Awesome question. I'd like to know more as well.Yakov said:Awesome thanks for taking the time to help. Just one more question, is there a way to switch off certain components of the mod? For example if i want to use my own wandering horde code since its custom, would i just need to comment out that part of it from the horde.xml?
Yakov said:Awesome thanks for taking the time to help. Just one more question, is there a way to switch off certain components of the mod? For example if i want to use my own wandering horde code since its custom, would i just need to comment out that part of it from the horde.xml?
Awesome question. I'd like to know more as well.
For my use in Purgatory I setup custom entitygroups to be called on for that, but if there's other ways to manipulate this I'd love to see them.
Currently i'm just spawning too many due to too many avenues for spawning and probably running too high settings in this mod as well. While i love having a world this full of activity, it gets a little tanky on the FPS for my older laptop to handle sometimes if RNG isn't in my favor.
<min_hrs_between_occurrences>0</min_hrs_between_occurrences>
<min_occurrences>6</min_occurrences>
<max_occurrences>21</max_occurrences>
<feral_horde_chance>0.01 (also tried zero)</feral_horde_chance>
Hi Fil,
Am I correct in assuming that the games' "Feral Sense=on" option will override your horde settings?
I’ve been struggling to manage the level of action in the wasteland. With feral sense=off during the day, normal zombies have a lackluster threat level. I therefore set feral sense=on during the day, which results in what I feel to be an appropriate threat. This unfortunately seems to have the side-effect of making every IH feral. At insane difficulty, 200% block damage and with my current horde settings, its a bit much especially as the horde can’t be avoided(from my testing). Would it be possible to have IH not be affected by the feral setting of the game and only use the setting from the IH settings.xml?
<min_hrs_between_occurrences>0</min_hrs_between_occurrences>
<min_occurrences>6</min_occurrences>
<max_occurrences>21</max_occurrences>
<feral_horde_chance>0.01 (also tried zero)</feral_horde_chance>
1.1.0 on this end - Thank you -This seems to be unrelated to the feral hordes and more related to the new stealth system. Just to confirm you are running the latest version (1.1.0)? The game seems to amplify player noise levels when feral sense is enabled, including sounds such as movement which results in the zombies going to the place they last heard you. I will look into this.
Not at the moment, but do expect more settings to be available regarding hordes/AI in the next update. The zombies should be lingering around however if they are say, a feral wandering horde. Patrol hordes do not currently linger around, however I am looking to change this within the next update.Rodent said:Hi Fil,
Thanks again for this great mod. My server is set to a 90 minute day
Is there a way to configure the time a horde lingers before moving on to the despawn point?
Also I've noticed if I have the ZombieFeralMove set to high (3 sprint) much of the horde group make it to the despawn point without lingering around.
The old scout used to be a spider zombie, so the mod makes it so that you can either get a group of spider zombies (up to 3 like before), or a screamer to spawn.It says this mod brings back the old scout but when I went in the spawn list to take a look at it I cold not find it do I need to enable it or something or does it not show up in the spawn list or am I just missing something
Ok I started playing in A15 did not know they used to be spider zombiesThe old scout used to be a spider zombie, so the mod makes it so that you can either get a group of spider zombies (up to 3 like before), or a screamer to spawn.
An issue I've had on a couple of quests now, wondering if this mod could be related.
On a tier 5 POI, the last zombies are not spawning in. We have the yellow marker which identifies the location, however even with god mode flying through they are not there.
Is it possible the dll for this mod, is spawning in so many zombies that it glitches the quest by hitting some kind of limit?
Great to hear!This mod has definitely made the game much more interesting. I have to watch my back more than I did before, and I love the customizable hordes!