PC I don't like this game any more and I don't know why

Yeah I guess it's all those things, it's repetitive and has a lack of purpose. There's really no endgame and no real threat besides the same 12 zombies over and over. And unlike zomboid 7DTD isn't designed around multiple playthroughs with permadeath so it's a LOT slower to get started - in zomboid most people don't get to see "endgame" because they die within an in-game month.


i have the same feeling as well. i actually rarely play 7d2d these days, i just enjoy creating the zombies. when i do play, i max out the difficulty and play for one life and see how long i last. once i die, then i go back to modding zombies for a couple weeks. lol. occasionally i start a new map on my server and my bros and kids we have a blast designing our base, doing the horde night and traders quests. but after you hit tier 5 quests.. it gets repetitive. after your horde base is fully upgraded to steel, it gets repetitive. and we rarely ever leave the pine forest. we find the trader base, setup camp next to it.. and play until like we level 100 or so.. then we slowly lose interest cause it gets easy. there's not much incentive to visit other biomes. sure you can get better loot, but as you increase in player level, you'll eventually that same better loot in the pine forest too. there are some good overhaul mods out there to mix it up a bit though. once i'm through with making zombies, i plan create another mod that adds more incentive to visit the other biomes. like unique items or crafting ingredients for stronger weapons or better vehicles that can only be found in certain biomes. boss level zombies that drop custom top tier items that can't be crafted or looted, and they only appear in certain biomes. Special quests/treasure maps that can only be found in certain biomes, etc.

 
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Oh, for my is the other way. Love 7dtd, and this alpha is the most fun I had with the game (except with farming) and that's raising the bar from A19 which was particularly high.

But Project Zomboid, I cannot get into it. Tried several times, but no dice. Probably because I hate the combat.

 
7DTD is good stuff, but eventually it runs out of steam.  Maybe its a symptom of its incredibly long development time.

Once you've looted everything, been through the POIs, killed the same zombies over and over and over again, and mastered blood nights, the last thing left to do is build stuff, but even that gets kinda meh after a while.

At that point its either get one of the overhaul mods for the game, or put it aside for a while until the next alpha.

 
For me, going through the opening tutorial quest hasn't been worth the four points it gives me for a long time now. I'd rather skip it and get to doing what I want in the order I want to do it and find the trader on  my own (not really difficult any more) and start with zero skill points than go through that sequence ever again just to start with four skill points and a waypoint to the trader.

Canceling the initial quest is my initial quest.

 
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   LBD being dropped was a critical mistake. Going from a natural progression, gaining from the things you did most, to a clumsy points system that still isnt balanced was nonsensical. It had problems yes and things like spam crafting could have been nerfed.

The map gen was almost perfect, huge maps with few mistakes all working properly.

    While the graphics are lush now, they werent the draw, it was the gameplay that won out. Loads of zombies, dangerous cities, having to really hunt for stuff you needed.

   Now we are led by the hand through most of it and people STILL complain its too hard! its too much effort to look for stuff, give me it all NOW!

  Not gonna lie maps are improving, cities look good. Small maps are a hindrance and lack of zombies is criminal.

   Still like and play but new features are needed rather than just upgrading graphics ad nauseum.

 
I used to love this game but some time around A18 it lost its magic and I haven't been able to properly play it since. But I don't really know why I don't like it any more, all the ingredients I love are there - proc gen worlds, scavenging, exploring derelict buildings, thirst/hunger, zombies. I've always liked Zomboid and I've played both games for years, I've got like 300 hours clocked in both of them.

But I can't figure out what it is about Zomboid I like, and what it is about 7DTD I don't like. Anyone feel the same way, or have any insights?
I still play only because my wife likes to play together, but I play a LOT less than I used to.  It kind of lost that scary, lonely element when the zombies started looking like cartoons to me and Dukes became easy to get.  That, and since performance has been on a steady decline on multiplayer servers it's hard stay immersed.

 
   LBD being dropped was a critical mistake. Going from a natural progression, gaining from the things you did most, to a clumsy points system that still isnt balanced was nonsensical. It had problems yes and things like spam crafting could have been nerfed.

