hordes should occur, or any other messages related to the mod? This could be linked to an issue with horde spawning that someone else has mentioned.

Also a log would be useful to diagnose this, if you could provide it along with a print out of your horde schedule when this bug happens.

 
Last edited by a moderator:
Alright, does the console print out something like "Occurrence X Spawning" at the times when the hordes should occur, or any other messages related to the mod? This could be linked to an issue with horde spawning that someone else has mentioned.

Also a log would be useful to diagnose this, if you could provide it along with a print out of your horde schedule when this bug happens.


Here is a photo from console when the horde was supposed to happen

https://ibb.co/cczxwTj

Also I used the command to manually spawn a horde and noticed that it did spawn one further away from my base and they kept going away until I started shooting at them.

Here is the schedule

https://ibb.co/f8CDgYj

It says next supposed o be 7. It should be 5 but I guess it counted the ones I did manually


 
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