PC I want wellness to come back.

that is a deathtrap-loop they are worried about though. I constantly keep my best gear on me. So destroying everything would set me back a lot... but not my gamestage, therefor making it far more likely for me to die again and again.
Less so than you would think.

Early game your skills are more important than materials.  You're mostly working with stone, wood, plant fibres etc. to make your gear, so you can just gather more to recreate your basic tools/weapons/armour.

Once you're into midgame you are most likely moving into harder biomes and/or higher tier POIs.  So when you die and lose a bunch of gear, you drop back a biome for a while, or dial back the tier of POIs you're exploring.  Or you say 'but I really want to replace my good stuff with good stuff' and go YOLO the wasteland and let the chips fall where they may.  Meaningful player choices are one of my favourite things.  On death I'm frequently faced with 'is my backup gear good enough to try and stay in my current biome, and rapidly gear up, or should I be slow and cautious, drop down a biome and gradually build my gear back up?'.  That's a really meaningful choice.

 
I played a good bit of Darkness Falls a few months back and it referenced Wellness in a couple of texts but it didn't appear to be in the game when I died. I think it was removed.


It´s still there. We played DF during A20 also and wellness is still a thing.

 
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