PC I find a19 boring compared to a18 myself.

I can respect the intent of the progression change. And I can see the benefits and disadvantages of both approaches.

But I think the new progression makes replays far too uniform. It was exciting to find a t4 item early and then that shapes your character moving forward.  The random loot injected an early major variable early that forced you down a different path every time. Right now, I think I liked that more.

Now I fear that every single play-through will be near identical. 
I was going to write something, but you said it just fine for me.  I'll add also that the uniform experience is added to by the fact you always start in the forest biome and the RWG maps have almost identical biome layout.  I too loved how a bit of good or bad luck with loot or starting location would make each game unfold differently. 

 
lol...go back and read what I wrote. I included A21 in that list. 6 months per alpha is about as fast as this development studio can go. ;)

 
Every new release has somebody post something like this. When I started in a7 people were asking how to go back to a6
I said I find it boring but I also stated exactly why. I dislike how easy it is to get quality 5 and 6 items, they should be very rare, not a forsure thing every loot box I open. Like it was in a18, I do like the tiering though, with iron stuff not showing till gamestage 25 or 30, but the change to get quality 4-6 items needs a major nerf back to a18's levels. I love 7dtd in a18 for the randomness its introduced, with schematics meaning I don't have to waste points in intel if I am willing to play with rng to get the schematics for what I need. The current loot setup in a19 with how easy it is to find quality 6 items, means crafting has less of a purpose now, as if I wait I can get a tier 6 in every loot box I open for free.

I can respect the intent of the progression change. And I can see the benefits and disadvantages of both approaches.

But I think the new progression makes replays far too uniform. It was exciting to find a t4 item early and then that shapes your character moving forward.  The random loot injected an early major variable early that forced you down a different path every time. Right now, I think I liked that more.

Now I fear that every single play-through will be near identical. 
This is what I was saying, the current a19 loot setup makes every playthru essentally the same, it was the major issue I had with a17 as well, since you were forced down certain stat paths to get things. I don't mind the tiering, but yeah, quality 4-6 items should be very rare drops no matter what your gamestage is. Compared to now where its a forsure thing if gamestage is above X.

7D2D became boring for me after a week of first playing back in A15. Vanilla that is, cause I found out about mods and now I have 3,500 hours in this damn game. 

So I totally agree this game can get boring. But instead of whining, change it. Its what makes this game GREAT for me.

I have absolutely no understanding why people say they will never touch mods. It is what's going to keep this game going. Certainly can't wait for gold, to see what new mods become available.
I do play mods, waiting for darkness falls to hit for a19, then i'll probably be playing that over vanilla as its actually balanced properly compared to vanilla, plus adds a entire new tier above steel something the vanilla game has needed since before a16.

 
You guys put it well into worda. The random factor is missing. 

Random worlds, random loot, random starts. 

I really hope it will be back for a20 and on.. 

 
If we REALLY did things like that around here I would just ban people left and right rather than simply mirror back the same tone they led with. Nobody has to git outta here but this is a public forum so the way in which people express their opinion is going to draw comment-- just like you guys are doing to me which is fair and still very much visible. You didn't like my response and you obviously feel secure enough in the fairness of this forum to be able to express that to me without fear of reprisal.

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My post was not directed at you, the CMs, or devs in any way Roland, it was directed at the poster I responded to and everyone else that has the mentality of "if you don't like it then leave".....sorry if you read into it differently.

I just find that every game has people with the "don't like it, leave" mentality and use it to try and invalidate other people's thoughts and opinions without giving anything to the conversation.....

If I'm making a comment directed at you, Roland, or anyone in particular I'll quote you or name you in the post, no passive aggressive BS.

 
You are regularly getting quality 6 t2 armor, scrap armor is the lowest level heavy armor the game offers, you wont be getting level 6 iron armor for a long time, and you will be waiting much longer for Q6 steel armor.

This system is MUCH better imo, they managed to make it so that in mid game you can get top tier weapons mixed with lower tier weapons and you might prefer the lower tier weapons due to their higher quality instead of randomly getting Q6 t3 weapons just because you got lucky while still looting t1 pistols on day 60.

I am currently hunting around for springs on my game now after respeccing perception in order to craft a Q5 sniper rifle after getting the manual. I have 2 t1 snipers lying around but i want to mod it out so i need to craft my own one for now. I have a decent set of t2 weapons and was using t1 for a long time. There is much more variety now and consideration, looting Q5 blunderbusses in your second week when you still want them feels cool, slowly transitioning into low quality pistols and AKs

 
I kind of agree. In previous alphas, I wouldn't know what I'd find and I'd have to figure out how to make due. In A19, random is on its last gasps. I don't feel compelled to play another vanilla play through after I lose interest in the current one. I know what I'm going to find at every stage of the game and it's just not compelling to me anymore.

Fortunately there's mods, but unless they rip out everything in loot.xml I'll probably only do one play through of each.

 
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Really wish they will take the time to revamp it before A20. I feel it should apply to the tier as well so that the world revolves less around the player. Like keeping T3 relatively rare anyway, more dependent on zone and POI lootlists and perhaps on GS but by a much smaller factor. 

It would be great if the amount of player control and predictability in this case, was more in line with gameworld information (the kind of POI, zone), rather than meta information like player level. Still nothing should feel guaranteed. That would also require less homogenized zones and enemy GS scaling. This already happens to a degree (guns are more likely in SM, medicine more likely hospital, different zombie groups), but both item and enemy scaling are imo too depended on that meta number that solely revolves around the player we call GS. 
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Wise words. Couldnta said it better myself.

 
I just find the loot progression boring. I came in at 12.5 and I miss the central hub that was crawling with baddies. Risk vs reward is currently off. No need to open safes or locked containers until you increase game stage a fair amount. I understand wanting to prolong the early game as that is the only time the game is challenging. I feel Roland's 0xp mod does that better than this iteration. I do enjoy the trader quests as that feels like the best way to progress currently. I will probably just rollback and play modded 18.4 for awhile. 

I wish TFP would focus more on content and less on graphics. Bandits would add a lot more than new shiny textures. 

 
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