Simplycasualgaming
New member
I started 7DTD in A10 and have recently come back to find the game to be hilariously easy. There is no punishment for screwing up and dying. The EXP penalty is a joke.
If you haven’t played since Alpha 10 then you should also know that default difficulty was downgraded by one. As an experienced player you should play Nomad at a minimum.I started 7DTD in A10 and have recently come back to find the game to be hilariously easy. There is no punishment for screwing up and dying. The EXP penalty is a joke.
how to find it? can you show me?Ramethzer0 said:Wellness has been replaced with a different system that offers a similar reward. Go find it.
And next time, don't let your bedroll get occupied...
Humm, lets just say that; that snippet contains a pretty critical article 'a' that I missed at first...I swear she was a 10 while we were
This is typical for TFPs though.Roland said:They tried a near-death debuff that weakened the player and downgraded the perks for a period of time. They found that most players either modded or out or went AFK while sitting in their base to let the timer run out.
This is typical for TFPs though.
They do something without balance and then remove something completely, rather than balancing it.
Stackable death debuffs that need rare items to fix it would be great.
How about instead of "on hit" they make infection (or something similar) "on death"?
And it increases every death by 2-10% (based on difficulty)
Now you need to find an antidote, which is rare and only in high tier towers.
This is something whipped up in 10 minutes of thought
Dang! Maybe in 20 minutes we can download your full game...
sorry... I might have had a few drinks too much when I wrote it and became kinda cocky.Dang! Maybe in 20 minutes we can download your full game...
Roland said:Death penalty is in ongoing discussion at TFP. The developers are very concerned about death spirals that can occur due to certain death penalties that can occur- especially for new players. The old wellness system contributed to death spirals and is part of the reason it was changed.
that is a deathtrap-loop they are worried about though. I constantly keep my best gear on me. So destroying everything would set me back a lot... but not my gamestage, therefor making it far more likely for me to die again and again.Turn on 'delete all on death'. Trust me, you will now notice a penalty when you die.
I'm finding it a really good setting. A little more forgiving than permadeath, but still makes death a really significant event. It's also a penalty you can mitigate by good preparation, i.e. making sure you have backup equipment.
It's too severe for a default setting though, so I'm not surprised it is not the default option.
Turn on 'delete all on death'. Trust me, you will now notice a penalty when you die.
I'm finding it a really good setting. A little more forgiving than permadeath, but still makes death a really significant event. It's also a penalty you can mitigate by good preparation, i.e. making sure you have backup equipment.
It's too severe for a default setting though, so I'm not surprised it is not the default option.
This is solved easily. You need a value of minimum wellness that you can´t go under. Like 70 for default and maybe varies with the difficulty. Then you add a perk that raises the minimum wellness. Problem solved.
In addition we could have a similar mechanic like we have right now with the XP loss. Like you can´t loose wellness more than 3 times in a certain amount of time.
If they want wellness they could add it back without having an infinite deathloop easily. And the mechanic beeing to complex and causing confusion can´t be a reason either. Darkness Falls is by far the most popular mod and it has wellness.