PPanda0421
New member
Nope. I think adding food spoilage could be the next step for whenever they add new farming/food/animals features. Have you played Starvation mod? Starvation mod has food spoilage, crop spoilage (due to insects) and even rodents. That mod is hella fun! Adding decaying mechanics made the game more challenging.As maintainer of a farming mod I will state that, I will never implement a food spoilage system. If a system like this is placed in the game and made required I will mod it out. It has no place but micromanaging something that should he micromanaged in other aspects such as actually making the thing to start with.
Meat that is harvested fresh from an animal does not spoil the way you think it should. ♥♥♥♥ you buy at Walmart ain’t fresh and it isn’t sanitary. Further more even slightly tainted meat is fine if cooked properly. You do know there is such a thing as aged meat? That’s raw? For 28 days or more??
Seriously there are other problems than food spoilage. The fact that I can stand around for 5 in game days and not die from dehydration is actually a broken reality. Not spoiled ♥♥♥♥ing meat.
Aged meat is different from spoiled meat. In your (bad) example you left out an important aspect - there's a process to aging meat. It is not as simple as leaving the meat out on the counter and letting it sit there.
Setting stack sizes on everything to 1? Are you kidding me? That is the dumbest idea I've ever heard for 7D2D. It is up there with someone suggesting giving progressive XP spread across several days instead of giving that experience immediately when you kill a zombie.You don’t need a spoilage system. You just need to set stack sizes on everything to 1. Then it’s either be that annoying person with 1000 boxes or eat what you make.
Yeah I agree that they should fix more important bugs first before doing anything else. However I do think adding a decaying feature to foods is a good idea. Wouldn't hurt to add more animals and food recipes either