The map gen was almost perfect, huge maps with few mistakes all working properly.

    While the graphics are lush now, they werent the draw, it was the gameplay that won out. Loads of zombies, dangerous cities, having to really hunt for stuff you needed.

   Now we are led by the hand through most of it and people STILL complain its too hard! its too much effort to look for stuff, give me it all NOW!

  Not gonna lie maps are improving, cities look good. Small maps are a hindrance and lack of zombies is criminal.

   Still like and play but new features are needed rather than just upgrading graphics ad nauseum.
yes, it used to be a nice dreary atmosphere survival game, had to aimlessly explore, survive and ration your food and ammo. now it's more a hip bright fps game with traders quests, large loot rewards in every house, and lots of ammo. for me.. i think it started getting easy when the trader was introduced.

 
yes, it used to be a nice dreary atmosphere survival game, had to aimlessly explore, survive and ration your food and ammo. now it's more a hip bright fps game with traders quests, large loot rewards in every house, and lots of ammo. for me.. i think it started getting easy when the trader was introduced.




Agreed.  LeEt grAfIX and moaR lOOtz hasn't improved my experience.

And the only confirmed features are graphics and loot related.  The water overhaul is only a maybe.  I ain't in charge but the water overhaul should be the priority over the other two


 
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And the only confirmed features are graphics and loot related.  The water overhaul is only a maybe.  I ain't in charge but the water overhaul should be the priority over the other two
 This is an interesting perspective on a number of levels...

1) While POI's do have loot they are also for exploration, quests, story elements, and base locations.

2) Everything is always a maybe until it is implemented and working. Water is no less or greater a maybe than it ever was. It is on track for being completed for A21 and faatal even said it is looking very likely. The only reason it isn't on the list is Madmole wants the list to be features implemented rather than features planned this time around.

3) The two features listed were obvious features since they are always creating and adding new POI's and the tweet already went out with the new vehicles. Yes, the vehicles are an art upgrade but what else are the art guys going to do? Everyone has their role on the team. It would be dumb for the guy in charge to assign the art guys to program water physics. Just because the artist who created the new vehicle models finished one of his tasks and decided to share it with us before the programmer who was hired to do the water overhaul has finished his task doesn't mean new trucks are prioritized higher than water physics. A lot of different guys are all working at the same time on a lot of different things and some things will finish sooner than others but nobody was waiting for those vans and trucks to be finished before they could start working on water.

 Water and bandits and armor are all on track but they aren't even close to being done yet and that is why they are not yet in the A21 list of confirmed and implemented features.

 
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 This is an interesting perspective on a number of levels...

1) While POI's do have loot they are also for exploration, quests, story elements, and base locations.

2) Everything is always a maybe until it is implemented and working. Water is no less or greater a maybe than it ever was. It is on track for being completed for A21 and faatal even said it is looking very likely. The only reason it isn't on the list is Madmole wants the list to be features implemented rather than features planned this time around.

3) The two features listed were obvious features since they are always creating and adding new POI's and the tweet already went out with the new vehicles. Yes, the vehicles are an art upgrade but what else are the art guys going to do? Everyone has their role on the team. It would be dumb for the guy in charge to assign the art guys to program water physics. Just because the artist who created the new vehicle models finished one of his tasks and decided to share it with us before the programmer who was hired to do the water overhaul has finished his task doesn't mean new trucks are prioritized higher than water physics. A lot of different guys are all working at the same time on a lot of different things and some things will finish sooner than others but nobody was waiting for those vans and trucks to be finished before they could start working on water.

 Water and bandits and armor are all on track but they aren't even close to being done yet and that is why they are not yet in the A21 list of confirmed and implemented features.
I have no problem with more POI's but I haven't been enamored entirely with the loot dungeon perspective.  Overall neither a pro or con necessarily.  I just see the overall direction and budget towards more art as excessive given the other needs surrounding making it a more immersive experience.  It keeps tending towards a directed RPG compared to the bleak figure-it-out-yourself style of older alphas.  I understand that the game needs to evolve, I just see the direction they've gone as being away from what the game was shaping up to be originally. 

 
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