Kyonshi
Refugee
What the f.../boggle
Is it that much of a stretch to come to a discussion forum about a game to point out that there is a circular requirement that cannot be met under certain circumstances? I made no demands, I did not expect anything from you or anyone else, nor did I do anything other than point it out and open up a discussion. Why are you attacking this concept like I've personally offended you or TFP in some way?
I didnt attacked you. The hell you're talking about? Relax buddy

Why is it so much of an issue to you that there's divergent points of view from your own?? That's called... life! People will sometimes disagree with you. Take note of this for the future?
Now, you've been told, before i did, that you put yourself in a very difficult spot by accentuating the challenge kinda out of bounds from what the original game design suggested, so that your experience is suffering from it. And then you noticed a "circular pattern" that puts you into a borderline dead-end. You dont say? Its pretty normal that if you remove some pieces of a puzzle to give yourself a hardcore challenge, you'll end up being unable to finish the said puzzle.
So, what can you do to circumvent that problem? Add the pieces back in the game. If you play within those boundaries aformentioned, you wont have that catch 22 situation. But the more you remove from the game's tools, the more you remove from yourself. That's what i meant when i said "What do you expect from us?". If you really wanna put yourself in that challenging setting, you'll just have to run from one end of the map, scavenging everything, every inch-square, to the other and grasp a thin hope that you'll stumble upon the item you need. If you find some fun into this, fine. But personally, i prefer playing a zombie survival game rather than a pure archeological one.
Last edited by a moderator: