And now the circle is complete, anyone who has criticisms of spam crafting is a troll. That was fast. Ad hominems against anyone who disagrees is a great way to discredit your own opinion and taint the ideals you hold with your poor example. I heavily advise against it. Disagree with other people, hold the opinion that spam crafting is better, it's a subjective preference so you cannot be wrong (and neither can they) by definition. But don't be a @%$*#! by insulting anyone who disagrees with you.
Game design is always going to evolve and change, things you like will eventually change as a game continues to develop. Whether LBD or the current skill system is the "better" option the current system is what we have now and
the player counts for this 7 year old PVE game are at record levels and the game keeps consistently growing. A18 gained a large player bump the game maintained. The end of the year normally gets a small bump in activity over the holidays, but A18 doubled the active population and then maintained it. A17 was the initial flawed implementation of the new skill system, A18 went back and fixed most of the problems with it, A19 provided some polish to the skill system. A18 was basically the culmination of the new skill system.
Like it or not, the rebuild was super successful from a metrics point of view. I'm sorry you preferred the old system. I could do either and I view either as a tradeoff progression wise in a vacuum in an individual playthrough. For multiple playthroughs I vastly prefer the current system however because now all the builds and weapons have their own identities and offer greatly different experiences, which did not exist in the old systems. I can also progress what I want by playing how I want, offering much more freedom of gameplay. If I want to pour all my points into weapons early on and crush at scavegning I can do that. If I want to pour it all into mining and crush as mining and basebuilding I can do that. The nuances and experiences I can choose right now are pretty diverse. In the old LBD system, it didn't matter how I wanted to play it was going to take me 20 hours to be able to effectively play that way and most of the early to mid game experience of each run would be the same.
Seriously though, go pure agility then go pure perception then go pure int then go pure strength then go pure fortitude. All of them play incredibly differently in ways that did not exist before and they do so from like day 3 instead of like day 20-30 like would be the case with the old LBD. And to implement that same kind of functionality of being able to quickly choose a playstyle while maintaining your freedom into the old LBD system would be nearly impossible and is fraught with problems.
The new system lacks some of the charms of LBD, but in tradeoff it crushes in alot of other areas...especially replayablity.