gwensparkle
New member
I was going to write something, but you said it just fine for me. I'll add also that the uniform experience is added to by the fact you always start in the forest biome and the RWG maps have almost identical biome layout. I too loved how a bit of good or bad luck with loot or starting location would make each game unfold differently.I can respect the intent of the progression change. And I can see the benefits and disadvantages of both approaches.
But I think the new progression makes replays far too uniform. It was exciting to find a t4 item early and then that shapes your character moving forward. The random loot injected an early major variable early that forced you down a different path every time. Right now, I think I liked that more.
Now I fear that every single play-through will be near identical.