ErrorNull
New member
Yeah I guess it's all those things, it's repetitive and has a lack of purpose. There's really no endgame and no real threat besides the same 12 zombies over and over. And unlike zomboid 7DTD isn't designed around multiple playthroughs with permadeath so it's a LOT slower to get started - in zomboid most people don't get to see "endgame" because they die within an in-game month.
i have the same feeling as well. i actually rarely play 7d2d these days, i just enjoy creating the zombies. when i do play, i max out the difficulty and play for one life and see how long i last. once i die, then i go back to modding zombies for a couple weeks. lol. occasionally i start a new map on my server and my bros and kids we have a blast designing our base, doing the horde night and traders quests. but after you hit tier 5 quests.. it gets repetitive. after your horde base is fully upgraded to steel, it gets repetitive. and we rarely ever leave the pine forest. we find the trader base, setup camp next to it.. and play until like we level 100 or so.. then we slowly lose interest cause it gets easy. there's not much incentive to visit other biomes. sure you can get better loot, but as you increase in player level, you'll eventually that same better loot in the pine forest too. there are some good overhaul mods out there to mix it up a bit though. once i'm through with making zombies, i plan create another mod that adds more incentive to visit the other biomes. like unique items or crafting ingredients for stronger weapons or better vehicles that can only be found in certain biomes. boss level zombies that drop custom top tier items that can't be crafted or looted, and they only appear in certain biomes. Special quests/treasure maps that can only be found in certain biomes, etc.
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